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Lylandra's War of the Burning Sky continued
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<blockquote data-quote="Lylandra" data-source="post: 7186298" data-attributes="member: 6816692"><p><strong>Prison break reversed!</strong></p><p></p><p>Tinuviel and Cuin'halar return to their room and have a short chat about Balan's arguments and that me maybe was right and they risked a bit too much there. After all, they shouldn't let the whole situation escalate more than it already did. </p><p></p><p>Tinuviel being Tinuviel gets a bit paranoid about the poison and fears that whomever alchemist they'd find might not be as trustworthy as they hope. So he decides to hide a smaller dose of the poison under the inn's roof. He's just done with this when the two of them suddenly hear muffled screams from the neighboring room. </p><p></p><p>Tinuviel (being reckless Tinuviel again) dimension doors to the next room (which he knows is Balan's) only to catch their comrade in a fistfight with an attacker. He manages to get the woman off the already unconscious Balan and fights her with the seconds later arriving Cuin and Torrent. They subdue her and learn that she's named Pixis and that she was sent by the Talon police to abduct their guide. She fears that the Talons might not be as merciful as them once they know she cooperated, so they knock her out and make it seem like a rough fight.</p><p><em></em></p><p><em>Note: The attack on Balan wasn't that dangerous at all for them. After healing Balan up, Tinuviel and Cuin even cracked jokes about how he was finally able to share a bed with a woman. At first, Balan was sour but he then... kind of laughed along, knowing he was in good hands despite their differences.</em></p><p></p><p>They don't have much time though as they realize that a Talon Police patrol is just about to make their way into the Golden Griffon. To their shock, these guys got real Sphinxes. And they demand to get to the ambassadors from Seaquen. So they decide to do the sensible thing this time and give heel as fast as possible. </p><p><em></em></p><p><em>Note: Both my players were baffled when I said Sphinxes. In plural. And when they saw the number of Talons accompanying them, they thought it would end in a massacre. After their “adventure” in Castle Steppengard, I totally thought they would stay and fight through the waves. But nope...</em></p><p></p><p>To protect them from the Burning Sky, they combine all the fire resistance spells they have readied and “teleport” closer to the city wall where they left their sleigh outside when they first arrived. Then they sneak to the wall and dimension door through it to the sleigh. Once there, Tinuviel asks the rest of them to prepare the horses as he has to rescue one more person. Cuin insists that they are all in this together and Tinuviel explains that he wants to save Jinis. They talk a bit about possible means of getting there and Balan rejects the idea as ludicrous and says that he's got a really really bad feeling about breaking into prison. </p><p></p><p><em>Note: I was wondering whether my group would have to do a prison break or whether they would just sneak away, but having them break *into* prison to rescue Jinis wasn't on my radar. And yep, I gave Balan a bit of foresight and he tried to talk Tinu out of it vehemently. He just knew it wouldn't end too well for him if he'd enter that dungeon. </em> </p><p></p><p>Tinuviel, having remembered the corridors that lead to the prison area from his visit before, opens up a dimensional gateway for him and his brother. They KO two hapless guards who didn't really expect two fiery, teleporting elves in the middle of the night. Then they hurry to the cell where Tinu saw Jinis the last time. They enter the proxy's cell and wake him as gently as possible. Then they show him his son's letter to gain his trust. Jinis is more than grateful to know that his son is safe. He tells them that they'd better know they will be Dassen's most wanted if they continue their plan to rescue him. Tinuviel tells him that they are already persecuted by the Talons, so a few more wouldn't really make a big difference. </p><p></p><p>After a short talk, Jinis agrees to be teleported out. They use the fire protection crystal they got from Toma to protect the vulnerable Proxy and return to their sleigh. Once Jinis knows he is safe for now, he tells the party about the torture chamber in the prison and that he suspects that there might be a connection to the city's canals as well. </p><p></p><p>After a while, they come across the forsaken watch tower and wonder why there are no soldiers to keep watch. They don't really take time to investigate though. Soon they realize that they are being followed by a group of people at a matching speed. To their surprise, the patrol never bothers to catch up with them, despite having a sphinx and very athletic horses. Cuin wonders whether they are herding them into an ambush and watch out for such signs. Fortunately, such an ambush never occurs, but the patrol catches up with them as soon as they cross the border to Gallo. </p><p></p><p>Cuin and Tinuviel decide that they really need to get Jinis and Balan to Lord Gallo, so they and Torrent jump off their sleigh to engage the patrol. Cuin uses a fly spell to intercept the Sphinx and prevent it from following the sleigh while the other two start fighting the foot soldiers and their cleric captain. They try to end the fight by explaining that they are not really enemies of Dassen and that they really don't want to hurt anyone, but they are seen and treated as foreign agents who just helped their main suspect in the assassination plot escape prison. </p><p></p><p>After they realize that the captain is a cleric and yes, she can cast quite potent heal and buff spells, they team up on her and then bring down the rest of them. They don't kill them however, but make sure that Gallo's soldiers take care of them once they reach a guard post. They catch up with Balan and Jinis after their battle and, when asked, neither of the two can decide who had been the worse driver. </p><p></p><p>After capturing the patrol, they really did their best to socialize with them. Under different circumstances, they could have been on the same side and the party really didn't want to punish loyal Dasseni who were just following orders. </p><p></p><p>Once they realize that the party is about to bring Gallo's proxy back to his Lord, the Gallo soldiers are more than happy to escort them to Gallo's Fend. They meet up and chat a bit with commander Hertiage (No, Tinu, he is not called Heritage...) who tells them that his Lord will be more than pleased about the good news. </p><p></p><p>In Gallo's Fend, the party is greeted by Lord Michael Gallo who asks them to be their guests for as long as they want. He reunites in a very heart-warming and relieved manner with his proxy, so the party guesses that the two of them must be really close friends. Lord Gallo thanks them all for their effort, saying that it was no small favor they did to him by freeing Jinis. Still his situation remains complicated and all of Dassen might be in grave danger whether Steppengard comes to an agreement with the Ragesians or not. </p><p></p><p>While he officially invites them to dinner, he also shows them around Gallo's Fend and explains his fears that Steppengard might rally her allies and attack him for a crime he did not commit. Cuin'halar tries to soothe him and tells him of their diplomatic meetings with the other proxies in Bresk. He says they are not really sold on the idea that Lord Gallo is a traitor or that the Ragesians would make good allies, so he might be able to gain allies as well. </p><p></p><p>Gallo thanks them again and agrees that finding allies might be the best chances they'd have. He also mentions that they'd be easier to convince if they actually had proof that the Ragesians were up to no good. Gallo explains that right now the 3rd army under General Revulus is currently camping north of the Alydi Gap, just a few miles outside of Dassen's borders.</p><p></p><p>Tinuviel suggests that they might take a look at the Rag's business for him. But there is something he wants to be done first. He asks for the directions of the Lord's trusted alchemist and hands the guy a dose of the red madness poison. As he guesses that their Alydi Gap inspection mission might take them some time, he wants to make sure that he can get the alchemical substance's analysis as quickly as possible. </p><p></p><p><em>Note: When I asked them, both of my players said they instantly liked Lord Gallo. I still don't know why, but I gave him a bit more spotlight in later adventures. Maybe it's because he is calm, yet witty and emotional. I always tried to portray him with a good portion of dry humor and as someone who really values loyalty. </em></p></blockquote><p></p>
[QUOTE="Lylandra, post: 7186298, member: 6816692"] [b]Prison break reversed![/b] Tinuviel and Cuin'halar return to their room and have a short chat about Balan's arguments and that me maybe was right and they risked a bit too much there. After all, they shouldn't let the whole situation escalate more than it already did. Tinuviel being Tinuviel gets a bit paranoid about the poison and fears that whomever alchemist they'd find might not be as trustworthy as they hope. So he decides to hide a smaller dose of the poison under the inn's roof. He's just done with this when the two of them suddenly hear muffled screams from the neighboring room. Tinuviel (being reckless Tinuviel again) dimension doors to the next room (which he knows is Balan's) only to catch their comrade in a fistfight with an attacker. He manages to get the woman off the already unconscious Balan and fights her with the seconds later arriving Cuin and Torrent. They subdue her and learn that she's named Pixis and that she was sent by the Talon police to abduct their guide. She fears that the Talons might not be as merciful as them once they know she cooperated, so they knock her out and make it seem like a rough fight. [I] Note: The attack on Balan wasn't that dangerous at all for them. After healing Balan up, Tinuviel and Cuin even cracked jokes about how he was finally able to share a bed with a woman. At first, Balan was sour but he then... kind of laughed along, knowing he was in good hands despite their differences.[/I] They don't have much time though as they realize that a Talon Police patrol is just about to make their way into the Golden Griffon. To their shock, these guys got real Sphinxes. And they demand to get to the ambassadors from Seaquen. So they decide to do the sensible thing this time and give heel as fast as possible. [I] Note: Both my players were baffled when I said Sphinxes. In plural. And when they saw the number of Talons accompanying them, they thought it would end in a massacre. After their “adventure” in Castle Steppengard, I totally thought they would stay and fight through the waves. But nope...[/I] To protect them from the Burning Sky, they combine all the fire resistance spells they have readied and “teleport” closer to the city wall where they left their sleigh outside when they first arrived. Then they sneak to the wall and dimension door through it to the sleigh. Once there, Tinuviel asks the rest of them to prepare the horses as he has to rescue one more person. Cuin insists that they are all in this together and Tinuviel explains that he wants to save Jinis. They talk a bit about possible means of getting there and Balan rejects the idea as ludicrous and says that he's got a really really bad feeling about breaking into prison. [I]Note: I was wondering whether my group would have to do a prison break or whether they would just sneak away, but having them break *into* prison to rescue Jinis wasn't on my radar. And yep, I gave Balan a bit of foresight and he tried to talk Tinu out of it vehemently. He just knew it wouldn't end too well for him if he'd enter that dungeon. [/I] Tinuviel, having remembered the corridors that lead to the prison area from his visit before, opens up a dimensional gateway for him and his brother. They KO two hapless guards who didn't really expect two fiery, teleporting elves in the middle of the night. Then they hurry to the cell where Tinu saw Jinis the last time. They enter the proxy's cell and wake him as gently as possible. Then they show him his son's letter to gain his trust. Jinis is more than grateful to know that his son is safe. He tells them that they'd better know they will be Dassen's most wanted if they continue their plan to rescue him. Tinuviel tells him that they are already persecuted by the Talons, so a few more wouldn't really make a big difference. After a short talk, Jinis agrees to be teleported out. They use the fire protection crystal they got from Toma to protect the vulnerable Proxy and return to their sleigh. Once Jinis knows he is safe for now, he tells the party about the torture chamber in the prison and that he suspects that there might be a connection to the city's canals as well. After a while, they come across the forsaken watch tower and wonder why there are no soldiers to keep watch. They don't really take time to investigate though. Soon they realize that they are being followed by a group of people at a matching speed. To their surprise, the patrol never bothers to catch up with them, despite having a sphinx and very athletic horses. Cuin wonders whether they are herding them into an ambush and watch out for such signs. Fortunately, such an ambush never occurs, but the patrol catches up with them as soon as they cross the border to Gallo. Cuin and Tinuviel decide that they really need to get Jinis and Balan to Lord Gallo, so they and Torrent jump off their sleigh to engage the patrol. Cuin uses a fly spell to intercept the Sphinx and prevent it from following the sleigh while the other two start fighting the foot soldiers and their cleric captain. They try to end the fight by explaining that they are not really enemies of Dassen and that they really don't want to hurt anyone, but they are seen and treated as foreign agents who just helped their main suspect in the assassination plot escape prison. After they realize that the captain is a cleric and yes, she can cast quite potent heal and buff spells, they team up on her and then bring down the rest of them. They don't kill them however, but make sure that Gallo's soldiers take care of them once they reach a guard post. They catch up with Balan and Jinis after their battle and, when asked, neither of the two can decide who had been the worse driver. After capturing the patrol, they really did their best to socialize with them. Under different circumstances, they could have been on the same side and the party really didn't want to punish loyal Dasseni who were just following orders. Once they realize that the party is about to bring Gallo's proxy back to his Lord, the Gallo soldiers are more than happy to escort them to Gallo's Fend. They meet up and chat a bit with commander Hertiage (No, Tinu, he is not called Heritage...) who tells them that his Lord will be more than pleased about the good news. In Gallo's Fend, the party is greeted by Lord Michael Gallo who asks them to be their guests for as long as they want. He reunites in a very heart-warming and relieved manner with his proxy, so the party guesses that the two of them must be really close friends. Lord Gallo thanks them all for their effort, saying that it was no small favor they did to him by freeing Jinis. Still his situation remains complicated and all of Dassen might be in grave danger whether Steppengard comes to an agreement with the Ragesians or not. While he officially invites them to dinner, he also shows them around Gallo's Fend and explains his fears that Steppengard might rally her allies and attack him for a crime he did not commit. Cuin'halar tries to soothe him and tells him of their diplomatic meetings with the other proxies in Bresk. He says they are not really sold on the idea that Lord Gallo is a traitor or that the Ragesians would make good allies, so he might be able to gain allies as well. Gallo thanks them again and agrees that finding allies might be the best chances they'd have. He also mentions that they'd be easier to convince if they actually had proof that the Ragesians were up to no good. Gallo explains that right now the 3rd army under General Revulus is currently camping north of the Alydi Gap, just a few miles outside of Dassen's borders. Tinuviel suggests that they might take a look at the Rag's business for him. But there is something he wants to be done first. He asks for the directions of the Lord's trusted alchemist and hands the guy a dose of the red madness poison. As he guesses that their Alydi Gap inspection mission might take them some time, he wants to make sure that he can get the alchemical substance's analysis as quickly as possible. [I]Note: When I asked them, both of my players said they instantly liked Lord Gallo. I still don't know why, but I gave him a bit more spotlight in later adventures. Maybe it's because he is calm, yet witty and emotional. I always tried to portray him with a good portion of dry humor and as someone who really values loyalty. [/I] [/QUOTE]
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