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<blockquote data-quote="jackslate45" data-source="post: 6167714" data-attributes="member: 95784"><p>Petting Shadow's head, Aradra mubles a spell, causing the rod in his hand to glow green. At once, Shadow's skin seems to take on scales, which Aradra hopes will be helpful in protecting his friend. <span style="color: #00FF00"></span></p><p><span style="color: #00FF00"></span></p><p>While Relic considers this, Aradra then casts the spell on himself that heightens his senses, hoping that the ambush like they just had would be stopped next time by this advanced hearing. </p><p></p><p>Once done with that, Aradra then proceeds to cast a third spell, causing his leg mucsles to bulk up. He walks around a little bit, ensuring that the </p><p></p><p>Once done, Aradra then says <span style="color: #00FF00">"Here is my idea. Kalinn, you and Shadow are on point. Followed by myself and Daylily, who with that weapon of his can strike around us. Relic, you will support us some distance back. These creatures might down you in a single bite i'm afraid. We need to be careful however, as I fear our healing abilities are almost all gone."</span></p><p></p><p>Realizing that more protection is not a bad thing, Aradra looks over towards Relic and asks <span style="color: #00FF00">"Can you give Shadow the armor spell you mage's use? The more resistant to blows he can be the better. You can use my rod to extend the spell if you wish."</span></p><p>[sblock=Actions]</p><p> Cast Barksin with the rod on Shadow</p><p>Cast Percieve Clues with the Rod on Aradra.</p><p>Ask Relic to give Shadow Mage armor, letting him borrow the rod to cast it if needed.</p><p>And Finally, cast long strider on Aradra. That will hopefully give Aradra some additional movement in this under water enviornment.</p><p>[/sblock]</p><p></p><p>[sblock=Plan]</p><p>Shadow and Kalinn at point</p><p>Aradra and Daylily right behind. </p><p>10' Back Relic.</p><p></p><p>With the two highest AC targets out front, followed by the two reach hitters, we should hopefully make it through this without anyone dying. Aradra sofftens them up, and the other three take them out.</p><p></p><p>Well, until Dayily runs ahead again...</p><p></p><p>[/sblock]<span style="color: #00ff00"></span></p><p><span style="color: #00ff00"></span></p><p> [sblock=Aradra Stats]</p><p> Aradra Longstrider </p><p>AC: 21 (15 flat-footed, 16 touch)</p><p> HP: 68/96</p><p> CMB: +12 CMD: 28</p><p> Fort: +9 Reflex: +14 Will: +6</p><p> Perception: +20</p><p> Initiative: +8</p><p> Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double</p><p> Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)</p><p> Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)</p><p> </p><p>Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows</p><p></p><p> Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)</p><p> Level 1 Spells: Feather Step, Gravity Bow, <s>Longstrider</s></p><p> Level 2 Spells: <s>Perceive Clues, Barkskin (+3)</s></p><p> Extend Rod: 3/3 per Day</p><p> Pearl of Power lvl 1: AVAILABLE</p><p> [/sblock]</p><p> [sblock=Shadow Stats]</p><p> Shadow</p><p> AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement</p><p> HP: 91/101</p><p> CMB: +14 CMD: 27 (31 vs Trip)</p><p> Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)</p><p> Perception: +14</p><p> Initiative: +2</p><p> Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)</p><p> Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6167714, member: 95784"] Petting Shadow's head, Aradra mubles a spell, causing the rod in his hand to glow green. At once, Shadow's skin seems to take on scales, which Aradra hopes will be helpful in protecting his friend. [COLOR=#00FF00] [/COLOR] While Relic considers this, Aradra then casts the spell on himself that heightens his senses, hoping that the ambush like they just had would be stopped next time by this advanced hearing. Once done with that, Aradra then proceeds to cast a third spell, causing his leg mucsles to bulk up. He walks around a little bit, ensuring that the Once done, Aradra then says [COLOR=#00FF00]"Here is my idea. Kalinn, you and Shadow are on point. Followed by myself and Daylily, who with that weapon of his can strike around us. Relic, you will support us some distance back. These creatures might down you in a single bite i'm afraid. We need to be careful however, as I fear our healing abilities are almost all gone."[/COLOR] Realizing that more protection is not a bad thing, Aradra looks over towards Relic and asks [COLOR=#00FF00]"Can you give Shadow the armor spell you mage's use? The more resistant to blows he can be the better. You can use my rod to extend the spell if you wish."[/COLOR] [sblock=Actions] Cast Barksin with the rod on Shadow Cast Percieve Clues with the Rod on Aradra. Ask Relic to give Shadow Mage armor, letting him borrow the rod to cast it if needed. And Finally, cast long strider on Aradra. That will hopefully give Aradra some additional movement in this under water enviornment. [/sblock] [sblock=Plan] Shadow and Kalinn at point Aradra and Daylily right behind. 10' Back Relic. With the two highest AC targets out front, followed by the two reach hitters, we should hopefully make it through this without anyone dying. Aradra sofftens them up, and the other three take them out. Well, until Dayily runs ahead again... [/sblock][COLOR=#00ff00] [/COLOR] [sblock=Aradra Stats] Aradra Longstrider AC: 21 (15 flat-footed, 16 touch) HP: 68/96 CMB: +12 CMD: 28 Fort: +9 Reflex: +14 Will: +6 Perception: +20 Initiative: +8 Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50) Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain) Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth) Level 1 Spells: Feather Step, Gravity Bow, [s]Longstrider[/s] Level 2 Spells: [s]Perceive Clues, Barkskin (+3)[/s] Extend Rod: 3/3 per Day Pearl of Power lvl 1: AVAILABLE [/sblock] [sblock=Shadow Stats] Shadow AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement HP: 91/101 CMB: +14 CMD: 27 (31 vs Trip) Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion) Perception: +14 Initiative: +2 Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated) Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge; [/sblock] [/QUOTE]
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