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[LPF] The Mightiest Weapon
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<blockquote data-quote="Deuce Traveler" data-source="post: 5637075" data-attributes="member: 34958"><p>The Mightiest Weapon</p><p></p><p>DM: Deuce Traveler</p><p>Judge: Mowgli</p><p></p><p>Who Adventure is Intended For: Four 2nd level characters of any class.</p><p></p><p>Type: Short Mystery Adventure. A short filler adventure centered in Venza with some combat encounters and multiple skill checks within the city limits.</p><p></p><p>Summary: Two rival factions have been fighting over famed inventor Callery Frickard. The small Craftsmen's Guild (mostly comprised of worshippers of Sapo and Farino) has seen civil strife caused by rising unemployment and loss of funds because of an inability to adapt to the new inventions of Mr. Frickard, and are also insulted by Mr. Frickard's refusal to join a Guild. The more powerful Merchant's Guild (mostly comprised of worshippers of Cortessa) has found ways to greatly profit from Mr. Frickard's inventions, going so far as outsourcing labor from outside the city for cheap reconstructions of his work. Tensions between the factions were growing ever more violent, but came to a head with recent news. The adventurers are brought in as independent investigators once Mr. Frickard is found dead. Leaders of both rival factions have declared a temporary truce as tempers have now flared to the point of violence over this latest development. The party is asked to find someone to accuse and soon before the city erupts into riots.</p><p></p><p>Adventure Rules: </p><p></p><p>- I plan to post daily from Sunday to Thursday. I will try to keep the adventure moving, but if combat is occurring I will wait two days for all to post actions between combat rounds.</p><p></p><p>- I can NPC a character in case of emergency, but the PC will gain no experience for the encounter if I have to take him over, and the character will be gracefully removed from the party if the player cannot retake control once the encounter is over.</p><p></p><p>- All rolls will be conducted using ENWorld's dice rollers.</p><p></p><p>Update:</p><p>1st Encounter vs 3 thieves complete: 1,200 XP split among 4 characters resulted in 300 XP each</p><p></p><p>2nd Encounter searching for clues: 800 XP split among 4 characters resulted in 200 XP each. Also, Quioan received a bonus of 50 XP for identifying the residue as ink, and Daylily receives 50 XP for figuring out that Krif Card was an anagram of Frickard.</p><p></p><p>3rd Encounter through sorting through clues: 50XP for Kazanto in discovering a motive. Quioan can now add Bren Stillwell as a contact, since his knowledge impressed the man. Bren Stillwell is a dye-making gnome who can provide local nobility and merchant news.</p><p></p><p>4th Encounter at the Geese Farm: Found location of Callery Frickard's second workshop.</p><p></p><p>5th Encounter at the Riots: Stopped riots and protected property without alienating either guild. Six sapphires worth 100gp each. CR 4 encounter with everyone splitting the 1,200 XP into 300 XP each.</p><p></p><p>6th Encounter at the second workshop: Silver broach with emeralds worth 350 gps, a Ring of Protection +1 and a Necklace of Fireballs (Type 1). CR 5 encounter with everyone splitting the 1,600 XP into 400 XP each.</p><p></p><p>Negotiations w/ Guild: 500gp from the guilds (250gp from each). Also, brought peace to the warring guilds for an unknown amount of time (up to other DMs, and I doubt it will last). Each member of the party has gained contacts with Gadral of the Merchant's Guild and Mimfred of the Craftsmen's Guild.</p><p></p><p>So total XP is = 1200 + 800 + 1200 + 1600 = 4800. Divided by 4 equals 1,200 XP each. But Daylily, Kazanto, and Quioan all had 50xp bonuses.</p><p></p><p>Relic = 1200 XP</p><p>Kazonto = 1250 XP</p><p>Quioan = 1250 XP</p><p>Daylily = 1250 XP</p><p></p><p>Selling the ring of protection and necklace of fireballs gets you 2000 and 1650 gps respectively.</p><p></p><p>So gold looks like this = 600 + 350 + 2000 + 1650 +500 = 5100gp. Divided by 4 is 1277gp and 5sp each.</p><p></p><p>The Bren Stillwell contact for Quioan, and the two guild contacts for all four players have no intrinsic gp or xp value, but will be valuable depending upon future DMs and usage.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5637075, member: 34958"] The Mightiest Weapon DM: Deuce Traveler Judge: Mowgli Who Adventure is Intended For: Four 2nd level characters of any class. Type: Short Mystery Adventure. A short filler adventure centered in Venza with some combat encounters and multiple skill checks within the city limits. Summary: Two rival factions have been fighting over famed inventor Callery Frickard. The small Craftsmen's Guild (mostly comprised of worshippers of Sapo and Farino) has seen civil strife caused by rising unemployment and loss of funds because of an inability to adapt to the new inventions of Mr. Frickard, and are also insulted by Mr. Frickard's refusal to join a Guild. The more powerful Merchant's Guild (mostly comprised of worshippers of Cortessa) has found ways to greatly profit from Mr. Frickard's inventions, going so far as outsourcing labor from outside the city for cheap reconstructions of his work. Tensions between the factions were growing ever more violent, but came to a head with recent news. The adventurers are brought in as independent investigators once Mr. Frickard is found dead. Leaders of both rival factions have declared a temporary truce as tempers have now flared to the point of violence over this latest development. The party is asked to find someone to accuse and soon before the city erupts into riots. Adventure Rules: - I plan to post daily from Sunday to Thursday. I will try to keep the adventure moving, but if combat is occurring I will wait two days for all to post actions between combat rounds. - I can NPC a character in case of emergency, but the PC will gain no experience for the encounter if I have to take him over, and the character will be gracefully removed from the party if the player cannot retake control once the encounter is over. - All rolls will be conducted using ENWorld's dice rollers. Update: 1st Encounter vs 3 thieves complete: 1,200 XP split among 4 characters resulted in 300 XP each 2nd Encounter searching for clues: 800 XP split among 4 characters resulted in 200 XP each. Also, Quioan received a bonus of 50 XP for identifying the residue as ink, and Daylily receives 50 XP for figuring out that Krif Card was an anagram of Frickard. 3rd Encounter through sorting through clues: 50XP for Kazanto in discovering a motive. Quioan can now add Bren Stillwell as a contact, since his knowledge impressed the man. Bren Stillwell is a dye-making gnome who can provide local nobility and merchant news. 4th Encounter at the Geese Farm: Found location of Callery Frickard's second workshop. 5th Encounter at the Riots: Stopped riots and protected property without alienating either guild. Six sapphires worth 100gp each. CR 4 encounter with everyone splitting the 1,200 XP into 300 XP each. 6th Encounter at the second workshop: Silver broach with emeralds worth 350 gps, a Ring of Protection +1 and a Necklace of Fireballs (Type 1). CR 5 encounter with everyone splitting the 1,600 XP into 400 XP each. Negotiations w/ Guild: 500gp from the guilds (250gp from each). Also, brought peace to the warring guilds for an unknown amount of time (up to other DMs, and I doubt it will last). Each member of the party has gained contacts with Gadral of the Merchant's Guild and Mimfred of the Craftsmen's Guild. So total XP is = 1200 + 800 + 1200 + 1600 = 4800. Divided by 4 equals 1,200 XP each. But Daylily, Kazanto, and Quioan all had 50xp bonuses. Relic = 1200 XP Kazonto = 1250 XP Quioan = 1250 XP Daylily = 1250 XP Selling the ring of protection and necklace of fireballs gets you 2000 and 1650 gps respectively. So gold looks like this = 600 + 350 + 2000 + 1650 +500 = 5100gp. Divided by 4 is 1277gp and 5sp each. The Bren Stillwell contact for Quioan, and the two guild contacts for all four players have no intrinsic gp or xp value, but will be valuable depending upon future DMs and usage. [/QUOTE]
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