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<blockquote data-quote="RadiantMan" data-source="post: 2773964" data-attributes="member: 38545"><p>Great concept!</p><p>I was working on a similar idea a while back, so I hope I can help you out.</p><p>I'm also a lucid dreamer, and I've been one as far back as I can remember. My favorite tactic in dreams is when I'm having a bad dream, something's chasing me or, more commonly, chasing one of my children, when I become lucid I grab it by the tail and start bashing it against a tree. Try it with a velociraptor sometime. Very cathartic.</p><p>Oh, back to the campaign idea:</p><p>One or all of the PCs could be lucid dreamers, perhaps all would work best. Then Lucid Dreaming is a skill that all possess automatically and everything's balanced. This concept would take a few solo sessions at first, perhaps, but could be very rewarding. Or, here's another way of doing it: have everyone create their characters in secret - no discussions as a group while creating PCs. Prepare some of your DM material ahead of time, and let the first part of the session be handle by passing notes between PCs and DM. I'll explain more as I write out this concept for the campaign.</p><p>Initially, a lucid dreamer enters the dream world and might have some time to explore. One of the first things she would discover is the amount of fog. From my experience, you can only explore so far into a dream even with lucid dreaming. There seems to always be what in video games is called the "fog of war."</p><p>Each PC is alone in the Dream. Then she has her first encounter in the dream. If she defeats her encounter, she continues in the Dream. If the encounter defeats her, she wakes up.</p><p>Now, each PC that is still in the dream catches a glimpse of another PC in his dream. This is why they are created in secret. For example, Jake's PC sees a girl with brown hair run past in the fog, but he doesn't know that its Emily's PC. Work the encounter so the PC will chase the other PC into the fog. Soon after she enters the fog, make a Balance check. If successful, the fog clears and the PC successfully stops at the edge of the ground. If failure, the PC steps into nothing, but manages to catch the ground as he falls. He now hangs at the edge. If a critical failure, the PC falls into nothing and awakes.</p><p>Now that the fog has cleared, the PCs (and this is finally when the DM begins addressing them as a group) discover they are each standing on a floating island. Beyond them are myriad islands. These are the dreams of every living being stretched out inifinitely.</p><p>For your PC that awoke, if this occurred, she might want to return to the dream. If so, she could use her Lucid Dreaming skill to enter the dreaming, but she should roleplay it as "I'm counting backwards from 1000 to retain consciousness as I enter my dream." Or, if they are all asleep in an Inn, she might discover signs of conflict on their faces and try to awaken them if they are losing an encounter.</p><p>For the PCs still in the dreaming, they should want to explore their new world, and must find ways to reach each other's islands. There's lots of room for creativity. Sorcerers might use spells. Rangers or thieves might use ranged weapons to connect ropes between islands.</p><p>The fog has only cleared for the PCs. This is a mystery, but it functions as our "What If" for the adventure: What if the dream fog cleared for a group of individuals and they were able to explore their dreams together?</p><p>If the PCs are very confused with all this, you might introduce a NPC, something of a Lucid Scout (Ranger) who can guide them across the dream islands. If you felt your group might need this from the beginning, the Lucid Scout could take the place of the other PCs as the person chased into the fog.</p><p>Either one of the PCs will lead the group, or this Lucid Scout could help lead.</p><p>To bring together both the waking world and the dreaming world, the villain could be an illusionist or enchanter who is attempting to conquer via the dreams. He has begun enslaving many by entering their dreams and from there bending them to his will. Not everyone is a lucid dreamer, so the majority are at this villain's mercy when they dream.</p><p>The PCs will begin encountering slaves in the dreaming and must find ways to rescue them.</p><p>Of course, this villain has loyal subjects in both worlds.</p><p>Your awakened PCs might have to defend the bodies of their comrades from the villain's mooks who come to slay them as they sleep.</p><p>Awakened PCs will definitely notice NPCs who seem to walk through life in a fog - they are bound by this villain, and function as if they were sleep-deprived.</p><p>Lucid dreaming PCs will be fighting illusions and phantasms in the dreaming as they seek to battle the villain.</p><p>The downside of lucid dreaming: natural healing occurs at half-rate when the PC is lucid dreaming as he is not getting complete rest.</p><p>PCs may notice their comrades not fully functioning when awake.</p><p>You may have combat in dreaming occur similar to the Matrix. The best way may be to have nonlethal damage in the dreaming has no effect when awake. But lethal damage in dreaming functions as nonlethal damage when awake. So if your PC suffers a 27 hp of lethal damage in a dream, when he awakes, he'll have lost 27 hp of nonlethal damage.</p><p>I really look forward to hearing how this goes for you.</p><p>Great subject!</p></blockquote><p></p>
[QUOTE="RadiantMan, post: 2773964, member: 38545"] Great concept! I was working on a similar idea a while back, so I hope I can help you out. I'm also a lucid dreamer, and I've been one as far back as I can remember. My favorite tactic in dreams is when I'm having a bad dream, something's chasing me or, more commonly, chasing one of my children, when I become lucid I grab it by the tail and start bashing it against a tree. Try it with a velociraptor sometime. Very cathartic. Oh, back to the campaign idea: One or all of the PCs could be lucid dreamers, perhaps all would work best. Then Lucid Dreaming is a skill that all possess automatically and everything's balanced. This concept would take a few solo sessions at first, perhaps, but could be very rewarding. Or, here's another way of doing it: have everyone create their characters in secret - no discussions as a group while creating PCs. Prepare some of your DM material ahead of time, and let the first part of the session be handle by passing notes between PCs and DM. I'll explain more as I write out this concept for the campaign. Initially, a lucid dreamer enters the dream world and might have some time to explore. One of the first things she would discover is the amount of fog. From my experience, you can only explore so far into a dream even with lucid dreaming. There seems to always be what in video games is called the "fog of war." Each PC is alone in the Dream. Then she has her first encounter in the dream. If she defeats her encounter, she continues in the Dream. If the encounter defeats her, she wakes up. Now, each PC that is still in the dream catches a glimpse of another PC in his dream. This is why they are created in secret. For example, Jake's PC sees a girl with brown hair run past in the fog, but he doesn't know that its Emily's PC. Work the encounter so the PC will chase the other PC into the fog. Soon after she enters the fog, make a Balance check. If successful, the fog clears and the PC successfully stops at the edge of the ground. If failure, the PC steps into nothing, but manages to catch the ground as he falls. He now hangs at the edge. If a critical failure, the PC falls into nothing and awakes. Now that the fog has cleared, the PCs (and this is finally when the DM begins addressing them as a group) discover they are each standing on a floating island. Beyond them are myriad islands. These are the dreams of every living being stretched out inifinitely. For your PC that awoke, if this occurred, she might want to return to the dream. If so, she could use her Lucid Dreaming skill to enter the dreaming, but she should roleplay it as "I'm counting backwards from 1000 to retain consciousness as I enter my dream." Or, if they are all asleep in an Inn, she might discover signs of conflict on their faces and try to awaken them if they are losing an encounter. For the PCs still in the dreaming, they should want to explore their new world, and must find ways to reach each other's islands. There's lots of room for creativity. Sorcerers might use spells. Rangers or thieves might use ranged weapons to connect ropes between islands. The fog has only cleared for the PCs. This is a mystery, but it functions as our "What If" for the adventure: What if the dream fog cleared for a group of individuals and they were able to explore their dreams together? If the PCs are very confused with all this, you might introduce a NPC, something of a Lucid Scout (Ranger) who can guide them across the dream islands. If you felt your group might need this from the beginning, the Lucid Scout could take the place of the other PCs as the person chased into the fog. Either one of the PCs will lead the group, or this Lucid Scout could help lead. To bring together both the waking world and the dreaming world, the villain could be an illusionist or enchanter who is attempting to conquer via the dreams. He has begun enslaving many by entering their dreams and from there bending them to his will. Not everyone is a lucid dreamer, so the majority are at this villain's mercy when they dream. The PCs will begin encountering slaves in the dreaming and must find ways to rescue them. Of course, this villain has loyal subjects in both worlds. Your awakened PCs might have to defend the bodies of their comrades from the villain's mooks who come to slay them as they sleep. Awakened PCs will definitely notice NPCs who seem to walk through life in a fog - they are bound by this villain, and function as if they were sleep-deprived. Lucid dreaming PCs will be fighting illusions and phantasms in the dreaming as they seek to battle the villain. The downside of lucid dreaming: natural healing occurs at half-rate when the PC is lucid dreaming as he is not getting complete rest. PCs may notice their comrades not fully functioning when awake. You may have combat in dreaming occur similar to the Matrix. The best way may be to have nonlethal damage in the dreaming has no effect when awake. But lethal damage in dreaming functions as nonlethal damage when awake. So if your PC suffers a 27 hp of lethal damage in a dream, when he awakes, he'll have lost 27 hp of nonlethal damage. I really look forward to hearing how this goes for you. Great subject! [/QUOTE]
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