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[LPF] Ties that Bind
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<blockquote data-quote="Qik" data-source="post: 5970759" data-attributes="member: 6673727"><p>Well-rested, prepped, and with a reinvigorated sense of direction, the group sets out southward from Coppertree, exchanging the cool forest shade for the heat of the Midland plains.</p><p></p><p>Travel goes well, if monotonous. Traveling away from the main road, the group is mostly on their own. They occasionally come upon farms, worked by lean, muscled, and friendly gnomes, always willing to offer a traveler some water or a bite to eat. The Tal Hallowans' trustworthiness in the face of their past hardships is a testament to their spirit, and their inherent optimism. Along the way, Drevezh'Korol teaches the others to observe the signs of the ley line: unusually-thick, extra-green grass, a predominance of wildlife, and an intermittent ancient oak tree, sustained to impossible age and size by the raw life force it grows upon. The signs are obvious enough once one knows what to look for.</p><p></p><p>Two weeks worth of travel brings the group to the Starwater River, which offers a welcome milestone for their advancement. As they continue southward, woods appear on the eastern horizon, then the southern one. The Neddle Woods draw near. Beyond that, Feywood. Populated by elves and gnomes, Feywood is the last bastion of civilization before the enigmatic Wild Wood.</p><p></p><p>By the time the group reaches the Neddle Wood, enthusiasm has waned, as weeks of travel with little to speak of are wont to do. Only companionship and hope keep frustration and doubt from taking hold.</p><p></p><p>[sblock=OOC]Sorry to fast forward through a few weeks like that, but I didn't have much planned.</p><p></p><p>Could I get perception rolls as you enter the wood, please?[/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5970759, member: 6673727"] Well-rested, prepped, and with a reinvigorated sense of direction, the group sets out southward from Coppertree, exchanging the cool forest shade for the heat of the Midland plains. Travel goes well, if monotonous. Traveling away from the main road, the group is mostly on their own. They occasionally come upon farms, worked by lean, muscled, and friendly gnomes, always willing to offer a traveler some water or a bite to eat. The Tal Hallowans' trustworthiness in the face of their past hardships is a testament to their spirit, and their inherent optimism. Along the way, Drevezh'Korol teaches the others to observe the signs of the ley line: unusually-thick, extra-green grass, a predominance of wildlife, and an intermittent ancient oak tree, sustained to impossible age and size by the raw life force it grows upon. The signs are obvious enough once one knows what to look for. Two weeks worth of travel brings the group to the Starwater River, which offers a welcome milestone for their advancement. As they continue southward, woods appear on the eastern horizon, then the southern one. The Neddle Woods draw near. Beyond that, Feywood. Populated by elves and gnomes, Feywood is the last bastion of civilization before the enigmatic Wild Wood. By the time the group reaches the Neddle Wood, enthusiasm has waned, as weeks of travel with little to speak of are wont to do. Only companionship and hope keep frustration and doubt from taking hold. [sblock=OOC]Sorry to fast forward through a few weeks like that, but I didn't have much planned. Could I get perception rolls as you enter the wood, please?[/sblock] [/QUOTE]
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