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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="jbear" data-source="post: 6055581" data-attributes="member: 75065"><p>[sblock= OOC] Can Relic not Feather Fall the shale falling on Daylily? This was what Relic was thinking of doing the first time we talked about holing up in this building. We also talked about Relic using Levitate and holding a rope for Daylily to reel him in really quickly. He could even lie on his back and Feather Fall any falling shale that was heading towards him. No big deal, but I think Relic would have taken every precaution to try and get inside unharmed given his fragile state of health.</p><p></p><p>Also, if Relic was at 27/27 HPs and lost 5 from the shale, wouldn't he be at 22/27 HPs?[/sblock]</p><p></p><p>Once inside Relic takes a good look around he decides the nest of vegetation looks like a comfortable spot to set up for the rest of the afternoon and evening. He plonks himself down and struggles to pull of his pack. He pulls out his spellbook in addition to his scroll case and pen and ink. He quickly becomes lost in a world of study, his mind quickly detaching from the sickly state of his still shuddering body. </p><p></p><p>[sblock= Study] Relic uses Read Magic to decipher his scrolls: Tiny Hut, Fly, Fireball, Rope Trick, Lightning bolt, Draconic Reservoir, Comprehend Languages, Magic Missile</p><p></p><p>1st Hour: Study Comprehend Languages (Take 10 = Spellcraft DC 25;success)</p><p>2nd Hour: Copy Comprehend Languages into Spellbook: 1pg/ 10gp ink used</p><p>3rd Hour: Study Lightning Bolt (Take 10 = Spellcraft DC 25; success)</p><p>4-6th Hour: Copy Lightning Bolt into Spellbook: 3pgs/ 90 gp ink used</p><p>7th Hour: Study Magic Missile (Take 10 = Spellcraft DC 25; success)</p><p>8th Hour: Copy Magic Missile into Spellbook: 1 pg /10 gp ink used</p><p>Total: 5 pgs used/ 110 gp ink used</p><p></p><p>I don't think Relic will be able to study much longer than that. He will need 8 Hours sleep and then prepare his spells for the next day. I am tempted to say that while he is recovering CON he will stay in this building studying his spells, the others can come and get him if they feel they need him. </p><p></p><p>NB: After reading Draconic Reservoir I am reconsidering what spell to take for his Wind Speciality Spell rather than Protection from Elements (1 of 2 free spells at level up which Relic has not had a chance to learn as he hasn't rested yet). They look like they overlap too much. Thoughts? I think Gaseous Form might be good to have up my sleeve to get past possible physical barriers. [/sblock]</p><p></p><p>[sblock= Rest] Relic recovers 1 CON point from 8 hours rest and up to 6 HPs. If he lost 5 from the Shale he would be back to full. CON goes from 7 to 8 so modifier is now only -1; Relic gains +6 HPs because of this recovery, right? So 33/33 hps? [/sblock]</p><p></p><p>[sblock=Relic after 8 hrs Rest] </p><p><a href="http://livingpf.wikia.com/wiki/Relic_Nevyn_(jbear)" target="_blank">Relic Nevyn</a></p><p>[sblock=Image] <img src="http://images3.wikia.nocookie.net/__cb20110505211641/livingpf/images/thumb/2/26/Willterrell_oldman.jpg/180px-Willterrell_oldman.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>(Lvl 6) Human Wizard 5/Oracle 1</p><p><span style="color: Orange">HP: </span>???/45 (33/33?)</p><p><span style="color: Orange">AC:</span> 14 <span style="color: Orange">Touch</span> 14 <span style="color: Orange">FlatFooted</span> 11 </p><p><span style="color: Orange">Initiative:</span> +4; Temporal Celerity: Rolls initiative twice and can use either result</p><p><span style="color: Orange">Status: </span> Con Damage: -4 </p><p><span style="color: Orange">Fort:</span> +2 (+0)<span style="color: Orange">Ref:</span> +3 <span style="color: Orange">Will:</span> +7</p><p><span style="color: Orange">Wizards Spells:</span> lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound</p><p><span style="color: Orange">Lvl 1:</span> Shocking Grasp; Identify; Comprehend Languages; Magic Missile x2; Silent image</p><p><span style="color: Orange">Lvl 2:</span> Summon Monster II, Hideous Laughter, Invisibility; Flaming Sphere; Web</p><p><span style="color: Orange">Level 3:</span> Haste x2; Lightning Bolt</p><p><span style="color: Orange">Bonded Ring:</span> </p><p><span style="color: Orange">Pearl of Power (lvl 1):</span></p><p><span style="color: Orange">Pearl of Power (lvl 2):</span></p><p><span style="color: Orange">Lightning Flash</span> 7/7 uses left today</p><p><span style="color: Orange">Oracles Orisons</span>: Detect Poison, Create Water, Guidance, Purify Food and Drink</p><p><span style="color: Orange">Oracles Spells: lvl 1:</span> 3/3 uses left today</p><p><span style="color: Orange">Wand of Mage Armor:</span> (47/50) charges</p><p><span style="color: Orange">Wand of CLW: </span>(50/50) charges</p><p><span style="color: Orange">Rod of Lesser Extend:</span> 3/3 uses left today</p><p><span style="color: Orange">Quarterstaff of Spellstoring:</span> +3; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16).</p><p><span style="color: Orange">Consumables:</span> 4/4 CLW Potions; 8/8 trail rations</p><p><span style="color: Orange">Scrolls prepared for Battle:</span> Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness</p><p><span style="color: Orange">Curse: Clouded Vision:</span> Max Vision limit 30'; as Darkvision</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6055581, member: 75065"] [sblock= OOC] Can Relic not Feather Fall the shale falling on Daylily? This was what Relic was thinking of doing the first time we talked about holing up in this building. We also talked about Relic using Levitate and holding a rope for Daylily to reel him in really quickly. He could even lie on his back and Feather Fall any falling shale that was heading towards him. No big deal, but I think Relic would have taken every precaution to try and get inside unharmed given his fragile state of health. Also, if Relic was at 27/27 HPs and lost 5 from the shale, wouldn't he be at 22/27 HPs?[/sblock] Once inside Relic takes a good look around he decides the nest of vegetation looks like a comfortable spot to set up for the rest of the afternoon and evening. He plonks himself down and struggles to pull of his pack. He pulls out his spellbook in addition to his scroll case and pen and ink. He quickly becomes lost in a world of study, his mind quickly detaching from the sickly state of his still shuddering body. [sblock= Study] Relic uses Read Magic to decipher his scrolls: Tiny Hut, Fly, Fireball, Rope Trick, Lightning bolt, Draconic Reservoir, Comprehend Languages, Magic Missile 1st Hour: Study Comprehend Languages (Take 10 = Spellcraft DC 25;success) 2nd Hour: Copy Comprehend Languages into Spellbook: 1pg/ 10gp ink used 3rd Hour: Study Lightning Bolt (Take 10 = Spellcraft DC 25; success) 4-6th Hour: Copy Lightning Bolt into Spellbook: 3pgs/ 90 gp ink used 7th Hour: Study Magic Missile (Take 10 = Spellcraft DC 25; success) 8th Hour: Copy Magic Missile into Spellbook: 1 pg /10 gp ink used Total: 5 pgs used/ 110 gp ink used I don't think Relic will be able to study much longer than that. He will need 8 Hours sleep and then prepare his spells for the next day. I am tempted to say that while he is recovering CON he will stay in this building studying his spells, the others can come and get him if they feel they need him. NB: After reading Draconic Reservoir I am reconsidering what spell to take for his Wind Speciality Spell rather than Protection from Elements (1 of 2 free spells at level up which Relic has not had a chance to learn as he hasn't rested yet). They look like they overlap too much. Thoughts? I think Gaseous Form might be good to have up my sleeve to get past possible physical barriers. [/sblock] [sblock= Rest] Relic recovers 1 CON point from 8 hours rest and up to 6 HPs. If he lost 5 from the Shale he would be back to full. CON goes from 7 to 8 so modifier is now only -1; Relic gains +6 HPs because of this recovery, right? So 33/33 hps? [/sblock] [sblock=Relic after 8 hrs Rest] [URL="http://livingpf.wikia.com/wiki/Relic_Nevyn_(jbear)"]Relic Nevyn[/URL] [sblock=Image] [IMG]http://images3.wikia.nocookie.net/__cb20110505211641/livingpf/images/thumb/2/26/Willterrell_oldman.jpg/180px-Willterrell_oldman.jpg[/IMG][/sblock] (Lvl 6) Human Wizard 5/Oracle 1 [COLOR="Orange"]HP: [/COLOR]???/45 (33/33?) [COLOR="Orange"]AC:[/COLOR] 14 [COLOR="Orange"]Touch[/COLOR] 14 [COLOR="Orange"]FlatFooted[/COLOR] 11 [COLOR="Orange"]Initiative:[/COLOR] +4; Temporal Celerity: Rolls initiative twice and can use either result [COLOR="Orange"]Status: [/COLOR] Con Damage: -4 [COLOR="Orange"]Fort:[/COLOR] +2 (+0)[COLOR="Orange"]Ref:[/COLOR] +3 [COLOR="Orange"]Will:[/COLOR] +7 [COLOR="Orange"]Wizards Spells:[/COLOR] lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound [COLOR="Orange"]Lvl 1:[/COLOR] Shocking Grasp; Identify; Comprehend Languages; Magic Missile x2; Silent image [COLOR="Orange"]Lvl 2:[/COLOR] Summon Monster II, Hideous Laughter, Invisibility; Flaming Sphere; Web [COLOR="Orange"]Level 3:[/COLOR] Haste x2; Lightning Bolt [COLOR="Orange"]Bonded Ring:[/COLOR] [COLOR="Orange"]Pearl of Power (lvl 1):[/COLOR] [COLOR="Orange"]Pearl of Power (lvl 2):[/COLOR] [COLOR="Orange"]Lightning Flash[/COLOR] 7/7 uses left today [COLOR="Orange"]Oracles Orisons[/COLOR]: Detect Poison, Create Water, Guidance, Purify Food and Drink [COLOR="Orange"]Oracles Spells: lvl 1:[/COLOR] 3/3 uses left today [COLOR="Orange"]Wand of Mage Armor:[/COLOR] (47/50) charges [COLOR="Orange"]Wand of CLW: [/COLOR](50/50) charges [COLOR="Orange"]Rod of Lesser Extend:[/COLOR] 3/3 uses left today [COLOR="Orange"]Quarterstaff of Spellstoring:[/COLOR] +3; 1d6+1 dmg Charged: Force Punch (5d4 force, 10ft knock back, DC 16). [COLOR="Orange"]Consumables:[/COLOR] 4/4 CLW Potions; 8/8 trail rations [COLOR="Orange"]Scrolls prepared for Battle:[/COLOR] Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness [COLOR="Orange"]Curse: Clouded Vision:[/COLOR] Max Vision limit 30'; as Darkvision [/sblock] [/QUOTE]
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