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Lycanthropy
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<blockquote data-quote="Durifern" data-source="post: 793864" data-attributes="member: 4764"><p>One of my players is an infected lycanthrope and I handled it this way:</p><p>He´s not willing to give in to his darker side, so he´s not allowed to change form willingly. He´s allowed to take ranks in Control Shape (Kesh: why shouldn´t he? He tries to resist involuntary change and gets better the longer he´s infected).</p><p>When he changes form in battle he changes to hybrid form and is totally out of control. Full moon makes him change into animal form but still he can´t control himself.</p><p>That causes him lots of problems particularly in battle and the restrictions outweigh the advantages by far, so I reduced the ECL 3 to an ECL 2.</p><p></p><p></p><p>Recently he got an amulett from the barbarian greywolf-tribe which helps him to control his shape and allows him to change into wolf form without penalty and still retain he´s conciousness.</p><p>The good thing is I am able to guide his actions without outlining a set of rules. If he constantly changes form for no apparent reason (e.g. to heal himself) the amulett-bonus will drop faster to zero than he can say "skill check", or if he changed and went berserk he should feel the need to make good for his misdeeds ,even if they were involuntary, to prevent a decrease. On the other hand I can reward good role-playing with an increase. I really like it that my player can discover his potential without me telling him what exactly is allowed and what is not so that he can make his own decisions.</p><p></p><p>There are still some tight restrictions like he can´t attack someone when he´s in wolf form without risking to infect the enemy and his skill check is still worse than 50:50, so he has to be cautious.</p><p></p><p>Kathryn: In the case of a natural lycanthrope I´d say they like to give in to their animal/hybrid forms but a player would still be able control his actions as long as they are not out of character.</p></blockquote><p></p>
[QUOTE="Durifern, post: 793864, member: 4764"] One of my players is an infected lycanthrope and I handled it this way: He´s not willing to give in to his darker side, so he´s not allowed to change form willingly. He´s allowed to take ranks in Control Shape (Kesh: why shouldn´t he? He tries to resist involuntary change and gets better the longer he´s infected). When he changes form in battle he changes to hybrid form and is totally out of control. Full moon makes him change into animal form but still he can´t control himself. That causes him lots of problems particularly in battle and the restrictions outweigh the advantages by far, so I reduced the ECL 3 to an ECL 2. Recently he got an amulett from the barbarian greywolf-tribe which helps him to control his shape and allows him to change into wolf form without penalty and still retain he´s conciousness. The good thing is I am able to guide his actions without outlining a set of rules. If he constantly changes form for no apparent reason (e.g. to heal himself) the amulett-bonus will drop faster to zero than he can say "skill check", or if he changed and went berserk he should feel the need to make good for his misdeeds ,even if they were involuntary, to prevent a decrease. On the other hand I can reward good role-playing with an increase. I really like it that my player can discover his potential without me telling him what exactly is allowed and what is not so that he can make his own decisions. There are still some tight restrictions like he can´t attack someone when he´s in wolf form without risking to infect the enemy and his skill check is still worse than 50:50, so he has to be cautious. Kathryn: In the case of a natural lycanthrope I´d say they like to give in to their animal/hybrid forms but a player would still be able control his actions as long as they are not out of character. [/QUOTE]
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