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[LPF] Ties that Bind
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<blockquote data-quote="Qik" data-source="post: 5956323" data-attributes="member: 6673727"><p>After a bit of discussion, the group determines that they can more than cover Eanos' portion of the horse rentals. Given the length of their journey and the already-waning afternoon sun, they opt instead to spend the rest of the day enjoying Warden's Watch, with the idea of departing early the next morning. </p><p></p><p>A walk around the city only further supports their initial impressions: a bustling, quirky place befitting a gnomish port. Signs of gnomish ingenuity are everywhere. None of these equal the grand scale of the cliff-spanning lift they spotted on their way in, but they're no less impressive: complex riggings to route water on-demand, odd forms of transportation (including what appears to be a steam-powered cart of some sort), and minor instances of magic serving a practical function. For instance, the public lavatories sport an arcanic mark signaling the presence or absence of a user. While not always strictly necessary, the gnomish inclination for invention sets Warden's Watch apart from the other locales the group has seen.</p><p></p><p>Their meandering eventually brings the group back to The Anvil, where Ferick greets them with a crooked grin. The group enjoy a simple but tasty roast, supplemented, of course, by dwarven ale, and then turn in early. In the morning, they grab some oat cakes for the road and head over to Gohred's stable to gather their horses for departure. The rotund dwarf adopts a somewhat motherly tone as he turns over his charges, saying,<span style="color: darkOlivegreen"> "Now ye take care of these beasts, ya hear? They'll listen to yer as long as yah treat 'em like the intell'gent an'mals they are."</span> His caution doesn't slow their departure, however, and the group is soon on the road, venturing out into the wilds of Tal Hallow.</p><p></p><p>[sblock=OOC]If you could, please, give me a riding/marching order, as well as any plans for watch, etc.[/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5956323, member: 6673727"] After a bit of discussion, the group determines that they can more than cover Eanos' portion of the horse rentals. Given the length of their journey and the already-waning afternoon sun, they opt instead to spend the rest of the day enjoying Warden's Watch, with the idea of departing early the next morning. A walk around the city only further supports their initial impressions: a bustling, quirky place befitting a gnomish port. Signs of gnomish ingenuity are everywhere. None of these equal the grand scale of the cliff-spanning lift they spotted on their way in, but they're no less impressive: complex riggings to route water on-demand, odd forms of transportation (including what appears to be a steam-powered cart of some sort), and minor instances of magic serving a practical function. For instance, the public lavatories sport an arcanic mark signaling the presence or absence of a user. While not always strictly necessary, the gnomish inclination for invention sets Warden's Watch apart from the other locales the group has seen. Their meandering eventually brings the group back to The Anvil, where Ferick greets them with a crooked grin. The group enjoy a simple but tasty roast, supplemented, of course, by dwarven ale, and then turn in early. In the morning, they grab some oat cakes for the road and head over to Gohred's stable to gather their horses for departure. The rotund dwarf adopts a somewhat motherly tone as he turns over his charges, saying,[COLOR="darkOlivegreen"] "Now ye take care of these beasts, ya hear? They'll listen to yer as long as yah treat 'em like the intell'gent an'mals they are."[/COLOR] His caution doesn't slow their departure, however, and the group is soon on the road, venturing out into the wilds of Tal Hallow. [sblock=OOC]If you could, please, give me a riding/marching order, as well as any plans for watch, etc.[/sblock] [/QUOTE]
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