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[LPF] The Old Alchemist
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<blockquote data-quote="HolyMan" data-source="post: 5489917" data-attributes="member: 84167"><p>The group talks little so is quite ready to leave when the carriage driver knocks on the door to the room. They file out of the Dunn Wright and board a deep brown enclosed vehicle that seems of new cut pine and lacquer. </p><p></p><p>The emblem on the door shows a six legged lizard coiled around a stylized "B" on one side and on the other a strange chicken dragon also grasping a large "B".</p><p></p><p><img src="http://synnabar.critter.net/Images..../Art..../MythAZ..../syn-basilisk.jpg?.dir=/b729&.dnm=e73c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The velvet cushions make for a comfortable (physical) ride, but the decor of lizards, chicken dragons, and even a large medusa carved into the woodwork make it an uncomfortable (mentally) ride. And the group has to spend the rest of the day and part of the next in the strange carriage.</p><p></p><p>The group makes a quiet camp and turns in early. In the morning they prepare themselves as best they can for what might lie ahead. The drive tells them that they will reach Flint Tower a couple hours afters after noon and true to his word the tower does comes into view then.</p><p></p><p>It is a large roundish thing with no extra towers or buildings. Made of some grayish stone it is pitted in places testament to having come under siege at least once.</p><p></p><p>The driver pulls up about a mile away atop a hill looking down to where the gates of the tower stand shut. As instructed he is to watch and wait. And it seems he is not going back on that. The walk is not far so everyone gathers their gear and heads out.</p><p></p><p>It looks like the tower is abandoned from a distance but as the group gets closer they start to see signs of life...</p><p></p><p><span style="color: DimGray">OOC: Perception checks, spells/mutagens for the day if necessary. After everyone posts up I will describe the area.</span></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5489917, member: 84167"] The group talks little so is quite ready to leave when the carriage driver knocks on the door to the room. They file out of the Dunn Wright and board a deep brown enclosed vehicle that seems of new cut pine and lacquer. The emblem on the door shows a six legged lizard coiled around a stylized "B" on one side and on the other a strange chicken dragon also grasping a large "B". [IMG]http://synnabar.critter.net/Images..../Art..../MythAZ..../syn-basilisk.jpg?.dir=/b729&.dnm=e73c.jpg[/IMG] The velvet cushions make for a comfortable (physical) ride, but the decor of lizards, chicken dragons, and even a large medusa carved into the woodwork make it an uncomfortable (mentally) ride. And the group has to spend the rest of the day and part of the next in the strange carriage. The group makes a quiet camp and turns in early. In the morning they prepare themselves as best they can for what might lie ahead. The drive tells them that they will reach Flint Tower a couple hours afters after noon and true to his word the tower does comes into view then. It is a large roundish thing with no extra towers or buildings. Made of some grayish stone it is pitted in places testament to having come under siege at least once. The driver pulls up about a mile away atop a hill looking down to where the gates of the tower stand shut. As instructed he is to watch and wait. And it seems he is not going back on that. The walk is not far so everyone gathers their gear and heads out. It looks like the tower is abandoned from a distance but as the group gets closer they start to see signs of life... [COLOR=DimGray]OOC: Perception checks, spells/mutagens for the day if necessary. After everyone posts up I will describe the area.[/COLOR] [/QUOTE]
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