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[LPF] The Old Alchemist
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<blockquote data-quote="Cyansylph" data-source="post: 5509520" data-attributes="member: 6670352"><p>[sblock=OOC]Thanks for clearing that up. I had missed a few crucial words when reading it: Then, count a number of squares in the indicated direction equal to the <span style="color: Red"><em><strong>number of</strong></em> range increments</span> thrown. The thrown object lands that number of spaces away from the target. Makes sense to me now. I think that acolyte did more dmg on a miss than he would have on a hit! Good thing I just scalded his face; that will show him!</p><p></p><p>I will have to check out Splash Weapon mastery. Already considering Precise Shot feat (to reduce misses into melee), and Precise bombs discovery(to ignore friendly tiles).[/sblock]</p></blockquote><p></p>
[QUOTE="Cyansylph, post: 5509520, member: 6670352"] [sblock=OOC]Thanks for clearing that up. I had missed a few crucial words when reading it: Then, count a number of squares in the indicated direction equal to the [COLOR=Red][I][B]number of[/B][/I] range increments[/COLOR] thrown. The thrown object lands that number of spaces away from the target. Makes sense to me now. I think that acolyte did more dmg on a miss than he would have on a hit! Good thing I just scalded his face; that will show him! I will have to check out Splash Weapon mastery. Already considering Precise Shot feat (to reduce misses into melee), and Precise bombs discovery(to ignore friendly tiles).[/sblock] [/QUOTE]
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