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[LPF] Uncertain Whereabouts
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<blockquote data-quote="jbear" data-source="post: 5699238" data-attributes="member: 75065"><p>The air around Relic explodes into a dazzling burst of electricity, consuming the rotten flesh of the foul zombie next to him.</p><p></p><p>[OOC] Standard Action: Lightning Flash: I'm unsure if that is enough to finish the zombie or not. If indeed it did have 9hp as it says in the crunch from last round, even if it makes its Reflex save DC 15 it still takes 2 dmg which should finish it. If it was at 12 (unless something happened I missed, zombie 2 hadn't been hit yet) then its hanging on a very annoying 1 hp before the save! It's also Dazzled if it fails the save for 1d4 rounds (rolling now). He then takes a 5ft step to the left. [/OOC]</p><p></p><p></p><p>[sblock=Relic] Lvl 2 Human Wizard</p><p><span style="color: Orange">HP: </span>17/17</p><p><span style="color: Orange">AC:</span> 16 <span style="color: Orange">Touch</span> 12 <span style="color: Orange">FlatFooted</span> 14</p><p><span style="color: Orange">Status: </span> Mage Armour</p><p><span style="color: Orange">Fort:</span> +1 <span style="color: Orange">Ref:</span> +2 <span style="color: Orange">Will:</span> +4</p><p><span style="color: Orange">Spells:</span> lvl 0: Ray of Frost, Detect Magic, Daze, Light</p><p><span style="color: Orange">Lvl 1:</span> Mage Armour: USED; Shocking Grasp; Sleep; Colour Spray</p><p><span style="color: Orange">Bonded Ring:</span> </p><p><span style="color: Orange">Lightning Flash</span> 6/7 uses left today</p><p><span style="color: Orange">Wand of Sleep:</span> (50) charges</p><p><span style="color: Orange">Consumables:</span> 3/5 CLW Potions</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5699238, member: 75065"] The air around Relic explodes into a dazzling burst of electricity, consuming the rotten flesh of the foul zombie next to him. [OOC] Standard Action: Lightning Flash: I'm unsure if that is enough to finish the zombie or not. If indeed it did have 9hp as it says in the crunch from last round, even if it makes its Reflex save DC 15 it still takes 2 dmg which should finish it. If it was at 12 (unless something happened I missed, zombie 2 hadn't been hit yet) then its hanging on a very annoying 1 hp before the save! It's also Dazzled if it fails the save for 1d4 rounds (rolling now). He then takes a 5ft step to the left. [/OOC] [sblock=Relic] Lvl 2 Human Wizard [COLOR="Orange"]HP: [/COLOR]17/17 [COLOR="Orange"]AC:[/COLOR] 16 [COLOR="Orange"]Touch[/COLOR] 12 [COLOR="Orange"]FlatFooted[/COLOR] 14 [COLOR="Orange"]Status: [/COLOR] Mage Armour [COLOR="Orange"]Fort:[/COLOR] +1 [COLOR="Orange"]Ref:[/COLOR] +2 [COLOR="Orange"]Will:[/COLOR] +4 [COLOR="Orange"]Spells:[/COLOR] lvl 0: Ray of Frost, Detect Magic, Daze, Light [COLOR="Orange"]Lvl 1:[/COLOR] Mage Armour: USED; Shocking Grasp; Sleep; Colour Spray [COLOR="Orange"]Bonded Ring:[/COLOR] [COLOR="Orange"]Lightning Flash[/COLOR] 6/7 uses left today [COLOR="Orange"]Wand of Sleep:[/COLOR] (50) charges [COLOR="Orange"]Consumables:[/COLOR] 3/5 CLW Potions [/sblock] [/QUOTE]
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