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[LPF] Waking the Dead
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<blockquote data-quote="GlassEye" data-source="post: 6009714" data-attributes="member: 40413"><p>[sblock=OOC]First, I've downsized the map. I hope that will enable you to see it, DT. If it is another issue let me know and I'll try to remember to provide descriptions accurate enough that you can operate without a map. At this point in time, Lem is 60 feet away from the nearest orc. Two orcs are coming out from behind some trees; the second ten feet behind the first. The ground between you and the orcs is fairly clear and will provide no impediment to movement.</p><p></p><p>Second, actions. DT, since you couldn't see the map and didn't know the range, I'll allow you to edit your action. Plus, you've given me about two full rounds of actions and that doesn't take into account any movement. Right now, I need a single round of action from Lem (previously I said standard action but I think it's supposed to be a full round of actions. I'll check with perrinmiller since I got this system from him and see what he thinks). The initiative count is as follows:</p><p>Rnd1/a - Lem, full round of actions</p><p>Rnd1/b - Orcs, full round of actions</p><p>Rnd1/c - Party (including Lem), full round of actions</p><p></p><p>[sblock=Initiative explained]Ok, it occurs to me that most of you may not have encountered this version of initiative. I'll explain how I handle it.</p><p>1. Roll Initiative for every participant individually (even each monster individually).</p><p>3. Then average each side for the order between good guys and bad. So high initiative helps your side.</p><p>2. Then on the losing side, check the individual rolls. If any rolls beat all of the winning side's rolls then they (and only they) get to act first in Round 1 and then they go again when their losing side goes. So that Rogue with Improved Initiative helps his side win, but if they lose yet he still beats the other side individually, he gets to go first. (This keeps it worthwhile to invest in initiative, even using group initiatives).[/sblock]</p><p>In the future, unless you are preparing for an absence, please only state your current group of actions. Giving more than that is generally unnecessary and a waste of effort on your part since the combat will likely necessitate a change in the PCs actions. Thanks.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6009714, member: 40413"] [sblock=OOC]First, I've downsized the map. I hope that will enable you to see it, DT. If it is another issue let me know and I'll try to remember to provide descriptions accurate enough that you can operate without a map. At this point in time, Lem is 60 feet away from the nearest orc. Two orcs are coming out from behind some trees; the second ten feet behind the first. The ground between you and the orcs is fairly clear and will provide no impediment to movement. Second, actions. DT, since you couldn't see the map and didn't know the range, I'll allow you to edit your action. Plus, you've given me about two full rounds of actions and that doesn't take into account any movement. Right now, I need a single round of action from Lem (previously I said standard action but I think it's supposed to be a full round of actions. I'll check with perrinmiller since I got this system from him and see what he thinks). The initiative count is as follows: Rnd1/a - Lem, full round of actions Rnd1/b - Orcs, full round of actions Rnd1/c - Party (including Lem), full round of actions [sblock=Initiative explained]Ok, it occurs to me that most of you may not have encountered this version of initiative. I'll explain how I handle it. 1. Roll Initiative for every participant individually (even each monster individually). 3. Then average each side for the order between good guys and bad. So high initiative helps your side. 2. Then on the losing side, check the individual rolls. If any rolls beat all of the winning side's rolls then they (and only they) get to act first in Round 1 and then they go again when their losing side goes. So that Rogue with Improved Initiative helps his side win, but if they lose yet he still beats the other side individually, he gets to go first. (This keeps it worthwhile to invest in initiative, even using group initiatives).[/sblock] In the future, unless you are preparing for an absence, please only state your current group of actions. Giving more than that is generally unnecessary and a waste of effort on your part since the combat will likely necessitate a change in the PCs actions. Thanks.[/sblock] [/QUOTE]
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