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M&M 3e Re-recruitment - (closed)
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<blockquote data-quote="Voidrazor" data-source="post: 6107885" data-attributes="member: 41605"><p>Here's my first pass at <strong>The Singularity</strong>. His background and bots are still to come. But I wanted to get a build up so that I'd have a clearer idea of what changes/nerfs would be necessary before getting to far on his minions (of Dooooom! Actually their builds will be <em>much</em> tamer than his).</p><p></p><p><strong>The Singularity</strong> - PL 10</p><p></p><p><strong>Abilities</strong> 16pp</p><p>Strength -1, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 5, Awareness 0, Presence 4</p><p></p><p><strong>Advantages</strong> 9pp</p><p>Connected, Defensive Roll 4, Eidetic Memory, Inventor, Skill Mastery: Technology, Well-informed</p><p></p><p><strong>Skills</strong> 20pp</p><p>Expertise: Chemistry 4 (+9), Expertise: Physics 5 (+10), Perception 10 (+10), Persuasion 6 (+10), Technology 15 (+20)</p><p></p><p><strong>Powers</strong> 101pp</p><p></p><p><strong>Nanotech Enhanced Body</strong></p><p><strong>Immunity 30</strong> (Fortitude Effects; Custom: reaction/continuous rather than none/permanent; Distracting, Removable) 13pp</p><p><strong>Regeneration 20</strong> (Removable, 2 per round) 16pp</p><p></p><p><strong>P2P Mental Architecture: Immunity 10</strong> (Common Descriptor: Psionic; Custom: reaction/continuous rather than none/permanent; Removable, Limited: no protection vs. attacks that work on objects) 4pp</p><p></p><p><strong>Advanced Engineering Database: Quickness 12</strong> (Perform routine tasks in -12 time ranks; Limited to One Task: Invention) 4pp</p><p></p><p><strong>HUDlink to Nanocloud: Remote Sensing 4</strong> (Easily Removable, Affects: 2 Types, inc. Visual, Range: 500 feet) 8pp</p><p></p><p><strong>Nanotech Reconstruction: Transform 10</strong> (Transforms solids to other solids, DC 20; Increased Duration: continuous, Increased Mass 1600 lbs., Increased Range: ranged, Precise; Distracting) 56pp</p><p>. . <strong>Robot Minions!: Summon 8</strong> (Alternate; Removable; Multiple Minions 3: 8 minions, Type (General): Humanoid Robots, Mental Link; Distracting)</p><p>. . <strong>Bombots: Summon 10</strong> (Alternate; Removable; Increased Range 2: perception, Multiple Minions 2: 4 minions, Mental Link; Distracting, Unreliable (5 uses))</p><p>. . <strong>NanoConstruction: Create 10</strong> (Alternate; Removable, Volume: 1000 cft., DC 20; Impervious, Increased Duration: continuous, Movable, Selective, Subtle: look natural)</p><p>. . <strong>Warbot: Summon 10</strong> (Alternate; Removable; Heroic, Increased Range 2: perception, Mental Link)</p><p>. . </p><p><strong>Offense</strong></p><p>Initiative +0</p><p>Grab, +0 (DC Spec 9)</p><p>Throw, +0 (DC 14)</p><p>Transform: Transform 10, +0 (DC Dog 20)</p><p>Unarmed, +0 (DC 14)</p><p></p><p><strong>Complications</strong></p><p>Motivation: World Conquest</p><p>Quirk: Loves Deathtraps</p><p>Power Loss: Electromagnetic Pulses hose defensive powers</p><p>Rivalry: Dr Destruction</p><p></p><p><strong>Languages</strong></p><p>English</p><p></p><p><strong>Defense</strong></p><p>Dodge 2, Parry 0, Fortitude Immune, Toughness 4/0, Will 2</p><p></p><p><strong>Power Points</strong></p><p>Abilities 16 + Powers 101 + Advantages 9 + Skills 20 (40 ranks) + Defenses 4 = 150</p><p></p><p>Notes/Questions - Is the flaw Distracting allowable with defenses this low? If not, how high would his defenses need to be for the flaw to be relevant enough? </p><p></p><p>Right now he can't <em>personally</em> hit the broad side of a barn. This is intentional to balance out his rather spectacular defensive powers. But should I add some accuracy to his Create with the idea that anything that gets around his defenses (incurable attacks, non-psi will afflictions, object-effecting psi, etc.) will probably one-shot him?</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 6107885, member: 41605"] Here's my first pass at [B]The Singularity[/B]. His background and bots are still to come. But I wanted to get a build up so that I'd have a clearer idea of what changes/nerfs would be necessary before getting to far on his minions (of Dooooom! Actually their builds will be [I]much[/I] tamer than his). [b]The Singularity[/b] - PL 10 [b]Abilities[/b] 16pp Strength -1, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 5, Awareness 0, Presence 4 [b]Advantages[/b] 9pp Connected, Defensive Roll 4, Eidetic Memory, Inventor, Skill Mastery: Technology, Well-informed [b]Skills[/b] 20pp Expertise: Chemistry 4 (+9), Expertise: Physics 5 (+10), Perception 10 (+10), Persuasion 6 (+10), Technology 15 (+20) [b]Powers[/b] 101pp [b]Nanotech Enhanced Body[/b] [b]Immunity 30[/b] (Fortitude Effects; Custom: reaction/continuous rather than none/permanent; Distracting, Removable) 13pp [b]Regeneration 20[/b] (Removable, 2 per round) 16pp [b]P2P Mental Architecture: Immunity 10[/b] (Common Descriptor: Psionic; Custom: reaction/continuous rather than none/permanent; Removable, Limited: no protection vs. attacks that work on objects) 4pp [b]Advanced Engineering Database: Quickness 12[/b] (Perform routine tasks in -12 time ranks; Limited to One Task: Invention) 4pp [b]HUDlink to Nanocloud: Remote Sensing 4[/b] (Easily Removable, Affects: 2 Types, inc. Visual, Range: 500 feet) 8pp [b]Nanotech Reconstruction: Transform 10[/b] (Transforms solids to other solids, DC 20; Increased Duration: continuous, Increased Mass 1600 lbs., Increased Range: ranged, Precise; Distracting) 56pp . . [b]Robot Minions!: Summon 8[/b] (Alternate; Removable; Multiple Minions 3: 8 minions, Type (General): Humanoid Robots, Mental Link; Distracting) . . [b]Bombots: Summon 10[/b] (Alternate; Removable; Increased Range 2: perception, Multiple Minions 2: 4 minions, Mental Link; Distracting, Unreliable (5 uses)) . . [b]NanoConstruction: Create 10[/b] (Alternate; Removable, Volume: 1000 cft., DC 20; Impervious, Increased Duration: continuous, Movable, Selective, Subtle: look natural) . . [b]Warbot: Summon 10[/b] (Alternate; Removable; Heroic, Increased Range 2: perception, Mental Link) . . [b]Offense[/b] Initiative +0 Grab, +0 (DC Spec 9) Throw, +0 (DC 14) Transform: Transform 10, +0 (DC Dog 20) Unarmed, +0 (DC 14) [b]Complications[/b] Motivation: World Conquest Quirk: Loves Deathtraps Power Loss: Electromagnetic Pulses hose defensive powers Rivalry: Dr Destruction [b]Languages[/b] English [b]Defense[/b] Dodge 2, Parry 0, Fortitude Immune, Toughness 4/0, Will 2 [b]Power Points[/b] Abilities 16 + Powers 101 + Advantages 9 + Skills 20 (40 ranks) + Defenses 4 = 150 Notes/Questions - Is the flaw Distracting allowable with defenses this low? If not, how high would his defenses need to be for the flaw to be relevant enough? Right now he can't [I]personally[/I] hit the broad side of a barn. This is intentional to balance out his rather spectacular defensive powers. But should I add some accuracy to his Create with the idea that anything that gets around his defenses (incurable attacks, non-psi will afflictions, object-effecting psi, etc.) will probably one-shot him? [/QUOTE]
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