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Lunar Sorcery: A Preview from Shadow of the Dragon Queen
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<blockquote data-quote="Remathilis" data-source="post: 8819541" data-attributes="member: 7635"><p>So I am the opposite. I think the sorcerer hurts too much currently from its small spell selection and spell list. The current sorcerer is always picking the most efficient spells at the cost of flavor or theme. You're always going to want magic missile, misty step and fireball regardless of what your subclass is, and with some themes (shadow or non-fire dragons) there aren't enough spells to be on theme. </p><p></p><p>Granted, I don't know what the final list looks like, but the old list gave a decent mix of defense, radiant damage, illusions and even a little healing, stuff very on flavor for the moon(s) that a sorcerer could never fit in their selection, even if they somehow found a way to get it on the sorcerer's list at all. </p><p></p><p>Lastly, the lunar sorcerer really doesn't have that many powerful class features that aren't just improved spellcasting. Their level 1 abilities are bonus spells, a bonus augmented cantrip, and a free first level spell. At 6th, they get the ability to switch phase and a discount on metamagic. You have to be 14th level before the class gives you a feature that isn't just more spells and free metamagic. Compared to clockwork soul which gives you all sorts of dice shenanigans and protection abilities and it is kinda boring. So a lot of the wealth of it comes from that huge list of spell options. </p><p></p><p>I gave the other sorcs bonus spells (dragon, wild, shadow, divine and storm) after Tasha, and people have been happy with the improvement. It's a good stopgap until 1D&D playtests the sorcerer.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8819541, member: 7635"] So I am the opposite. I think the sorcerer hurts too much currently from its small spell selection and spell list. The current sorcerer is always picking the most efficient spells at the cost of flavor or theme. You're always going to want magic missile, misty step and fireball regardless of what your subclass is, and with some themes (shadow or non-fire dragons) there aren't enough spells to be on theme. Granted, I don't know what the final list looks like, but the old list gave a decent mix of defense, radiant damage, illusions and even a little healing, stuff very on flavor for the moon(s) that a sorcerer could never fit in their selection, even if they somehow found a way to get it on the sorcerer's list at all. Lastly, the lunar sorcerer really doesn't have that many powerful class features that aren't just improved spellcasting. Their level 1 abilities are bonus spells, a bonus augmented cantrip, and a free first level spell. At 6th, they get the ability to switch phase and a discount on metamagic. You have to be 14th level before the class gives you a feature that isn't just more spells and free metamagic. Compared to clockwork soul which gives you all sorts of dice shenanigans and protection abilities and it is kinda boring. So a lot of the wealth of it comes from that huge list of spell options. I gave the other sorcs bonus spells (dragon, wild, shadow, divine and storm) after Tasha, and people have been happy with the improvement. It's a good stopgap until 1D&D playtests the sorcerer. [/QUOTE]
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Lunar Sorcery: A Preview from Shadow of the Dragon Queen
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