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[LPF] Ties that Bind
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<blockquote data-quote="Qik" data-source="post: 5962097" data-attributes="member: 6673727"><p>[sblock=OOC]Yeah, I can see how that would be vague. I guess I'm trying to encourage diversifying without prodding you into a specific direction.</p><p></p><p>I see a lot of potential use for the knowledge skills. No one's rolled a Know (Local) yet, which I think could be used in a variety of ways: is there an especially cheap inn nearby? An especially vital supplies store? A watering hole for the horses? A shortcut through the woods? That sort of thing.</p><p></p><p>Know (Geography) could tell you similar things: what's the easiest route to get from A to B? That could be very helpful. Given that Alecks is traveling alone in the wilderness, it's probably safe to assume he's no slouch when it comes to the outdoors. With that in mind, he's going to know how to travel efficiently. Trying to duplicate that could help you pick up his trail.</p><p></p><p>Know (Nature): the stream here is dry this time of year, so he probably didn't travel this way, etc.</p><p></p><p>While tracking is out, I'd still be inclined to say Survival could be useful: for instance, I'd accept it to tell you whether route X or route Y seems more travel-able, which in turn would suggest a path to travel for both you and for Alecks.</p><p></p><p>Again, I'm sorry all this is a bit vague: I prefer to try to leave things as open as possible, rather than dictate or constrain. If it helps, we're a little more than halfway through the mechanics of the skill challenge, and I've been thinking of ways to expedite things a bit. Everyone has said they're cool with the pace, so I haven't tried to jump the tracks too much, but we've been traveling enough at this point that I'm planning on reshuffling the original order of things so that we can have a change of pace. All of which is to say: change is coming, so please, press on![/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5962097, member: 6673727"] [sblock=OOC]Yeah, I can see how that would be vague. I guess I'm trying to encourage diversifying without prodding you into a specific direction. I see a lot of potential use for the knowledge skills. No one's rolled a Know (Local) yet, which I think could be used in a variety of ways: is there an especially cheap inn nearby? An especially vital supplies store? A watering hole for the horses? A shortcut through the woods? That sort of thing. Know (Geography) could tell you similar things: what's the easiest route to get from A to B? That could be very helpful. Given that Alecks is traveling alone in the wilderness, it's probably safe to assume he's no slouch when it comes to the outdoors. With that in mind, he's going to know how to travel efficiently. Trying to duplicate that could help you pick up his trail. Know (Nature): the stream here is dry this time of year, so he probably didn't travel this way, etc. While tracking is out, I'd still be inclined to say Survival could be useful: for instance, I'd accept it to tell you whether route X or route Y seems more travel-able, which in turn would suggest a path to travel for both you and for Alecks. Again, I'm sorry all this is a bit vague: I prefer to try to leave things as open as possible, rather than dictate or constrain. If it helps, we're a little more than halfway through the mechanics of the skill challenge, and I've been thinking of ways to expedite things a bit. Everyone has said they're cool with the pace, so I haven't tried to jump the tracks too much, but we've been traveling enough at this point that I'm planning on reshuffling the original order of things so that we can have a change of pace. All of which is to say: change is coming, so please, press on![/sblock] [/QUOTE]
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