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M&M - Cataclysm City [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6955301" data-attributes="member: 4936"><p>Annnnnnnnnnnnd here we go. I am not going to win awards for originality with this, but if Dr Strange taught us anything (reiterating here that this is not a direct result of having seen that movie...AT ALL), it's that classics and cliches are just a breath apart, and both exist for good reasons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So! Sandra Connor is a post-college millennial still living at home while she gets her life and priorities sorted out. She's dragged out her studies as long as humanly possible, and has an impressive educational resume, but is absolutely petrified at the thought of setting foot unsheltered in the world outside academia. She does have a job...at a library! Hah! Welcome to the "real world!"</p><p></p><p>And that's where she is at the prologue. I do have a sample scenario for how to introduce her powers, and their catalyst sidekick. It's flexible though, to meet whatever narrative needs this particular game has.</p><p></p><p>Enter the Thing That Will Change Everything Forever. This one time at the library, Sandra keeps thinking she hears something. All day long she hears this thing like a voice that she can't quite hear clearly...but no one else ever seems to notice it. She volunteers to do closing, a lonely shift, and as the lights go dim she can finally work out where it seems to be coming from. Down. The junior librarian heads down into the archives and finds in the special collections a small crate that hasn't yet been unpacked.</p><p></p><p>The voice is coming from within. It's...humming a little tune.</p><p></p><p>Unable to just walk away from this, Sandra does the forbidden and gets a crowbar and opens the crate. Inside, packed in straw, is a book of black leather binding and gold trim. Ornately embossed and set with occasional stones that look like gems, it wouldn't look out of place as a prop in some kind of movie. And it's humming. Quite audibly. As she stared at it, completely gobsmacked, the large round pearly gem on the center of the cover clarified, and a recognizable image took shape within it. The shape of an eye.</p><p></p><p>That is how Sandra made the acquaintance of the Grimoire; an actual book of actual magic, inhabited by some kind of entity that claimed to be the soul of a magus who'd made the book his phylactery a long, long time ago. Though his anachronistic outlook and veritable obsession with magic made him sometimes hard to get along with, he was eager to communicate after such a long time. It seemed few could 'hear' his in this state...and 'few' had really meant 'none' for century upon century. It seemed our young librarian had some hidden gifts after all...</p><p></p><p>[sblock=Sandra Connor]PL: 5 (75)</p><p>Hero Points: 1</p><p>Exp: 0</p><p></p><p>ABILITIES: (26pp)</p><p>Strength 0</p><p>Stamina 0</p><p>Agility 2</p><p>Dexterity 2</p><p>Fighting 0</p><p>Intellect 4</p><p>Awareness 4</p><p>Presence 1</p><p></p><p>Defenses 20</p><p>Dodge 8 (2 base + 6)</p><p>Fortitude 5 (0 base + 5)</p><p>Parry 3 (0 base + 3)</p><p>Toughness 8 (0 base)</p><p>Will 10 (4 base + 6)</p><p></p><p>Initiative +4</p><p></p><p>Skills 40 (20)</p><p>-----------------</p><p>Expertise: Science +10 (6)</p><p>Expertise: History +8 (4)</p><p>Investigation +10 (6)</p><p>Perception +10 (6)</p><p>Insight +8 (4)</p><p>Treatment +8 (4)</p><p>Sleight of Hand +5 (3)</p><p>Stealth +5 (3)</p><p>Technology +8 (4)</p><p></p><p>Kindofbutnotreallypowers</p><p>-------------------------</p><p>Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp</p><p></p><p>Advantages</p><p>-----------</p><p>None!</p><p></p><p>COSTS</p><p>Attributes 26</p><p>Defenses 20</p><p>Skills 20</p><p>Advantages 0</p><p>Powers (?) 2</p><p>Total: 68</p><p></p><p>Complications:</p><p>Working on these[/sblock]</p><p></p><p></p><p>[sblock=Super Self!]Real Name: Sandra Connor</p><p>Supername: Grimoire</p><p>PL 10 (150)</p><p>Hero Points: 1</p><p>Exp: 0</p><p></p><p>Abilities 26</p><p>Strength 0</p><p>Stamina 0</p><p>Agility 2</p><p>Dexterity 2</p><p>Fighting 0</p><p>Intellect 4</p><p>Awareness 4</p><p>Presence 1</p><p></p><p>Defenses 20</p><p>Dodge 8 (2 base + 6)</p><p>Fortitude 5 (0 base + 5)</p><p>Parry 3 (0 base + 3)</p><p>Toughness 8 (0 base)</p><p>Will 10 (4 base + 6)</p><p></p><p>Initiative +4</p><p></p><p>Skills 44 (22)</p><p>-----------------</p><p>Expertise: Magic +8 (4)</p><p>Expertise: Science +10 (6)</p><p>Expertise: History +8 (4)</p><p>Investigation +10 (6)</p><p>Perception +10 (6)</p><p>Insight +8 (4)</p><p>Treatment +8 (4)</p><p>Sleight of Hand +5 (3)</p><p>Stealth +5 (3)</p><p>Technology +8 (4)</p><p></p><p>Powers </p><p>----------</p><p>Soul Spells (32pp)</p><p>- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 2) +9</p><p>- Soul Hand - Move Object (Perception, Subtle 2, Precise 1) +9</p><p>- Manifest Soul (all powers are Sustained)</p><p>Enhanced Trait: Strength 7 (14)</p><p>Enhanced Trait: Fighting 5 (10)</p><p>Enhanced Trait: Dodge 2 (2)</p><p>Enhanced Trait: Fortitude (4)</p><p></p><p>Book Spells (Easily Removeable -12pp) 21pp (35pp)</p><p>- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 3) +9, 32pp</p><p>- Hexat - Affliction (Rng vs Will, Ext Condition, PF Rvrsble, PF Acc 3; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +9</p><p>- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8</p><p>- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +2) +7 (+8 from extended)</p><p></p><p>Enduring Effects</p><p>Barrier Warding - Protection 8, 8pts</p><p>Glamour - Morph 2 (humanoids of roughly the same size and gender), 11pp</p><p>- PF: Invisibility (Concealment +4: All Vision, PF Precise)</p><p>Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp</p><p></p><p>Advantages </p><p>---------------</p><p>Artificer, 1</p><p>Ritualist, 1</p><p>Ranged Attack +2, 2</p><p>Sidekick: The Grimoire (20pts), 4</p><p></p><p>Totals:</p><p>Attributes: 26</p><p>Defenses:20 </p><p>Skills: 22</p><p>Advantages: 8</p><p>Powers: 74</p><p>150</p><p></p><p>Complications</p><p></p><p></p><p>Sidekick: The Grymoiyre!</p><p>Sentient Construct</p><p></p><p>Attributes (10)</p><p>Dexterity 0</p><p>Fighting 0</p><p>Intellect 5</p><p>Awareness 0</p><p>Presence 0</p><p></p><p>Skills 6 (3)</p><p>Expertise: Magic +11 (6)</p><p></p><p>Advantages (2)</p><p>Artificer</p><p>Ritualist</p><p></p><p>Abilities (35)</p><p>Protection 5</p><p>Immunity to Fortitude Effects 30</p><p></p><p>Flaws (-30)</p><p>Lack 3 Attributes -30</p><p></p><p>RP Quirk - "Magic is the solution to every problem!"[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6955301, member: 4936"] Annnnnnnnnnnnd here we go. I am not going to win awards for originality with this, but if Dr Strange taught us anything (reiterating here that this is not a direct result of having seen that movie...AT ALL), it's that classics and cliches are just a breath apart, and both exist for good reasons. :) So! Sandra Connor is a post-college millennial still living at home while she gets her life and priorities sorted out. She's dragged out her studies as long as humanly possible, and has an impressive educational resume, but is absolutely petrified at the thought of setting foot unsheltered in the world outside academia. She does have a job...at a library! Hah! Welcome to the "real world!" And that's where she is at the prologue. I do have a sample scenario for how to introduce her powers, and their catalyst sidekick. It's flexible though, to meet whatever narrative needs this particular game has. Enter the Thing That Will Change Everything Forever. This one time at the library, Sandra keeps thinking she hears something. All day long she hears this thing like a voice that she can't quite hear clearly...but no one else ever seems to notice it. She volunteers to do closing, a lonely shift, and as the lights go dim she can finally work out where it seems to be coming from. Down. The junior librarian heads down into the archives and finds in the special collections a small crate that hasn't yet been unpacked. The voice is coming from within. It's...humming a little tune. Unable to just walk away from this, Sandra does the forbidden and gets a crowbar and opens the crate. Inside, packed in straw, is a book of black leather binding and gold trim. Ornately embossed and set with occasional stones that look like gems, it wouldn't look out of place as a prop in some kind of movie. And it's humming. Quite audibly. As she stared at it, completely gobsmacked, the large round pearly gem on the center of the cover clarified, and a recognizable image took shape within it. The shape of an eye. That is how Sandra made the acquaintance of the Grimoire; an actual book of actual magic, inhabited by some kind of entity that claimed to be the soul of a magus who'd made the book his phylactery a long, long time ago. Though his anachronistic outlook and veritable obsession with magic made him sometimes hard to get along with, he was eager to communicate after such a long time. It seemed few could 'hear' his in this state...and 'few' had really meant 'none' for century upon century. It seemed our young librarian had some hidden gifts after all... [sblock=Sandra Connor]PL: 5 (75) Hero Points: 1 Exp: 0 ABILITIES: (26pp) Strength 0 Stamina 0 Agility 2 Dexterity 2 Fighting 0 Intellect 4 Awareness 4 Presence 1 Defenses 20 Dodge 8 (2 base + 6) Fortitude 5 (0 base + 5) Parry 3 (0 base + 3) Toughness 8 (0 base) Will 10 (4 base + 6) Initiative +4 Skills 40 (20) ----------------- Expertise: Science +10 (6) Expertise: History +8 (4) Investigation +10 (6) Perception +10 (6) Insight +8 (4) Treatment +8 (4) Sleight of Hand +5 (3) Stealth +5 (3) Technology +8 (4) Kindofbutnotreallypowers ------------------------- Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp Advantages ----------- None! COSTS Attributes 26 Defenses 20 Skills 20 Advantages 0 Powers (?) 2 Total: 68 Complications: Working on these[/sblock] [sblock=Super Self!]Real Name: Sandra Connor Supername: Grimoire PL 10 (150) Hero Points: 1 Exp: 0 Abilities 26 Strength 0 Stamina 0 Agility 2 Dexterity 2 Fighting 0 Intellect 4 Awareness 4 Presence 1 Defenses 20 Dodge 8 (2 base + 6) Fortitude 5 (0 base + 5) Parry 3 (0 base + 3) Toughness 8 (0 base) Will 10 (4 base + 6) Initiative +4 Skills 44 (22) ----------------- Expertise: Magic +8 (4) Expertise: Science +10 (6) Expertise: History +8 (4) Investigation +10 (6) Perception +10 (6) Insight +8 (4) Treatment +8 (4) Sleight of Hand +5 (3) Stealth +5 (3) Technology +8 (4) Powers ---------- Soul Spells (32pp) - Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 2) +9 - Soul Hand - Move Object (Perception, Subtle 2, Precise 1) +9 - Manifest Soul (all powers are Sustained) Enhanced Trait: Strength 7 (14) Enhanced Trait: Fighting 5 (10) Enhanced Trait: Dodge 2 (2) Enhanced Trait: Fortitude (4) Book Spells (Easily Removeable -12pp) 21pp (35pp) - One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 3) +9, 32pp - Hexat - Affliction (Rng vs Will, Ext Condition, PF Rvrsble, PF Acc 3; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +9 - Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8 - Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +2) +7 (+8 from extended) Enduring Effects Barrier Warding - Protection 8, 8pts Glamour - Morph 2 (humanoids of roughly the same size and gender), 11pp - PF: Invisibility (Concealment +4: All Vision, PF Precise) Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp Advantages --------------- Artificer, 1 Ritualist, 1 Ranged Attack +2, 2 Sidekick: The Grimoire (20pts), 4 Totals: Attributes: 26 Defenses:20 Skills: 22 Advantages: 8 Powers: 74 150 Complications Sidekick: The Grymoiyre! Sentient Construct Attributes (10) Dexterity 0 Fighting 0 Intellect 5 Awareness 0 Presence 0 Skills 6 (3) Expertise: Magic +11 (6) Advantages (2) Artificer Ritualist Abilities (35) Protection 5 Immunity to Fortitude Effects 30 Flaws (-30) Lack 3 Attributes -30 RP Quirk - "Magic is the solution to every problem!"[/sblock] [/QUOTE]
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