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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6014631" data-attributes="member: 6666968"><p>Kalinn enhances her defenses before moving a little closer. Daylily manages to just break free by using all his strength he can muster. Being surrounded and a tasty morsel, he is still in quite a bit of danger. Now that Relic can see the plant beast, he tries to formulate an effective strategy.</p><p>[sblock=Relic]You made the knowledge roll, so: Plant traits: so they are <strong>immune</strong> to all mind affecting spells as well as paralysis, poison, polymorph, sleep, and stun. The resist fire (10) and are immune to electricity which actually bolsters their CON. Maybe a Summon Monster II would be useful. I'll let you edit and change your action. [/sblock]</p><p>[sblock=combat mid-round]-39/?? ~ AC 19 ~ <span style="color: DimGray">Critter 1 ~ </span><span style="color: Gray"><span style="color: DimGray">c</span>onstrict Daylily</span></p><p> <span style="color: Gray"></span>??/?? ~ AC 19 ~ <span style="color: DimGray">Critter 2 ~</span><span style="color: Gray"><span style="color: DimGray"> s</span>queezed double moved </span></p><p> ??/?? ~ AC ?? ~ <span style="color: DimGray">blue light ball</span></p><p> </p><p> <span style="color: Yellow">14</span>/68 ~ AC 14 ~ Daylily ~ earthbreaker, rage, bless, grappled. <span style="color: PaleGreen"><span style="color: Pink">edit:</span> all action available</span></p><p>38/38 ~ AC 14 ~<span style="color: DimGray"> <span style="color: White">Relic ~ resistance ~ bless</span></span></p><p>66/69 ~ AC 20 ~ Aradra ~ bless</p><p>62/62 ~ AC 19 ~ Shadow ~ bless ~ amulet active </p><p>68/68 ~ AC 23 ~ <span style="color: Gray"><span style="color: White">Iosef ~ bless</span></span></p><p>80/80 ~ AC 27 ~ <span style="color: Gray">Frost ~ bless ~ shield</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6014631, member: 6666968"] Kalinn enhances her defenses before moving a little closer. Daylily manages to just break free by using all his strength he can muster. Being surrounded and a tasty morsel, he is still in quite a bit of danger. Now that Relic can see the plant beast, he tries to formulate an effective strategy. [sblock=Relic]You made the knowledge roll, so: Plant traits: so they are [B]immune[/B] to all mind affecting spells as well as paralysis, poison, polymorph, sleep, and stun. The resist fire (10) and are immune to electricity which actually bolsters their CON. Maybe a Summon Monster II would be useful. I'll let you edit and change your action. [/sblock] [sblock=combat mid-round]-39/?? ~ AC 19 ~ [COLOR=DimGray]Critter 1 ~ [/COLOR][COLOR=Gray][COLOR=DimGray]c[/COLOR]onstrict Daylily [/COLOR]??/?? ~ AC 19 ~ [COLOR=DimGray]Critter 2 ~[/COLOR][COLOR=Gray][COLOR=DimGray] s[/COLOR]queezed double moved [/COLOR] ??/?? ~ AC ?? ~ [COLOR=DimGray]blue light ball[/COLOR] [COLOR=Yellow]14[/COLOR]/68 ~ AC 14 ~ Daylily ~ earthbreaker, rage, bless, grappled. [COLOR=PaleGreen][COLOR=Pink]edit:[/COLOR] all action available[/COLOR] 38/38 ~ AC 14 ~[COLOR=DimGray] [COLOR=White]Relic ~ resistance ~ bless[/COLOR][/COLOR] 66/69 ~ AC 20 ~ Aradra ~ bless 62/62 ~ AC 19 ~ Shadow ~ bless ~ amulet active 68/68 ~ AC 23 ~ [COLOR=Gray][COLOR=White]Iosef ~ bless[/COLOR][/COLOR] 80/80 ~ AC 27 ~ [COLOR=Gray]Frost ~ bless ~ shield[/COLOR][/sblock] [/QUOTE]
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