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M&M 3e Re-recruitment - (closed)
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<blockquote data-quote="Jemal" data-source="post: 6133613" data-attributes="member: 9026"><p>If they have a game application they're generally considered to be worth Equipment points. I don't know how WD would want to run the 'food source' for your regen though..</p><p></p><p>As for the grappling, there isn't a list of skills for all the types of combat, there's just the general Close and Ranged combat Skills, which you buy for specific attacks as you wish. The strength check for grabbing is after you 'hit' them, it's the Effect (Like the save DC on an affliction or damage effect).</p><p> If it's a close attack like grab/grapple, you would buy it as "Close combat: Grab", instead of "Close combat: Unarmed" or, for example "Ranged combat: Hadoken".</p><p>If you wanted to be generally good at ALL close combats or ALL ranged combats, you could take the appropriate advantages (Close attack or Ranged attack), or the appropriate attribute (Fgt for close, Dex for ranged).</p><p>So for example if you had: </p><p>Fgt 2, Dex 1, Advantage: Close combat 2, Ranged combat 1, Skill: Unarmed 4, Grab 2, Throwing 6</p><p>your attack rolls would be: </p><p>Unarmed +8, Throwing +8, Grab +6, All other Close attacks +4, All other ranged attacks +2.</p><p></p><p>So if you wanted to make a grab attack, you would use the skill Close combat: Grab(Or grapple however you write it) to make the attack roll vs your opponents parry to see if you hit them, then the strength check to see if you succeed at grappling them.</p><p>I suggested Fast Grab b/c it allows you to hit them with an unarmed attack, AND grapple if you successfully hit (Whether they succeed their save vs the unarmed damage or not)</p></blockquote><p></p>
[QUOTE="Jemal, post: 6133613, member: 9026"] If they have a game application they're generally considered to be worth Equipment points. I don't know how WD would want to run the 'food source' for your regen though.. As for the grappling, there isn't a list of skills for all the types of combat, there's just the general Close and Ranged combat Skills, which you buy for specific attacks as you wish. The strength check for grabbing is after you 'hit' them, it's the Effect (Like the save DC on an affliction or damage effect). If it's a close attack like grab/grapple, you would buy it as "Close combat: Grab", instead of "Close combat: Unarmed" or, for example "Ranged combat: Hadoken". If you wanted to be generally good at ALL close combats or ALL ranged combats, you could take the appropriate advantages (Close attack or Ranged attack), or the appropriate attribute (Fgt for close, Dex for ranged). So for example if you had: Fgt 2, Dex 1, Advantage: Close combat 2, Ranged combat 1, Skill: Unarmed 4, Grab 2, Throwing 6 your attack rolls would be: Unarmed +8, Throwing +8, Grab +6, All other Close attacks +4, All other ranged attacks +2. So if you wanted to make a grab attack, you would use the skill Close combat: Grab(Or grapple however you write it) to make the attack roll vs your opponents parry to see if you hit them, then the strength check to see if you succeed at grappling them. I suggested Fast Grab b/c it allows you to hit them with an unarmed attack, AND grapple if you successfully hit (Whether they succeed their save vs the unarmed damage or not) [/QUOTE]
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