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[LPF] The Road to Tritower
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<blockquote data-quote="Aura" data-source="post: 6415234" data-attributes="member: 6747658"><p>Silence falls across the darkened battlefield, with Brandon and Karra diligently sensing for their enemies. However, no magic nor natural senses locate any attacker. Mere moments later, the darkness virtually dissolves into starlight and the natural sounds of the nearby forest to the east become more apparent. Anzaldo gasps in pain as the post-battle adrenaline rush wears off and the seriousness of his wound is felt, but says nothing to break up the odd serenity of the scene.</p><p></p><p>Surveying the scene, two things become apparent: First, there is a prone form about 15 feet southeast of the campfire location. And second, the alchemical remedies, carried on one of the mules during the day, is obviously missing.</p><p></p><p>[sblock=Post-Combat]The prone form is neither a player character nor any friendly NPC. Anna and Francis are basically in the same location as where they started: right at their bedrolls. Leira is a little northeast of the campfire. All three are still unconscious. Although we are not round by round, the clock is ticking in how you conduct yourselves and I will be marking off time as you take actions.</p><p></p><p>Speaking of which, Leira and Francis each get another saving throw vs the sleep poison, DC 13, to break the effect. (Leira's actually happens first--right as the darkness fades, and Francis' two rounds later.) And, your damage accrued is:</p><p>Leira: 3 hp (one dart)</p><p>Karra: 3 hp (one melee stab)</p><p>Francis: 1 hp (one dart)</p><p>Anzaldo: 6 hp (one melee stab)</p><p>Anna: 7 hp (two darts)</p><p></p><p>It's your actions.[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6415234, member: 6747658"] Silence falls across the darkened battlefield, with Brandon and Karra diligently sensing for their enemies. However, no magic nor natural senses locate any attacker. Mere moments later, the darkness virtually dissolves into starlight and the natural sounds of the nearby forest to the east become more apparent. Anzaldo gasps in pain as the post-battle adrenaline rush wears off and the seriousness of his wound is felt, but says nothing to break up the odd serenity of the scene. Surveying the scene, two things become apparent: First, there is a prone form about 15 feet southeast of the campfire location. And second, the alchemical remedies, carried on one of the mules during the day, is obviously missing. [sblock=Post-Combat]The prone form is neither a player character nor any friendly NPC. Anna and Francis are basically in the same location as where they started: right at their bedrolls. Leira is a little northeast of the campfire. All three are still unconscious. Although we are not round by round, the clock is ticking in how you conduct yourselves and I will be marking off time as you take actions. Speaking of which, Leira and Francis each get another saving throw vs the sleep poison, DC 13, to break the effect. (Leira's actually happens first--right as the darkness fades, and Francis' two rounds later.) And, your damage accrued is: Leira: 3 hp (one dart) Karra: 3 hp (one melee stab) Francis: 1 hp (one dart) Anzaldo: 6 hp (one melee stab) Anna: 7 hp (two darts) It's your actions.[/sblock] [/QUOTE]
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