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<blockquote data-quote="Satin Knights" data-source="post: 6146101" data-attributes="member: 6666968"><p>Daylily moves out the door to find Darkchild playing with the other devil. With a skillful lunge from behind her, he brings the hammer down with a crushing blow. This devil too dissolves into wisps of smoke, leaving Daylily without a carcass to skin. That is unless he goes back to yesterday's conquest to get some leather for a loincloth.</p><p></p><p>[sblock=Frost]Made it through another battle. They seem keep coming, at almost regular intervals.[/sblock][sblock=Aradra]Okay, this is getting annoying. Every six hours, someone finds you. It's as if they didn't want you to get a full night's sleep.[/sblock][sblock=ooc]The darkgrey/black lines are walls, and the brown with metal rods at the top was a door. So, there wasn't a banister to leap over. BL7 would have put Daylily in the armory by himself with no one to play with because the wall was between him and the devil. So, I moved him around where he could do his thing. He does it so well. </p><p></p><p>The two devils are dead and went poof. Combat over.</p><p>Daylily still has a bleed condition from the vile glaive that struck him. Being an "Infernal Wound (Su)", it requires a DC 17 Heal check to stop the bleed condition. It<span style="color: #daa520"> also</span> requires a DC16 caster level check on a healing spell in order for healing to work and dispel the Infernal Wound.</p><p></p><p></p><p>Relic: <a href="http://invisiblecastle.com/roller/view/4092824/" target="_blank">Intuition check (1d20+5=14)</a></p><p>Daylily: <a href="http://invisiblecastle.com/roller/view/4092825/" target="_blank">Intuition check (1d20+0=7)</a></p><p>Frost: <a href="http://invisiblecastle.com/roller/view/4092833/" target="_blank">Intuition check (1d20+0=15)</a></p><p>Aradra: <a href="http://invisiblecastle.com/roller/view/4092835/" target="_blank">Intuition Check (1d20+1=18)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6146101, member: 6666968"] Daylily moves out the door to find Darkchild playing with the other devil. With a skillful lunge from behind her, he brings the hammer down with a crushing blow. This devil too dissolves into wisps of smoke, leaving Daylily without a carcass to skin. That is unless he goes back to yesterday's conquest to get some leather for a loincloth. [sblock=Frost]Made it through another battle. They seem keep coming, at almost regular intervals.[/sblock][sblock=Aradra]Okay, this is getting annoying. Every six hours, someone finds you. It's as if they didn't want you to get a full night's sleep.[/sblock][sblock=ooc]The darkgrey/black lines are walls, and the brown with metal rods at the top was a door. So, there wasn't a banister to leap over. BL7 would have put Daylily in the armory by himself with no one to play with because the wall was between him and the devil. So, I moved him around where he could do his thing. He does it so well. The two devils are dead and went poof. Combat over. Daylily still has a bleed condition from the vile glaive that struck him. Being an "Infernal Wound (Su)", it requires a DC 17 Heal check to stop the bleed condition. It[COLOR=#daa520] also[/COLOR] requires a DC16 caster level check on a healing spell in order for healing to work and dispel the Infernal Wound. Relic: [URL="http://invisiblecastle.com/roller/view/4092824/"]Intuition check (1d20+5=14)[/URL] Daylily: [URL="http://invisiblecastle.com/roller/view/4092825/"]Intuition check (1d20+0=7)[/URL] Frost: [URL="http://invisiblecastle.com/roller/view/4092833/"]Intuition check (1d20+0=15)[/URL] Aradra: [URL="http://invisiblecastle.com/roller/view/4092835/"]Intuition Check (1d20+1=18)[/URL] [/sblock] [/QUOTE]
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