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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6031754" data-attributes="member: 6666968"><p>Since the party did not approach it, the wisp comes over and hovers near the mouth of the shrine. <span style="color: PaleTurquoise">"Visitors to the teachers of old I see. Brother says I give you a truth, then an answer. Let's see. Ah..."</span></p><p><span style="color: PaleTurquoise"></span></p><p><span style="color: PaleTurquoise">"Knowledge is painful to acquire, and sorrowful to retain."</span> </p><p></p><p>He looks at Daylily skimming stones off of the pool. <span style="color: PaleTurquoise">"I wouldn't do that if I were you."</span></p><p><span style="color: PaleTurquoise"></span></p><p><span style="color: PaleTurquoise">"Oh oh, two truths. Now what do I do?"</span> The wisp turns pink, almost as if it were blushing.</p><p></p><p>[sblock=Shadow's paws]His front legs seem be getting a little longer and thicker. The paws are getting bigger too. There also seems tp be a bit of webbing growing between the toes.[/sblock][sblock=Drinking Horn]Drinking Horn of Bottomless Valor ~ Weight 2 lbs.</p><p>This drinking horn is etched with scenes of glorious battle. A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it’s owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits:</p><p>1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute.</p><p>2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes.</p><p>3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as he is enlarged.</p><p>A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.</p><p>PS. The original Horn of Fog written in the mod seemed utterly useless. So, I replaced it.[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6031754, member: 6666968"] Since the party did not approach it, the wisp comes over and hovers near the mouth of the shrine. [COLOR=PaleTurquoise]"Visitors to the teachers of old I see. Brother says I give you a truth, then an answer. Let's see. Ah..." "Knowledge is painful to acquire, and sorrowful to retain."[/COLOR] He looks at Daylily skimming stones off of the pool. [COLOR=PaleTurquoise]"I wouldn't do that if I were you." "Oh oh, two truths. Now what do I do?"[/COLOR] The wisp turns pink, almost as if it were blushing. [sblock=Shadow's paws]His front legs seem be getting a little longer and thicker. The paws are getting bigger too. There also seems tp be a bit of webbing growing between the toes.[/sblock][sblock=Drinking Horn]Drinking Horn of Bottomless Valor ~ Weight 2 lbs. This drinking horn is etched with scenes of glorious battle. A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it’s owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits: 1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute. 2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes. 3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as he is enlarged. A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn. PS. The original Horn of Fog written in the mod seemed utterly useless. So, I replaced it.[/sblock] [/QUOTE]
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