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Luke Gygax and Troll Lord Games news Wednesday Aug 23rd 2023
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<blockquote data-quote="timbannock" data-source="post: 9107025" data-attributes="member: 17913"><p>Agreed. Save all those folks for some big "inspired-by" dungeon or something. Something Jayquaysed to heck, and packaged in an awesome box set with tons of poster maps. Probably with a Beadle & Grimm special edition or something ;-)</p><p></p><p>For the Castle Greyhawk/Zagyg fans, what many really want is probably the same thing Rob Kuntz did with El Raja Key: just a massive dump of the home notes, history, and commentary. These were living campaigns over a very long period of time; many want to see that as it was actually used/played. Commentary from the designer might be tough, but interviews with the players would certainly provide some wonderful stuff.</p><p></p><p>IMHO, any other version is just that: yet another version of Not-Gary's-Castle-Greyhawk. Those things are cool and all, but as I'm finding out more and more, they are simply somebody else's fun-house dungeon with all sorts of randomness and little cohesion to it. The tools to build that already exist and are just fine: the 0E and 1E encounter tables, the AD&D DMG random dungeon generator, and the old geomorphs. I don't particularly find <em>Castle of the Mad Archmage, Greyhawk Ruins, </em>or anything of that ilk to be compellingly better. Their main benefit is that they are simply done (published, complete, already packaged). But they aren't Gary's dungeon.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9107025, member: 17913"] Agreed. Save all those folks for some big "inspired-by" dungeon or something. Something Jayquaysed to heck, and packaged in an awesome box set with tons of poster maps. Probably with a Beadle & Grimm special edition or something ;-) For the Castle Greyhawk/Zagyg fans, what many really want is probably the same thing Rob Kuntz did with El Raja Key: just a massive dump of the home notes, history, and commentary. These were living campaigns over a very long period of time; many want to see that as it was actually used/played. Commentary from the designer might be tough, but interviews with the players would certainly provide some wonderful stuff. IMHO, any other version is just that: yet another version of Not-Gary's-Castle-Greyhawk. Those things are cool and all, but as I'm finding out more and more, they are simply somebody else's fun-house dungeon with all sorts of randomness and little cohesion to it. The tools to build that already exist and are just fine: the 0E and 1E encounter tables, the AD&D DMG random dungeon generator, and the old geomorphs. I don't particularly find [I]Castle of the Mad Archmage, Greyhawk Ruins, [/I]or anything of that ilk to be compellingly better. Their main benefit is that they are simply done (published, complete, already packaged). But they aren't Gary's dungeon. [/QUOTE]
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Luke Gygax and Troll Lord Games news Wednesday Aug 23rd 2023
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