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Lylandra's War of the Burning Sky continued
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<blockquote data-quote="Lylandra" data-source="post: 7074584" data-attributes="member: 6816692"><p><strong>And now... off to Gate Pass</strong></p><p></p><p></p><p></p><p>Oh you don't guess how often I cited "this spell may start a fire on a ship" - one of my favourite quotes from the Pathfinder SRD - during the theater scene <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>---</p><p></p><p>After saying good-bye to the "other Resistance fighters" and wishing Hazred all the best with counseling his Lady, the party and Tharaleth head off to Gate Pass. Tharaleth explains that he still has a meeting with General Danava to attend to and the elves are a bit surprised that their father wants to stick to his original plan after all that had happened to him. </p><p></p><p>"It is a matter of honour and friendship" he says, and explains that originally Danava was considered a friend of Gate Pass after being a co-signer of the legendary peace treaty as a (still very young) officer 40 years ago. So Cuin and Tinu ask him to accompany him on his mission and Tharaleth does not object, but insists that they follow the proper protocol. They leave Torrent and Katrina behind and ask the two women to take shelter in one of the temples in Gate Pass. They also tell them that they should inform the Resistance of a possible betrayal should they not return until the next morning.</p><p></p><p>When they reach the outskirts of the Ragesian army camp, Tharaleth declares himself and they all are escorted to Danava's tent. After greeting each other formally, both men share a friendly embrace and start talking about how much both of them regret the situation the death of Coaltongue has put them into. Danava explains that he didn't know about and much less ordered the abduction of Tharaleth. He then asks Tharaleth to propose a surrender of Gate Pass, as he doesn't want to have any more innocents killed. Tharaleth rejects and says that Danava, of all people, should know the spirit of the people of Gate Pass and that they will never stop resisting until there is either no one left who's capable of fighting or the Ragesians are defeated. Danava carefully explains that he has his orders and that, especially after Gabal's gambit, he cannot simply order his troops to leave the city. He then tries to explain that he has sworn a magial oath to serve the ruler of Ragesia and that, because of this, he has to obey Leska, even if he is not happy with the current situation. He also mentions another General, Magdus, who might feel the same way and who is currently fighting in Sindaire. At this point, the "youngsters" try to persuade Danava by telling him that he wouldn't want to fight against his son, who is currently in Gate Pass. Danava is surprised to hear that the two know about Kathor and presses them to tell him more about his missing child. They explain that Leska has put him against his father by having all mages rounded up and taken away, since Kathor did realize that he had magical capabilities and did not want to be either taken away or cause trouble for his family. Danava would love to see Kathor again, but he still cannot do anything about his orders. What he can do, though, is negotiate the terms and "rules" under which the war can continue and Tharaleth and Danava take their time to write down regulations for an ethical warfare which both sign and vow to follow. </p><p></p><p><em>Note: I basically used the information from adventure 9 on Danava and let them get a glimpse on why this honorable man would do the things he did. Of course, there was no Legate Korvus present yet and I thought Danava's slow-paced "humane warfare" after his talk with Tharaleth would be a good reason for Leska to send her lapdog to the General. </em> </p><p></p><p>After returning to Gate Pass, they try to find Kathor so that Tharaleth and/or the Resistance may contact him. To their surprise, they find the broody man in the otherwise empty, but still standing "Very Manly tavern" where he shares a good ale with the rather effeminate Olivier, the tavern's owner. It turns out that Kathor has gained quite a reputation as "unstoppable juggernaut" and was also nicknamed "battering ram" by his fellow citizens. When asked about fighting alongside the Resistance, he declares that he'd rather fight alone where he can make sure that there are only enemies who get hurt. Tinuviel then asks him wheter he could need a good contact to the Thieve's guild as they could let him use the city's underground tunnels and offer him supplies. He does not object to this proposal and Tinu invites him (and Cuin) to visit the hideout later. After they have learned more about the strange "Trillith" over the course of the last few weeks, they try to explain where his sudden magic could come from and that he might just have joined with a (maybe friendly) spirit. They ask him whether something in him had changed after he first used his magic and he says that it wasn't really the case, but he suddenly realized that he didn't want to stay with the Black Horse Mercenaries any longer because it didn't "feel right". After overhearing part of the conversation, Olivier tells them that "his battering ram" has a pretty strong opinion about what's right and what's wrong and that he trusts him because of that uncanny morale compass.</p><p></p><p>Afterwards, they introduce Kathor to Kesha, the current matron of the Guild. She says that a guy like him could come handy and that she could offer him support and supplies in return. Kathor is a bit reluctant to agree to an arrangement, but he seems to respect the elder orc. </p><p></p><p>They meet up with Katrina and Torrent who are both relieved to see their "boys" unharmed. They all spend a night at the temple and dream disturbing dreams of being trapped in a fire. </p><p>As they want to head back to Seaquen as soon as possible, they hook up with Cuin's "best customer", Erdan Menash. It turns out that Menash is a key figure in financing the Resistance efforts and that he is more than willing to help the party. He gives them one of his newest acquisitions: a lantern dragon. With this magical one-use contruct, which is basically a flying, huge, dragon-sized, glowing paper... dragon, the heroes are able to fly back to Seaquen.</p><p></p><p><em>Note: I know that the party wasn't expected to return to Gate Pass before adventure 9. But my players always wanted to go back to their true home and wanted to see what happened there and how much was still standing etc. so I wanted to give them a chance without giving away too much information or distracting them with getting involved in the "real war". I had to make sure that they'd get the feeling that Gate Pass would be able to "survive" without them and that their place in the events was elsewhere. I invented the lantern dragon because I really did not want to give them a flying carpet and 4 scrolls of overland flight would have been a bit lame for someone as fabulous as Erdan Menash. </em></p><p><em></em></p><p></p><p>On their way south, they fly over Innotendar where Cuin'halar suddenly lets the dragon head towards the First Tree. He gently touches it with his blade while flying by and tries to re-connect with the Seela who are bound to the tree. He is surprised that he manages to even feel what must be Tiljann's signature somewhere south, but what really disturbs him is a dark and twisted, almost smeared and almost unnoticable soul which is located somewhere far in the north. He guesses that this might be the Longwalker Tiljann has been talking about, but he could not really locate the weak signal and hopes that his instinct proves him wrong at least once. </p><p><em></em></p><p><em>Note: This happens when you say "yes" too many times. "Do we fly over Innotendar forest?" - yes "Can we fly over the First Tree?" - sure "Can I fly around the First Tree and touch it with my sword? I'd like to feel my connection to the Seela, so I can recall for whom I have taken responsibility?" - Yes, why not? "Okay, I try to feel the souls of the Seela and embrace them with my own" - Okay, cool!...... waaaait a minute! Now I should at least *hint* the existence of the soul of Etifini....</em></p><p><em></em></p><p><em>I think I let myself get hyped by my player's ideas too easily. Which ends up giving them more information than they would have normally had. Not that I cannot handle this, but... it makes me feel like an overly generous mama bear :X </em></p></blockquote><p></p>
[QUOTE="Lylandra, post: 7074584, member: 6816692"] [b]And now... off to Gate Pass[/b] Oh you don't guess how often I cited "this spell may start a fire on a ship" - one of my favourite quotes from the Pathfinder SRD - during the theater scene ;) --- After saying good-bye to the "other Resistance fighters" and wishing Hazred all the best with counseling his Lady, the party and Tharaleth head off to Gate Pass. Tharaleth explains that he still has a meeting with General Danava to attend to and the elves are a bit surprised that their father wants to stick to his original plan after all that had happened to him. "It is a matter of honour and friendship" he says, and explains that originally Danava was considered a friend of Gate Pass after being a co-signer of the legendary peace treaty as a (still very young) officer 40 years ago. So Cuin and Tinu ask him to accompany him on his mission and Tharaleth does not object, but insists that they follow the proper protocol. They leave Torrent and Katrina behind and ask the two women to take shelter in one of the temples in Gate Pass. They also tell them that they should inform the Resistance of a possible betrayal should they not return until the next morning. When they reach the outskirts of the Ragesian army camp, Tharaleth declares himself and they all are escorted to Danava's tent. After greeting each other formally, both men share a friendly embrace and start talking about how much both of them regret the situation the death of Coaltongue has put them into. Danava explains that he didn't know about and much less ordered the abduction of Tharaleth. He then asks Tharaleth to propose a surrender of Gate Pass, as he doesn't want to have any more innocents killed. Tharaleth rejects and says that Danava, of all people, should know the spirit of the people of Gate Pass and that they will never stop resisting until there is either no one left who's capable of fighting or the Ragesians are defeated. Danava carefully explains that he has his orders and that, especially after Gabal's gambit, he cannot simply order his troops to leave the city. He then tries to explain that he has sworn a magial oath to serve the ruler of Ragesia and that, because of this, he has to obey Leska, even if he is not happy with the current situation. He also mentions another General, Magdus, who might feel the same way and who is currently fighting in Sindaire. At this point, the "youngsters" try to persuade Danava by telling him that he wouldn't want to fight against his son, who is currently in Gate Pass. Danava is surprised to hear that the two know about Kathor and presses them to tell him more about his missing child. They explain that Leska has put him against his father by having all mages rounded up and taken away, since Kathor did realize that he had magical capabilities and did not want to be either taken away or cause trouble for his family. Danava would love to see Kathor again, but he still cannot do anything about his orders. What he can do, though, is negotiate the terms and "rules" under which the war can continue and Tharaleth and Danava take their time to write down regulations for an ethical warfare which both sign and vow to follow. [I]Note: I basically used the information from adventure 9 on Danava and let them get a glimpse on why this honorable man would do the things he did. Of course, there was no Legate Korvus present yet and I thought Danava's slow-paced "humane warfare" after his talk with Tharaleth would be a good reason for Leska to send her lapdog to the General. [/I] After returning to Gate Pass, they try to find Kathor so that Tharaleth and/or the Resistance may contact him. To their surprise, they find the broody man in the otherwise empty, but still standing "Very Manly tavern" where he shares a good ale with the rather effeminate Olivier, the tavern's owner. It turns out that Kathor has gained quite a reputation as "unstoppable juggernaut" and was also nicknamed "battering ram" by his fellow citizens. When asked about fighting alongside the Resistance, he declares that he'd rather fight alone where he can make sure that there are only enemies who get hurt. Tinuviel then asks him wheter he could need a good contact to the Thieve's guild as they could let him use the city's underground tunnels and offer him supplies. He does not object to this proposal and Tinu invites him (and Cuin) to visit the hideout later. After they have learned more about the strange "Trillith" over the course of the last few weeks, they try to explain where his sudden magic could come from and that he might just have joined with a (maybe friendly) spirit. They ask him whether something in him had changed after he first used his magic and he says that it wasn't really the case, but he suddenly realized that he didn't want to stay with the Black Horse Mercenaries any longer because it didn't "feel right". After overhearing part of the conversation, Olivier tells them that "his battering ram" has a pretty strong opinion about what's right and what's wrong and that he trusts him because of that uncanny morale compass. Afterwards, they introduce Kathor to Kesha, the current matron of the Guild. She says that a guy like him could come handy and that she could offer him support and supplies in return. Kathor is a bit reluctant to agree to an arrangement, but he seems to respect the elder orc. They meet up with Katrina and Torrent who are both relieved to see their "boys" unharmed. They all spend a night at the temple and dream disturbing dreams of being trapped in a fire. As they want to head back to Seaquen as soon as possible, they hook up with Cuin's "best customer", Erdan Menash. It turns out that Menash is a key figure in financing the Resistance efforts and that he is more than willing to help the party. He gives them one of his newest acquisitions: a lantern dragon. With this magical one-use contruct, which is basically a flying, huge, dragon-sized, glowing paper... dragon, the heroes are able to fly back to Seaquen. [I]Note: I know that the party wasn't expected to return to Gate Pass before adventure 9. But my players always wanted to go back to their true home and wanted to see what happened there and how much was still standing etc. so I wanted to give them a chance without giving away too much information or distracting them with getting involved in the "real war". I had to make sure that they'd get the feeling that Gate Pass would be able to "survive" without them and that their place in the events was elsewhere. I invented the lantern dragon because I really did not want to give them a flying carpet and 4 scrolls of overland flight would have been a bit lame for someone as fabulous as Erdan Menash. [/I] On their way south, they fly over Innotendar where Cuin'halar suddenly lets the dragon head towards the First Tree. He gently touches it with his blade while flying by and tries to re-connect with the Seela who are bound to the tree. He is surprised that he manages to even feel what must be Tiljann's signature somewhere south, but what really disturbs him is a dark and twisted, almost smeared and almost unnoticable soul which is located somewhere far in the north. He guesses that this might be the Longwalker Tiljann has been talking about, but he could not really locate the weak signal and hopes that his instinct proves him wrong at least once. [I] Note: This happens when you say "yes" too many times. "Do we fly over Innotendar forest?" - yes "Can we fly over the First Tree?" - sure "Can I fly around the First Tree and touch it with my sword? I'd like to feel my connection to the Seela, so I can recall for whom I have taken responsibility?" - Yes, why not? "Okay, I try to feel the souls of the Seela and embrace them with my own" - Okay, cool!...... waaaait a minute! Now I should at least *hint* the existence of the soul of Etifini.... I think I let myself get hyped by my player's ideas too easily. Which ends up giving them more information than they would have normally had. Not that I cannot handle this, but... it makes me feel like an overly generous mama bear :X [/I] [/QUOTE]
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