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[LPF] Unwanted Farmhands
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<blockquote data-quote="Gerald007" data-source="post: 6188542" data-attributes="member: 100137"><p><span style="color: #008000">"Sorry Borric, fortune has run out, I'm afraid,"</span> Syl lets his friend know that his hex would be discharged as of the next round. The witch hated to move closer to the scrum, but he had to do so to be effective. Syl points at the largest of the giants that had just smote Fury and tries to take control of his mind. <span style="color: #008000">"Go to Sleep, big'un! It must be tiring carrying around all that weight!"</span> </p><p></p><p></p><p>ooc [sblock]Move action--Move to R 14. Standard action--Slumber Hex DC 21 Will to resist. Free--speak.[/sblock]</p><p></p><p>Updated map link--http://beta.ditzie.com/45574/5241c724460f7</p><p></p><p>Sylvain statblock:</p><p>[sblock]</p><p><a href="http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29" target="_blank">http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)</a></p><p>Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing </p><p>Spells: Arcane </p><p>(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;</p><p>(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;</p><p>(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;</p><p>(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)</p><p>(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice</p><p>(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)</p><p></p><p></p><p>Hexes DC 21</p><p>Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Gerald007, post: 6188542, member: 100137"] [COLOR=#008000]"Sorry Borric, fortune has run out, I'm afraid,"[/COLOR] Syl lets his friend know that his hex would be discharged as of the next round. The witch hated to move closer to the scrum, but he had to do so to be effective. Syl points at the largest of the giants that had just smote Fury and tries to take control of his mind. [COLOR=#008000]"Go to Sleep, big'un! It must be tiring carrying around all that weight!"[/COLOR] ooc [sblock]Move action--Move to R 14. Standard action--Slumber Hex DC 21 Will to resist. Free--speak.[/sblock] Updated map link--http://beta.ditzie.com/45574/5241c724460f7 Sylvain statblock: [sblock] [URL]http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29[/URL] Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing Spells: Arcane (0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize; (1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp; (2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web; (3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20) (4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice (5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24) Hexes DC 21 Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1. [/sblock] [/QUOTE]
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