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[LPF] Ties that Bind
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<blockquote data-quote="perrinmiller" data-source="post: 6100077" data-attributes="member: 88649"><p><span style="color: #00ffff">Eanos (NPC'd) fires an arrow to finish off the smaller fire creature with his Inquisitor's Bane in effect. He redirected the spiritual weapon to go after the last one, but it missed. You have managed to reduce their number to only one left.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff"><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/FireElemental_zps3ea5e4dd.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="color: #00ffff">The last of the creatures is wounded and shifts over to go after the lone target to the side. Two fiery appendages slam down on Elenka and she risks catching on fire.</span> </p><p></p><p>[OOC]Combat: Round 5[/OOC][sblock=Combat Information]Eanos took out Fire 1, but missed Fire 4 with Spiritual Weapon</p><p>Fire 4 hit Elenka twice, 15 physical dmg, 8 fire and needs two Ref saves to avoid burning (DC16)</p><p></p><p><u>Initiative:</u></p><p>You guys</p><p>Fire Elementals</p><p></p><p><u>Updated Map:</u></p><p></p><p>Map Notes: </p><p>1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain</p><p>2) The wood colored circles are tree trunks. Provide cover</p><p>3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC)</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFTtBEnc01Map05_zps3c634a08.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><u>Party Status</u></p><p>[code]Audra: 28/47 HP remaining; </p><p>Eanos: 41/41 HP remaining;</p><p>Elenka: 21/44 HP remaining; 23 dmg & Poss Burning</p><p>Drevezh: 42/47 HP remaining;</p><p>Fulgrim: 55/80 HP remaining; (67/92 Raging); Burning 2/4 rounds; 6 dmg[/code]</p><p></p><p>Spells Cast: Haste (3/6 rnds remain), Spiritual Weapon (3/6 rnds remain)</p><p>Abilities Used: Bane (Eanos) 5/6 remaining</p><p>Conditions in effect: Resist Fire 10 (Audra: 6 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(3 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (20/23 rnds remain)</p><p></p><p><u>Enemy Status:</u></p><p>[code]Fire Elemental 1 (AC17/30HP): Destroyed</p><p>Fire Elemental 2 (AC19/60HP(DR5/-)): Destroyed</p><p>Fire Elemental 3 (AC19/60HP(DR5/-)): Destroyed</p><p>Fire Elemental 4 (AC19/60HP(DR5/-)): 25 HP remaining[/code][/sblock][GM]I NPC'd Eanos. Let's finish it and wrap it up.</p><p></p><p>Everyone is up for Round 5. [/GM][sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid <a href="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire" target="_blank">catching on fire</a>. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6100077, member: 88649"] [COLOR=#00ffff]Eanos (NPC'd) fires an arrow to finish off the smaller fire creature with his Inquisitor's Bane in effect. He redirected the spiritual weapon to go after the last one, but it missed. You have managed to reduce their number to only one left. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/FireElemental_zps3ea5e4dd.png[/IMG] The last of the creatures is wounded and shifts over to go after the lone target to the side. Two fiery appendages slam down on Elenka and she risks catching on fire.[/COLOR] [OOC]Combat: Round 5[/OOC][sblock=Combat Information]Eanos took out Fire 1, but missed Fire 4 with Spiritual Weapon Fire 4 hit Elenka twice, 15 physical dmg, 8 fire and needs two Ref saves to avoid burning (DC16) [U]Initiative:[/U] You guys Fire Elementals [U]Updated Map:[/U] Map Notes: 1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain 2) The wood colored circles are tree trunks. Provide cover 3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC) [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFTtBEnc01Map05_zps3c634a08.jpg[/IMG] [U]Party Status[/U] [code]Audra: 28/47 HP remaining; Eanos: 41/41 HP remaining; Elenka: 21/44 HP remaining; 23 dmg & Poss Burning Drevezh: 42/47 HP remaining; Fulgrim: 55/80 HP remaining; (67/92 Raging); Burning 2/4 rounds; 6 dmg[/code] Spells Cast: Haste (3/6 rnds remain), Spiritual Weapon (3/6 rnds remain) Abilities Used: Bane (Eanos) 5/6 remaining Conditions in effect: Resist Fire 10 (Audra: 6 Rnds, Drev), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(3 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (20/23 rnds remain) [U]Enemy Status:[/U] [code]Fire Elemental 1 (AC17/30HP): Destroyed Fire Elemental 2 (AC19/60HP(DR5/-)): Destroyed Fire Elemental 3 (AC19/60HP(DR5/-)): Destroyed Fire Elemental 4 (AC19/60HP(DR5/-)): 25 HP remaining[/code][/sblock][GM]I NPC'd Eanos. Let's finish it and wrap it up. Everyone is up for Round 5. [/GM][sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid [URL="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire"]catching on fire[/URL]. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock] [/QUOTE]
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