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[LPF] Silent Tide
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6210452" data-attributes="member: 29558"><p><strong>Combat! (Round 02 Ends)</strong></p><p></p><p>Robert calls out instructions and dives to the cliff face, catching the hand of the desperately clinging old man just as it begins to slip from the rock. The husky warrior easily holds the weight. Corbin zips around the thug between him and his ally; the ruffian lashes out with an armored fist but fails to connect. Charity follows Corbin, swinging her glaive around behind her as she gets a little distance and cutting the legs from under that one.</p><p></p><p>One of the enemy sidles up closer to Corbin along the cliff face, working to get into position to take out the prone fighter. He's cautious, though, and doesn't push . . . rather, he stops short and takes a swipe at Corbin. His spiked gauntlet catches the handsome cleric, slicing a neat seam along the jawline. The girl on the other side looks at Robert, then at Charity's glaive. Decision settles on her face, and she steps inside the reach of the long blade. She ducks under the glaive as Charity swings and hammers a quick, punishing blow into the Ranger's kidney. The final foe decides to maintain distance and draws back the string on his light crossbow. He fires a shot at Corbin, but it zips past and pings off the cliff face behind the group.</p><p></p><p>[GM]Party is Up![/GM]</p><p></p><p><a href="http://beta.ditzie.com/49313/52737dbccb680" target="_blank"><strong>The Drowning Depths (Updated)</strong></a></p><p></p><p>[sblock=Combat!]</p><p>Robert can begin hauling the prisoners up to safety - a Standard Action and a DC15 STR check gets one prisoner back on the path. DC goes down by one for each person already saved.</p><p></p><p><span style="color: #FFA07A">Also, just so there's no misunderstanding - the HP noted on the Combat! blocks are damage <em>taken</em>, not HP remaining. This is the same for the party and the bad guys for consistency's sake.</span></p><p></p><p>[code]</p><p>[U]Combatant AC/ T/FF HP Taken Condition[/U]</p><p>Charity 17/11/15 --/14 </p><p>Corbin 15/ 8/15 02/ 9 </p><p>Robert 17/13/14 05/22 Prone</p><p>[/code]</p><p></p><p>[code]</p><p>[U]Combatant AC/ T/FF HP Taken Condition[/U]</p><p>WarHounder 04 12/10/12 --/-- </p><p>WarHounder 05 12/10/12 --/-- </p><p>WarHounder 06 12/10/12 --/-- </p><p></p><p>[s]WarHounder 01 12/10/12 --/-- [/s] (Glaived to Death)</p><p>[s]WarHounder 02 12/10/12 --/-- [/s] (Down for the Count)</p><p>[s]WarHounder 03 12/10/12 11/-- [/s] (Gone Over the Edge)</p><p>[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6210452, member: 29558"] [b]Combat! (Round 02 Ends)[/b] Robert calls out instructions and dives to the cliff face, catching the hand of the desperately clinging old man just as it begins to slip from the rock. The husky warrior easily holds the weight. Corbin zips around the thug between him and his ally; the ruffian lashes out with an armored fist but fails to connect. Charity follows Corbin, swinging her glaive around behind her as she gets a little distance and cutting the legs from under that one. One of the enemy sidles up closer to Corbin along the cliff face, working to get into position to take out the prone fighter. He's cautious, though, and doesn't push . . . rather, he stops short and takes a swipe at Corbin. His spiked gauntlet catches the handsome cleric, slicing a neat seam along the jawline. The girl on the other side looks at Robert, then at Charity's glaive. Decision settles on her face, and she steps inside the reach of the long blade. She ducks under the glaive as Charity swings and hammers a quick, punishing blow into the Ranger's kidney. The final foe decides to maintain distance and draws back the string on his light crossbow. He fires a shot at Corbin, but it zips past and pings off the cliff face behind the group. [GM]Party is Up![/GM] [URL="http://beta.ditzie.com/49313/52737dbccb680"][B]The Drowning Depths (Updated)[/B][/URL] [sblock=Combat!] Robert can begin hauling the prisoners up to safety - a Standard Action and a DC15 STR check gets one prisoner back on the path. DC goes down by one for each person already saved. [COLOR="#FFA07A"]Also, just so there's no misunderstanding - the HP noted on the Combat! blocks are damage [I]taken[/I], not HP remaining. This is the same for the party and the bad guys for consistency's sake.[/COLOR] [code] [U]Combatant AC/ T/FF HP Taken Condition[/U] Charity 17/11/15 --/14 Corbin 15/ 8/15 02/ 9 Robert 17/13/14 05/22 Prone [/code] [code] [U]Combatant AC/ T/FF HP Taken Condition[/U] WarHounder 04 12/10/12 --/-- WarHounder 05 12/10/12 --/-- WarHounder 06 12/10/12 --/-- [s]WarHounder 01 12/10/12 --/-- [/s] (Glaived to Death) [s]WarHounder 02 12/10/12 --/-- [/s] (Down for the Count) [s]WarHounder 03 12/10/12 11/-- [/s] (Gone Over the Edge) [/code] [/sblock] [/QUOTE]
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