Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] The Forbidden Isle of Ancient Secrets
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 6060706" data-attributes="member: 6666968"><p>After returning down to the ground floor and settling down in the foul smelling nest, Relic is able to get a bit of studying done. The chaotic energies of this island and that machine take their toll on each of your bodies as you try to rest.</p><p></p><p>[sblock=Relic]Your skin condition is worsening as the first couple hours pass. Skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water) After that, it seems to have plateaued in its annoyances. Total results: +2 escape artist and CMD vs Grapple, but must get wet daily.[/sblock][sblock=Daylily]Your headache is getting worse after a couple of hours. Your eyes feel puffy and bulge out a bit, your nose flattens, and your lips crack. As the headache goes on, your hair starts to fall out. Your eyes move subtly toward the sides of the head (+2 on Perception checks). The curse of the island has pounced upon you now that you are sitting still.[/sblock][sblock=Iosef]You notice that Daylily's eyes are kind of separating a bit and sliding around his head a little. Your cough is getting worse. Daylily points at you and tells you that fishy gills are forming on your neck. Vestigial gill slits appear on sides of neck, breathing becomes wet and labored (character is fatigued while doing so, but can breathe water for a number of rounds equal to character’s Constitution bonus).[/sblock][sblock=Frost]The island is not being kind to you, although you seem to be resisting its affects better than the others. Your eyes are puffy at first, then they start to weep a thick black blood. After a long while, Daylily will point out in his charming way that your eyes have turned black as the night. (additional +30' darkvision)[/sblock][sblock=Aradra]It has taken longer to set in than with the old, frail man, but you seem to have the same affliction as him. At first, your skin becomes clammy and moist, with oily sweat. Then your skin develops coating of slimy mucus (+2 on Escape Artist checks and CMD to resist grapples). Finally, your skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water).</p><p></p><p>Shadow is uncomfortable as well. Sitting around has let his affliction set in. His Limbs elongate, bones warp and thicken (+1</p><p>natural armor bonus), then the warping takes him some more. His back hunches, limbs twist, paws become fully webbed (–2 penalty to Dexterity, speed reduced by 5 feet, but gain +4 bonus on Swim checks).[/sblock]</p><p>[sblock=Accomplished]Relic studying:</p><p>1st Hour: Study Comprehend Languages (Take 10 = Spellcraft DC 25;success)</p><p>2nd Hour: Copy Comprehend Languages into Spellbook: 1pg/ 10gp ink used</p><p>3rd Hour: Study Lightning Bolt (Take 10 = Spellcraft DC 25; success)</p><p>4-6th Hour: Copy Lightning Bolt into Spellbook: 3pgs/ 90 gp ink used</p><p></p><p>Daylily: Lunch and dinner</p><p>Iosef: After 1st hour of prayer filling the 2nd level spell slot, can cast 1 first or second level spell. (suggest Lesser Restoration) which can be cast in the hours before this combat starts.</p><p>Frost: After 1st hour, spell slots gained by leveling are energized are ready to use with new spells learned.</p><p>Shadow: There isn't a clean spot to sit down down here and all your bones ache. Upstairs smelled better, even if something mean and funky smelling was up there.</p><p>Aradra: gets about 4 hours of uncomfortable sleep.</p><p>[/sblock]</p><p></p><p>After spending a little over six hours holed up here, Daylily and Shadow hear a bit of commotion outside. Quietly and intently listening, it seems a roving party of four skum have found the great lizard, minus several steaks.</p><p></p><p>You have surprise.</p><p>[sblock=map]<img src="http://lpf.coloredpixels.com/Forbidden/tower6.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6060706, member: 6666968"] After returning down to the ground floor and settling down in the foul smelling nest, Relic is able to get a bit of studying done. The chaotic energies of this island and that machine take their toll on each of your bodies as you try to rest. [sblock=Relic]Your skin condition is worsening as the first couple hours pass. Skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water) After that, it seems to have plateaued in its annoyances. Total results: +2 escape artist and CMD vs Grapple, but must get wet daily.[/sblock][sblock=Daylily]Your headache is getting worse after a couple of hours. Your eyes feel puffy and bulge out a bit, your nose flattens, and your lips crack. As the headache goes on, your hair starts to fall out. Your eyes move subtly toward the sides of the head (+2 on Perception checks). The curse of the island has pounced upon you now that you are sitting still.[/sblock][sblock=Iosef]You notice that Daylily's eyes are kind of separating a bit and sliding around his head a little. Your cough is getting worse. Daylily points at you and tells you that fishy gills are forming on your neck. Vestigial gill slits appear on sides of neck, breathing becomes wet and labored (character is fatigued while doing so, but can breathe water for a number of rounds equal to character’s Constitution bonus).[/sblock][sblock=Frost]The island is not being kind to you, although you seem to be resisting its affects better than the others. Your eyes are puffy at first, then they start to weep a thick black blood. After a long while, Daylily will point out in his charming way that your eyes have turned black as the night. (additional +30' darkvision)[/sblock][sblock=Aradra]It has taken longer to set in than with the old, frail man, but you seem to have the same affliction as him. At first, your skin becomes clammy and moist, with oily sweat. Then your skin develops coating of slimy mucus (+2 on Escape Artist checks and CMD to resist grapples). Finally, your skin must be kept wet, or it cracks painfully (–2 penalty to Charisma; character must submerge herself in water at least once per day; if skin dries out, character is staggered until immersed in water). Shadow is uncomfortable as well. Sitting around has let his affliction set in. His Limbs elongate, bones warp and thicken (+1 natural armor bonus), then the warping takes him some more. His back hunches, limbs twist, paws become fully webbed (–2 penalty to Dexterity, speed reduced by 5 feet, but gain +4 bonus on Swim checks).[/sblock] [sblock=Accomplished]Relic studying: 1st Hour: Study Comprehend Languages (Take 10 = Spellcraft DC 25;success) 2nd Hour: Copy Comprehend Languages into Spellbook: 1pg/ 10gp ink used 3rd Hour: Study Lightning Bolt (Take 10 = Spellcraft DC 25; success) 4-6th Hour: Copy Lightning Bolt into Spellbook: 3pgs/ 90 gp ink used Daylily: Lunch and dinner Iosef: After 1st hour of prayer filling the 2nd level spell slot, can cast 1 first or second level spell. (suggest Lesser Restoration) which can be cast in the hours before this combat starts. Frost: After 1st hour, spell slots gained by leveling are energized are ready to use with new spells learned. Shadow: There isn't a clean spot to sit down down here and all your bones ache. Upstairs smelled better, even if something mean and funky smelling was up there. Aradra: gets about 4 hours of uncomfortable sleep. [/sblock] After spending a little over six hours holed up here, Daylily and Shadow hear a bit of commotion outside. Quietly and intently listening, it seems a roving party of four skum have found the great lizard, minus several steaks. You have surprise. [sblock=map][IMG]http://lpf.coloredpixels.com/Forbidden/tower6.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] The Forbidden Isle of Ancient Secrets
Top