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Luck Attribute?
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<blockquote data-quote="Arctic Wolf" data-source="post: 6840621" data-attributes="member: 6686199"><p>Hey there. How about using luck as a mechanic instead of a stat? I remember that in the Stars without Numbers system the psychic class has an ability that allows them to reroll any roll but later on they much reroll a good roll in order to even it out? Would need to make sure that this isn't gamed though. Here is the ability as stated in the book:</p><p></p><p>Alternate Outcomes Level 3</p><p>When the psychic fails an attack roll, saving throw, or skill check</p><p>she can immediately trigger this power to gain a second attempt at</p><p>the roll. This last-minute aversion destabilizes future probabilities,</p><p>however, and the precog must voluntarily reroll a successful attack</p><p>roll, saving throw, or skill check before she can activate this power a</p><p>second time. Rerolling a trivial success is not normally sufficient to</p><p>rectify the probability debt</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 6840621, member: 6686199"] Hey there. How about using luck as a mechanic instead of a stat? I remember that in the Stars without Numbers system the psychic class has an ability that allows them to reroll any roll but later on they much reroll a good roll in order to even it out? Would need to make sure that this isn't gamed though. Here is the ability as stated in the book: Alternate Outcomes Level 3 When the psychic fails an attack roll, saving throw, or skill check she can immediately trigger this power to gain a second attempt at the roll. This last-minute aversion destabilizes future probabilities, however, and the precog must voluntarily reroll a successful attack roll, saving throw, or skill check before she can activate this power a second time. Rerolling a trivial success is not normally sufficient to rectify the probability debt [/QUOTE]
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