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[LPF] Wreck Ashore
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<blockquote data-quote="Satin Knights" data-source="post: 6057304" data-attributes="member: 6666968"><p>Anya's strike is true and drops the second boarder in its tracks. It is still breathing until Amien's glaive changes its status from creature to chum. </p><p></p><p><span style="color: SandyBrown">"Ha ha ha." <span style="color: White">Captain Ironjaw laughs. </span>"Dat old druid invested well. Skum ain't so easy to skewer. Maybe we will have to looks in to more axes for me boys."</span></p><p></p><p>The other sailors on board shrug their shoulders, and return back to watching the sea for more trouble.</p><p></p><p>[sblock= ooc]I am running this game with group initiative. So, once we get past the surprise round with limited people acting, it should be any one of the group gets to go. If we wait for strict initiative order, it can take hours to a day for each person to act. This way, all the party gets to act within roughly a day. For this fight it was: those who made perception got a surprise round action. (Umralar and Anya). Then I rolled all the inits with dice. The skum got 21, Parinon and Umralar beat that. So, Parinon and Umralar went first. The skum went next, then everybody, which really was "the rest" + "round two for Parinon and Umralar." After that it alternates between Them and You. That is, if the fight ever gets that far. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Nine out of ten LPF games run this way because it is quicker and doesn't leave people waiting for days to get their actions in. So, in other words, Yes, it was time for Amien to act.</p><p></p><p>Bigger fights are ahead. The fights where the sailors get involved will dilute the XP a bit because NPCs are counted in XP division, but allow for more grandiose battles. Your team is also combat heavy, so I will be throwing tougher fights at you. </p><p></p><p>XP: 2xCR2 = 1200 XP / 6 people (would have been 8 if the two sailors got past flat footed) = 200 XP each</p><p>Treasure: 2 tridents, 2 boarding hooks, more due later</p><p>I will be updating the first post in a bit.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6057304, member: 6666968"] Anya's strike is true and drops the second boarder in its tracks. It is still breathing until Amien's glaive changes its status from creature to chum. [COLOR=SandyBrown]"Ha ha ha." [COLOR=White]Captain Ironjaw laughs. [/COLOR]"Dat old druid invested well. Skum ain't so easy to skewer. Maybe we will have to looks in to more axes for me boys."[/COLOR] The other sailors on board shrug their shoulders, and return back to watching the sea for more trouble. [sblock= ooc]I am running this game with group initiative. So, once we get past the surprise round with limited people acting, it should be any one of the group gets to go. If we wait for strict initiative order, it can take hours to a day for each person to act. This way, all the party gets to act within roughly a day. For this fight it was: those who made perception got a surprise round action. (Umralar and Anya). Then I rolled all the inits with dice. The skum got 21, Parinon and Umralar beat that. So, Parinon and Umralar went first. The skum went next, then everybody, which really was "the rest" + "round two for Parinon and Umralar." After that it alternates between Them and You. That is, if the fight ever gets that far. ;) Nine out of ten LPF games run this way because it is quicker and doesn't leave people waiting for days to get their actions in. So, in other words, Yes, it was time for Amien to act. Bigger fights are ahead. The fights where the sailors get involved will dilute the XP a bit because NPCs are counted in XP division, but allow for more grandiose battles. Your team is also combat heavy, so I will be throwing tougher fights at you. XP: 2xCR2 = 1200 XP / 6 people (would have been 8 if the two sailors got past flat footed) = 200 XP each Treasure: 2 tridents, 2 boarding hooks, more due later I will be updating the first post in a bit. [/sblock] [/QUOTE]
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