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M&M - Cataclysm City [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6955993" data-attributes="member: 4936"><p>Check out some of the combat Advantages. There's a few that let you dynamically swap attack ranks and damage ranks as you see fit, like Accurate Attack and Power Attack.</p><p></p><p>If you have those, you can freely choose how to 'allocate' your attack and damage tradeoffs during a fight.</p><p></p><p>High Toughness is workable, but you're not allowed by PL to have enough Impervious to deal with most equal-PL attacks... You're doing it right though, pairing high Toughness with Regeneration. With high Toughness you will be getting hurt occasionally, but not usually getting hurt a LOT (compared to a high Defense build, which typically doesn't take damage often, but when hit is hit -hard-). This means you'll often be able to regenerate damage as fast as you're taking it.</p><p></p><p>That said, hosing Defense by a LOT means you are very vulnerable to area attacks and Multiattack. Multiattack in particular is extremely dangerous if it can hit reliably with high margins of success.</p><p></p><p>For example, if Grimoire casts 100 Ways to Die on you, you're eating a multiattack damage rank 9 effect. A damage rank 9 is DC24 toughness, which is generally not a big issue for you. You avoid damage entirely on a 9 or better. But! Because your Dodge is so low, she's almost sure to get a high margin of success, which can boost the effect damage by 5! Now it's damage rank 14, DC 29, and you are probably taking damage. Your regen will let you keep pace with that, but you can see how you'd really rather not have to rely on that, on a turn by turn basis. </p><p></p><p>Similarly, going TOO light on defenses like Will can be a problem. I realize in this case it's probably a deliberate design decision, and I certainly don't always PL-max every defense, but it's good to bring up. Afflictions have staged effects, and if an enemy can reliably beat your Will by 15 or more (which a Will of 5 probably can be), then you may spend a lot of fights not doing a whole lot. As another example, consider Grimoire's Hexat spell. +10 to hit, targets Will, and will either destroy your attack bonus and/or defenses...or completely render you insensate and under her control. Against most equal-PL foes it's just a handy debuff. Against someone with Will Defense 5, it's a fight-ender.</p><p></p><p>This is not to say you can't or shouldn't keep things the way they are; just do it with understanding of the potential consequences.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6955993, member: 4936"] Check out some of the combat Advantages. There's a few that let you dynamically swap attack ranks and damage ranks as you see fit, like Accurate Attack and Power Attack. If you have those, you can freely choose how to 'allocate' your attack and damage tradeoffs during a fight. High Toughness is workable, but you're not allowed by PL to have enough Impervious to deal with most equal-PL attacks... You're doing it right though, pairing high Toughness with Regeneration. With high Toughness you will be getting hurt occasionally, but not usually getting hurt a LOT (compared to a high Defense build, which typically doesn't take damage often, but when hit is hit -hard-). This means you'll often be able to regenerate damage as fast as you're taking it. That said, hosing Defense by a LOT means you are very vulnerable to area attacks and Multiattack. Multiattack in particular is extremely dangerous if it can hit reliably with high margins of success. For example, if Grimoire casts 100 Ways to Die on you, you're eating a multiattack damage rank 9 effect. A damage rank 9 is DC24 toughness, which is generally not a big issue for you. You avoid damage entirely on a 9 or better. But! Because your Dodge is so low, she's almost sure to get a high margin of success, which can boost the effect damage by 5! Now it's damage rank 14, DC 29, and you are probably taking damage. Your regen will let you keep pace with that, but you can see how you'd really rather not have to rely on that, on a turn by turn basis. Similarly, going TOO light on defenses like Will can be a problem. I realize in this case it's probably a deliberate design decision, and I certainly don't always PL-max every defense, but it's good to bring up. Afflictions have staged effects, and if an enemy can reliably beat your Will by 15 or more (which a Will of 5 probably can be), then you may spend a lot of fights not doing a whole lot. As another example, consider Grimoire's Hexat spell. +10 to hit, targets Will, and will either destroy your attack bonus and/or defenses...or completely render you insensate and under her control. Against most equal-PL foes it's just a handy debuff. Against someone with Will Defense 5, it's a fight-ender. This is not to say you can't or shouldn't keep things the way they are; just do it with understanding of the potential consequences. [/QUOTE]
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