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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6193714" data-attributes="member: 6666968"><p><span style="color: #add8e6">"About time! Brothers have been laughing at me, being the last one."</span> The will-o-wisp seems to actually pause and contemplate his answer. <span style="color: #add8e6">"Gerlach's body as well as his mind have been corrupted for many moons. He will never return to what he once was."</span> He then zips off and disappears, but not in that order.</p><p></p><p>While Daylily watches over Kalinn, Relic and Shadow wade through the water and around the bend to see where Gerlach came from. After a short distance, they find another alcove, just like the others. This one has a couple tables set up with several books and bottles. While this guy may have been a sorcerer, he also apparently had a knack for alchemy as well. It appears that he more than dabbled in the art. </p><p></p><p>A journal shows that Gerlach came to the island to find the reason people were going missing and the slow transformations that were happening to the villagers. With books he found in the library, he found ways to slightly adjust the great machine as well as information that led him to brew a cure for the warping effects of the island. The journal entries get more erratic over time. The process of brewing the cure was long and tiedious, but Gerlach was bound and determined to get a large batch of it done before returning to the mainland. </p><p></p><p>Looking around, half finished concoctions have obviously spoiled due to not being attended to. Checking around, Relic finds an early batch that had been bottled and sealed well before Gerlach had succumbed. On the preparation table, he also finds a wand of Remove Curse. Only ten charges are left in the well used wand. </p><p></p><p>While Relic was busy out of sight, Daylily looks at the the big ugly fish and the snake touched spell tosser. The fish looks unremarkable now that it is not breathing, but it does have a circle of white metal around one of its forward tentacles. The metal seems to have been in place so long that it is nearly embedded in the skin of the beast. The spell tosser has a circle of metal the same color on his head. He also was wearing a cloak that seems like it is new. It is a drastic difference from his robes which are near thread bear rags.</p><p></p><p>[sblock=ooc]Since the other games have their cleanup to do as well, I can stretch this out to the end of the week easily as you get out and back to Venza. Or I can fast track all that if you would like so you have some free time in the City of Glass.</p><p></p><p>Daylily finds a ring, headband and cloak that look "special".</p><p>Relic finds 8 viable potions, a wand of Remove Curse with 10 charges, and a journal that probably details how to make more potions.</p><p>The trophy room has more when you return there.</p><p>[/sblock][sblock=map]<img src="http://lpf.coloredpixels.com/Forbidden/underground32.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6193714, member: 6666968"] [COLOR=#add8e6]"About time! Brothers have been laughing at me, being the last one."[/COLOR] The will-o-wisp seems to actually pause and contemplate his answer. [COLOR=#add8e6]"Gerlach's body as well as his mind have been corrupted for many moons. He will never return to what he once was."[/COLOR] He then zips off and disappears, but not in that order. While Daylily watches over Kalinn, Relic and Shadow wade through the water and around the bend to see where Gerlach came from. After a short distance, they find another alcove, just like the others. This one has a couple tables set up with several books and bottles. While this guy may have been a sorcerer, he also apparently had a knack for alchemy as well. It appears that he more than dabbled in the art. A journal shows that Gerlach came to the island to find the reason people were going missing and the slow transformations that were happening to the villagers. With books he found in the library, he found ways to slightly adjust the great machine as well as information that led him to brew a cure for the warping effects of the island. The journal entries get more erratic over time. The process of brewing the cure was long and tiedious, but Gerlach was bound and determined to get a large batch of it done before returning to the mainland. Looking around, half finished concoctions have obviously spoiled due to not being attended to. Checking around, Relic finds an early batch that had been bottled and sealed well before Gerlach had succumbed. On the preparation table, he also finds a wand of Remove Curse. Only ten charges are left in the well used wand. While Relic was busy out of sight, Daylily looks at the the big ugly fish and the snake touched spell tosser. The fish looks unremarkable now that it is not breathing, but it does have a circle of white metal around one of its forward tentacles. The metal seems to have been in place so long that it is nearly embedded in the skin of the beast. The spell tosser has a circle of metal the same color on his head. He also was wearing a cloak that seems like it is new. It is a drastic difference from his robes which are near thread bear rags. [sblock=ooc]Since the other games have their cleanup to do as well, I can stretch this out to the end of the week easily as you get out and back to Venza. Or I can fast track all that if you would like so you have some free time in the City of Glass. Daylily finds a ring, headband and cloak that look "special". Relic finds 8 viable potions, a wand of Remove Curse with 10 charges, and a journal that probably details how to make more potions. The trophy room has more when you return there. [/sblock][sblock=map][IMG]http://lpf.coloredpixels.com/Forbidden/underground32.png[/IMG][/sblock] [/QUOTE]
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