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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6056868" data-attributes="member: 6666968"><p>[sblock= falling rock damage]I'll let Relic hit his rocks with feather fall, bringing them down to 1/2 damage for 2. His short sightedness, combined with a short range spell, means he isn't going to get Daylily's rocks, because he would have to be standing in the debris field to 'catch' them risking more to himself, or if tied and floating, gets one set falling, not both, because of only one immediate action per round.[/sblock][sblock= ooc spoilers]Using a space after sblock= before the label will allow the spoiler code to work properly. It is annoying they haven't fixed this yet from the upgrade. That, and the dice display. But the hack on the database is a pain to deal with I am sure.[/sblock]</p><p></p><p><span style="color: DimGray">First Hour:</span> After the party gets into the tower with only a few minor injuries, Relic plops himself down in the nest to rest and study his spells. Understanding the language of this 'foreign' land appears to be his top priority as he studies.[sblock= Relic]The dryness and itchiness of your skin goes away somewhat. You seem to be developing a coating of slimy mucus (+2 on Escape Artist checks and CMD to resist grapples) on your skin. [/sblock] </p><p></p><p>Iosef picks a quiet section that is not too filthy to kneel and pray. His cough is getting heavier and more congested. Only controlled, slow breathing seems to provide any relief to the pain.[sblock= Iosef] Uncontrollable coughs wrack the body with painful spasms (character can hold his breath for twice as long as normal)</p><p>You get the "empty" spell slots from leveling to fill after an hour of prayer. You can put a 1st level spell in a second level slot, so I think you can get one Lesser Restoration spells after one hour of prayer. I had GM'd the your empty first level as a Lesser Restoration earlier so Relic didn't croak.</p><p></p><p>Issue B: You have an uneasy, distracting feeling. The source of the problem seems to be coming from above.[/sblock]</p><p></p><p>Shadow whimpers a bit more. Occasionally he limps as he moves around in restless circles, not finding a suitable place to lay down. [sblock= Aradra]Shadow's affliction seems to be continuing. His bones are getting a bit thicker and stronger. (+1 natural armor bonus). You on the other hand, your skin is getting very dry and itchy, thirsting for water. It seems to be the same thing Relic was complaining about a while ago.[/sblock]</p><p>Daylily continues to eat like he's got a tape worm. Frost meditates and tries to balance her conflicting ancestral influences.</p><p></p><p>[sblock= ooc]Nobody is going to explore the upstairs??[/sblock][sblock= Health]<span style="color: Wheat">67</span>/69 ~ AC 18 ~ Daylily ~ </p><p><span style="color: PaleGreen">27</span>/27 (before -CON is 45/45) -18 hp due to Con damage ~ AC 14 ~<span style="color: DimGray"><span style="color: White"> Relic ~ ended at -5 CON</span></span></p><p> <span style="color: DimGray"><span style="color: White"></span></span><span style="color: PaleGreen">78</span>/78 ~ AC 21 ~ Aradra ~</p><p> <span style="color: PaleGreen">72</span>/72 ~ AC 19 ~ Shadow ~ amulet active,</p><p> <span style="color: Wheat">76</span>/79 ~ AC 23 ~ <span style="color: Gray"><span style="color: White">Iosef ~ </span></span><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen">92</span>/92 ~ AC 25 ~ Frost ~ 1 grr left[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6056868, member: 6666968"] [sblock= falling rock damage]I'll let Relic hit his rocks with feather fall, bringing them down to 1/2 damage for 2. His short sightedness, combined with a short range spell, means he isn't going to get Daylily's rocks, because he would have to be standing in the debris field to 'catch' them risking more to himself, or if tied and floating, gets one set falling, not both, because of only one immediate action per round.[/sblock][sblock= ooc spoilers]Using a space after sblock= before the label will allow the spoiler code to work properly. It is annoying they haven't fixed this yet from the upgrade. That, and the dice display. But the hack on the database is a pain to deal with I am sure.[/sblock] [COLOR=DimGray]First Hour:[/COLOR] After the party gets into the tower with only a few minor injuries, Relic plops himself down in the nest to rest and study his spells. Understanding the language of this 'foreign' land appears to be his top priority as he studies.[sblock= Relic]The dryness and itchiness of your skin goes away somewhat. You seem to be developing a coating of slimy mucus (+2 on Escape Artist checks and CMD to resist grapples) on your skin. [/sblock] Iosef picks a quiet section that is not too filthy to kneel and pray. His cough is getting heavier and more congested. Only controlled, slow breathing seems to provide any relief to the pain.[sblock= Iosef] Uncontrollable coughs wrack the body with painful spasms (character can hold his breath for twice as long as normal) You get the "empty" spell slots from leveling to fill after an hour of prayer. You can put a 1st level spell in a second level slot, so I think you can get one Lesser Restoration spells after one hour of prayer. I had GM'd the your empty first level as a Lesser Restoration earlier so Relic didn't croak. Issue B: You have an uneasy, distracting feeling. The source of the problem seems to be coming from above.[/sblock] Shadow whimpers a bit more. Occasionally he limps as he moves around in restless circles, not finding a suitable place to lay down. [sblock= Aradra]Shadow's affliction seems to be continuing. His bones are getting a bit thicker and stronger. (+1 natural armor bonus). You on the other hand, your skin is getting very dry and itchy, thirsting for water. It seems to be the same thing Relic was complaining about a while ago.[/sblock] Daylily continues to eat like he's got a tape worm. Frost meditates and tries to balance her conflicting ancestral influences. [sblock= ooc]Nobody is going to explore the upstairs??[/sblock][sblock= Health][COLOR=Wheat]67[/COLOR]/69 ~ AC 18 ~ Daylily ~ [COLOR=PaleGreen]27[/COLOR]/27 (before -CON is 45/45) -18 hp due to Con damage ~ AC 14 ~[COLOR=DimGray][COLOR=White] Relic ~ ended at -5 CON [/COLOR][/COLOR][COLOR=PaleGreen]78[/COLOR]/78 ~ AC 21 ~ Aradra ~ [COLOR=PaleGreen]72[/COLOR]/72 ~ AC 19 ~ Shadow ~ amulet active, [COLOR=Wheat]76[/COLOR]/79 ~ AC 23 ~ [COLOR=Gray][COLOR=White]Iosef ~ [/COLOR][/COLOR][COLOR=PaleGreen] 92[/COLOR]/92 ~ AC 25 ~ Frost ~ 1 grr left[/sblock] [/QUOTE]
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