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Lylandra's War of the Burning Sky continued
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<blockquote data-quote="Lylandra" data-source="post: 6953408" data-attributes="member: 6816692"><p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p></p><p>There are definitely some interesting additions in the 4e adventures, most of them were added to provide further storylines to recurring DMs or to incorporate the new 4e core races, i.e. Dragonborn. What helped me most so far was the additional info on the Dasseni nobles and some possible marching routes (including locations and encounters) to Seaquen. For my own campaign, I've only included 4e material that added more information on the main storyline or aspects that my players would find interesting and that made sense to me. For example, there is a sequence at the beginning of #5 where Haddin would be seeking out Troll flesh for his experiments (if Haddin lived to this point!) which leads to a Taranesti pyramid, center of an old Taranesti city, a small version of the Temple of Echoed Souls and a possible first contact with Fayne. </p><p></p><p>Despite the fact that Cuin is interested in everything remotely Taranesti, I decided to tone the magnitude of this sunken city in the swamp down to a single grave of a great Syllith Archmage, because a Taranesti descendant and the scholars of the Lyceum would have certainly known about a 1000 elf strong city that had been abandoned for 100 years. Also, as I want to put a great emphasis on the Temple, I do not want to have a "temple light" version spoiler the potent soul magic in #7. And last but not least, including Fayne or even her companion fox this early on would only lead to a curious Cuin running off to Ycengled (he has already stated that he wants to visit his ancient home some day...).</p><p></p><p></p><p>Yep. He's used to getting what he wants and generally hates people whom he cannot control. My players usually love sarcastic, snide characters, but I guess since their characters really loathe Haddin for what he's done, they more or less despise him. I must admit, I've played him pretty creepy and they feel a pretty strong attatchment to Crystin. </p><p></p><p></p><p></p><p></p><p>Since my two players are both not on good terms with the Shahalesti officials (a Taranesti and a Shahalesti exilant), it only cemented their view on what Shaaladel / Aurana are capable of. Cuin doesn't hide the fact that he's a Taranesti survivor and is rubbing the story of their genocide under the nose of anyone who falsely calls him a Shahalesti elf. Tinu feels great sympathy for his brother's and foster father's fate and, having been in Calanis as a kid, rejects the Shahalesti supremacy. Those two combined made the interaction with the Solei Palantis and Shalosha... quite interesting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>you're welcome! I'm glad that you enjoy them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lylandra, post: 6953408, member: 6816692"] [LEFT][COLOR=#000000] [/COLOR][/LEFT] There are definitely some interesting additions in the 4e adventures, most of them were added to provide further storylines to recurring DMs or to incorporate the new 4e core races, i.e. Dragonborn. What helped me most so far was the additional info on the Dasseni nobles and some possible marching routes (including locations and encounters) to Seaquen. For my own campaign, I've only included 4e material that added more information on the main storyline or aspects that my players would find interesting and that made sense to me. For example, there is a sequence at the beginning of #5 where Haddin would be seeking out Troll flesh for his experiments (if Haddin lived to this point!) which leads to a Taranesti pyramid, center of an old Taranesti city, a small version of the Temple of Echoed Souls and a possible first contact with Fayne. Despite the fact that Cuin is interested in everything remotely Taranesti, I decided to tone the magnitude of this sunken city in the swamp down to a single grave of a great Syllith Archmage, because a Taranesti descendant and the scholars of the Lyceum would have certainly known about a 1000 elf strong city that had been abandoned for 100 years. Also, as I want to put a great emphasis on the Temple, I do not want to have a "temple light" version spoiler the potent soul magic in #7. And last but not least, including Fayne or even her companion fox this early on would only lead to a curious Cuin running off to Ycengled (he has already stated that he wants to visit his ancient home some day...). Yep. He's used to getting what he wants and generally hates people whom he cannot control. My players usually love sarcastic, snide characters, but I guess since their characters really loathe Haddin for what he's done, they more or less despise him. I must admit, I've played him pretty creepy and they feel a pretty strong attatchment to Crystin. Since my two players are both not on good terms with the Shahalesti officials (a Taranesti and a Shahalesti exilant), it only cemented their view on what Shaaladel / Aurana are capable of. Cuin doesn't hide the fact that he's a Taranesti survivor and is rubbing the story of their genocide under the nose of anyone who falsely calls him a Shahalesti elf. Tinu feels great sympathy for his brother's and foster father's fate and, having been in Calanis as a kid, rejects the Shahalesti supremacy. Those two combined made the interaction with the Solei Palantis and Shalosha... quite interesting :D you're welcome! I'm glad that you enjoy them :) [/QUOTE]
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