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[LPF] Ties that Bind
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<blockquote data-quote="perrinmiller" data-source="post: 6094365" data-attributes="member: 88649"><p><span style="color: #00ffff">Fulgrim brings down one of the fire creatures and nearly brings down the second one after Drev and Audra softened it up.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">Sort of being trapped by himself, Eanos risks exposure and moves closer to the rest of you. The medium-sized fire creature misses him. But the archer's maneuvering did not help him as he could not finish of the badly wounded creature still attacking Audra and Fulgrim. His spiritual bow was not effective either.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff"><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/FireElemental_zps3ea5e4dd.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="color: #00ffff">The smaller of the three chases after the archer, but forgets him and goes after teh closer dwarf. Its fiery slam doesn't do much to phase the burning dwarf, though.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">The badly damaged fire creature slams a fiery appendage down on the monk again for a moderate wound.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">The from the flaming tent in the middle of the camp, a fourth creature emerges and comes straight at Audra as well. But it cannot touch the elusive monk.</span></p><p></p><p>[OOC]Combat: Round 4[/OOC][sblock=Combat Information]You have learned the large Fire Elemental has DR5</p><p>Fire 1 missed Eanos with AoO, but Eanos missed Fire 3, same with Spiritual Weapon</p><p>Fire 1 hit Fulgrim for 5(-2DR) dmg</p><p>Fire 3 hit Audra 10 dmg, additional fire damage resisted</p><p>Fire 4 missed Audra</p><p></p><p><u>Initiative:</u></p><p>You guys</p><p>Fire Elementals</p><p></p><p><u>Updated Map:</u></p><p></p><p>Map Notes: </p><p>1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain</p><p>2) The wood colored circles are tree trunks. Provide cover</p><p>3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC)</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFTtBEnc01Map04_zps24f1fac1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><u>Party Status</u></p><p>[code]Audra: 28/47 HP remaining; 10 dmg</p><p>Eanos: 41/41 HP remaining;</p><p>Elenka: 44/44 HP remaining; </p><p>Drevezh: 42/47 HP remaining;</p><p>Fulgrim: 61/80 HP remaining; (73/92 Raging); Burning 3/4 rounds; 3 dmg[/code]</p><p></p><p>Spells Cast: Haste (4/6 rnds remain), Spiritual Weapon (4/6 rnds remain)</p><p>Abilities Used: </p><p>Conditions in effect: Resist Fire 10 (Audra: 8 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(4 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (21/23 rnds remain)</p><p></p><p><u>Enemy Status:</u></p><p>[code]Fire Elemental 1 (AC17/30HP):</p><p>Fire Elemental 2 (AC19/60HP(DR5/-)): Destroyed</p><p>Fire Elemental 3 (AC19/60HP(DR5/-)): 2HP Remaining</p><p>Fire Elemental 4 (AC19/60HP(DR5/-)):[/code][/sblock][GM]I NPC'd Eanos.</p><p></p><p>Everyone is up for Round 4.[/GM][sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid <a href="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire" target="_blank">catching on fire</a>. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6094365, member: 88649"] [COLOR=#00ffff]Fulgrim brings down one of the fire creatures and nearly brings down the second one after Drev and Audra softened it up. Sort of being trapped by himself, Eanos risks exposure and moves closer to the rest of you. The medium-sized fire creature misses him. But the archer's maneuvering did not help him as he could not finish of the badly wounded creature still attacking Audra and Fulgrim. His spiritual bow was not effective either. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/FireElemental_zps3ea5e4dd.png[/IMG] The smaller of the three chases after the archer, but forgets him and goes after teh closer dwarf. Its fiery slam doesn't do much to phase the burning dwarf, though. The badly damaged fire creature slams a fiery appendage down on the monk again for a moderate wound. The from the flaming tent in the middle of the camp, a fourth creature emerges and comes straight at Audra as well. But it cannot touch the elusive monk.[/COLOR] [OOC]Combat: Round 4[/OOC][sblock=Combat Information]You have learned the large Fire Elemental has DR5 Fire 1 missed Eanos with AoO, but Eanos missed Fire 3, same with Spiritual Weapon Fire 1 hit Fulgrim for 5(-2DR) dmg Fire 3 hit Audra 10 dmg, additional fire damage resisted Fire 4 missed Audra [U]Initiative:[/U] You guys Fire Elementals [U]Updated Map:[/U] Map Notes: 1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain 2) The wood colored circles are tree trunks. Provide cover 3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC) [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFTtBEnc01Map04_zps24f1fac1.jpg[/IMG] [U]Party Status[/U] [code]Audra: 28/47 HP remaining; 10 dmg Eanos: 41/41 HP remaining; Elenka: 44/44 HP remaining; Drevezh: 42/47 HP remaining; Fulgrim: 61/80 HP remaining; (73/92 Raging); Burning 3/4 rounds; 3 dmg[/code] Spells Cast: Haste (4/6 rnds remain), Spiritual Weapon (4/6 rnds remain) Abilities Used: Conditions in effect: Resist Fire 10 (Audra: 8 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(4 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (21/23 rnds remain) [U]Enemy Status:[/U] [code]Fire Elemental 1 (AC17/30HP): Fire Elemental 2 (AC19/60HP(DR5/-)): Destroyed Fire Elemental 3 (AC19/60HP(DR5/-)): 2HP Remaining Fire Elemental 4 (AC19/60HP(DR5/-)):[/code][/sblock][GM]I NPC'd Eanos. Everyone is up for Round 4.[/GM][sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid [URL="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire"]catching on fire[/URL]. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock] [/QUOTE]
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