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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6194030" data-attributes="member: 6666968"><p>Daylily takes on the job of climbing over the beast to see what was in the back of the chamber. Being all slimy, it takes a bit of work. On the way back into the chamber, he finds a rock is floating, bouncing along the ceiling in a lazy circle. Capturing the floating rock, he moves further back. </p><p></p><p> The room looks to have been originally a prison cell. But, sometime in the last year, the cell fortifications were broken down and this became a small shrine to the beast. There are piles of yellow metal and clear stones that appear to have been left there by worshipers of the the beast. Gathering these things up, Daylily returns and shows Relic what he had found. </p><p></p><p>Removing the ropes below Kalinn's knees, she is able to do the slow prisoner walk without having to be carried. The next room on the way out actually is empty except for a few weed mats that were probably used for sleep. Getting back to the treasure room, two heavy belts, a wispy cloak that is made of spider silk and a set of chainmail that appears to be of something even lighter than mithral are found to be enchanted. A wavy curved dagger, while not being enchanted, is made of the same black metal as Daylily's weapon and worthy of rescue too. The rest of weapons hanging on the wall are of good enough quality to sell off, but not to carry around on a daily basis.</p><p></p><p><span style="color: #ffa07a">Edit</span>: Having looted everything down here, Relic stubbornly wants to keep Kalinn caged and this prison complex seems the best way. Backtracking to the only dry chamber, he orders her to sit down and wait it out. Pulling out his spell book and the various scrolls, he spends his time transferring several of the spells to the book. His new found ring lets him work on through the night. The next day, the domination spell wears off as it has no one to refresh it. Kalinn is untied and the party can now proceed.</p><p></p><p></p><p>Getting back around to the central chamber, you see a bit of movement in the water. But, the eel remembers how much devastation you caused just an hour ago, so it rushes off and hides in the the underwater rubble. Using a couple castings from Relic and one of the potions of levitation, you are able to leave, although it is rather unsettling for Shadow, moving in directions he is not supposed to be able to move. </p><p></p><p>Back out on the surface, the island is still. Nothing other than you seem to be left. The storm shrouding the island is still raging and shows no signs of letting up. So, what changes you made with the Great Machine apparently have nothing to do with the storm itself. </p><p></p><p>[sblock=ooc]Okay, we will wrap it up then in just a couple more rounds of posts. Raiding the wizard's tower again, you can find a lot of vender trash, which just becomes TGP at the end, so I am not going to write all that up. Things you did find here.</p><p>+3 Celestial Armor, 22,000 gp (intended for Aradra)</p><p>+4 Belt of Might Constitution, 16,000 gp (intended for Relic, yeah, you are low on HPs and this will help)</p><p>+6 Belt of Giant Strength, 36,000 gp (intended for Kalinn, as Daylily already has a cool belt)</p><p>Clear Spindle Ioun Stone (sustains a creature without food or water), 4,000 gp</p><p>Adamantine kris dagger, unenchanted, 3,002 gp </p><p>Cloak of Minor Displacement, 24,000 gp (intended for Daylily, 20% miss chance helps a lot when your AC is so low)</p><p>3rd level Pearl of Power, 9,000 gp (intended for Relic)</p><p></p><p>As for what I owe characters, here are the numbers that are above and beyond the items you already are carrying. It is accurate to about +/-5 days of TGP. </p><p>Relic 25,892 </p><p>Daylily 26,041 </p><p>Kalinn 40,280</p><p>Aradra 31,256</p><p></p><p>The grand totals for earnings on on the first page. Later tonight, I will re-sort and separate out which character is getting what treasure. </p><p></p><p>So, anything else before leaving the island? Getting off the island is one post, the village is a second, and then you will be off back to Venza.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6194030, member: 6666968"] Daylily takes on the job of climbing over the beast to see what was in the back of the chamber. Being all slimy, it takes a bit of work. On the way back into the chamber, he finds a rock is floating, bouncing along the ceiling in a lazy circle. Capturing the floating rock, he moves further back. The room looks to have been originally a prison cell. But, sometime in the last year, the cell fortifications were broken down and this became a small shrine to the beast. There are piles of yellow metal and clear stones that appear to have been left there by worshipers of the the beast. Gathering these things up, Daylily returns and shows Relic what he had found. Removing the ropes below Kalinn's knees, she is able to do the slow prisoner walk without having to be carried. The next room on the way out actually is empty except for a few weed mats that were probably used for sleep. Getting back to the treasure room, two heavy belts, a wispy cloak that is made of spider silk and a set of chainmail that appears to be of something even lighter than mithral are found to be enchanted. A wavy curved dagger, while not being enchanted, is made of the same black metal as Daylily's weapon and worthy of rescue too. The rest of weapons hanging on the wall are of good enough quality to sell off, but not to carry around on a daily basis. [COLOR=#ffa07a]Edit[/COLOR]: Having looted everything down here, Relic stubbornly wants to keep Kalinn caged and this prison complex seems the best way. Backtracking to the only dry chamber, he orders her to sit down and wait it out. Pulling out his spell book and the various scrolls, he spends his time transferring several of the spells to the book. His new found ring lets him work on through the night. The next day, the domination spell wears off as it has no one to refresh it. Kalinn is untied and the party can now proceed. Getting back around to the central chamber, you see a bit of movement in the water. But, the eel remembers how much devastation you caused just an hour ago, so it rushes off and hides in the the underwater rubble. Using a couple castings from Relic and one of the potions of levitation, you are able to leave, although it is rather unsettling for Shadow, moving in directions he is not supposed to be able to move. Back out on the surface, the island is still. Nothing other than you seem to be left. The storm shrouding the island is still raging and shows no signs of letting up. So, what changes you made with the Great Machine apparently have nothing to do with the storm itself. [sblock=ooc]Okay, we will wrap it up then in just a couple more rounds of posts. Raiding the wizard's tower again, you can find a lot of vender trash, which just becomes TGP at the end, so I am not going to write all that up. Things you did find here. +3 Celestial Armor, 22,000 gp (intended for Aradra) +4 Belt of Might Constitution, 16,000 gp (intended for Relic, yeah, you are low on HPs and this will help) +6 Belt of Giant Strength, 36,000 gp (intended for Kalinn, as Daylily already has a cool belt) Clear Spindle Ioun Stone (sustains a creature without food or water), 4,000 gp Adamantine kris dagger, unenchanted, 3,002 gp Cloak of Minor Displacement, 24,000 gp (intended for Daylily, 20% miss chance helps a lot when your AC is so low) 3rd level Pearl of Power, 9,000 gp (intended for Relic) As for what I owe characters, here are the numbers that are above and beyond the items you already are carrying. It is accurate to about +/-5 days of TGP. Relic 25,892 Daylily 26,041 Kalinn 40,280 Aradra 31,256 The grand totals for earnings on on the first page. Later tonight, I will re-sort and separate out which character is getting what treasure. So, anything else before leaving the island? Getting off the island is one post, the village is a second, and then you will be off back to Venza. [/sblock] [/QUOTE]
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