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M&M 3e: Young Justice!
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<blockquote data-quote="Zerith" data-source="post: 5525273" data-attributes="member: 99953"><p>fireinthedust meant</p><p>Aside from teleporting, what can he do? is it his only superhuman ability? and if so, can he use it in ways other then just moving around?</p><p>Can he make a worm hole, pop his hand though, make an attack or grab something/one and then pull his hand/foot/whatever back through (or what ever he garbed for that matter) without ever 'moving' from the spot he is at?</p><p>Maybe he can teleport things with out teleporting himself. in short, what all can he can he do?</p><p>[if you give him several teleport related powers, I would make an array out of them, you won't be able to use more then one at a time most of the time any ways]</p><p></p><p>Also, both super and batman are used as mentors (batman has at least two active plot wise) and you would want to have a mentor with a related power and/or back ground: I don't think Superman can mentor any one on teleporting about. :/</p></blockquote><p></p>
[QUOTE="Zerith, post: 5525273, member: 99953"] fireinthedust meant Aside from teleporting, what can he do? is it his only superhuman ability? and if so, can he use it in ways other then just moving around? Can he make a worm hole, pop his hand though, make an attack or grab something/one and then pull his hand/foot/whatever back through (or what ever he garbed for that matter) without ever 'moving' from the spot he is at? Maybe he can teleport things with out teleporting himself. in short, what all can he can he do? [if you give him several teleport related powers, I would make an array out of them, you won't be able to use more then one at a time most of the time any ways] Also, both super and batman are used as mentors (batman has at least two active plot wise) and you would want to have a mentor with a related power and/or back ground: I don't think Superman can mentor any one on teleporting about. :/ [/QUOTE]
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