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M&M - Cataclysm City [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6956035" data-attributes="member: 4936"><p>Your Strength can be higher. But you won't do more than 10 damage rank. It's artificial, but it protects the system from someone sacrificing negative points on a bunch of things to get ridiculously game-breaking defenses or attacks.</p><p></p><p>I believe it's an opposed check? I need to look.</p><p></p><p>Okay. from the SRD:</p><p></p><p> Make an attack check against the target. If successful, the target makes a resistance check against your Strength (or the rank of a grabbing effect) using the better of Strength or Dodge. If you win with one degree of success, the target is restrained (immobile and vulnerable). Two or more degrees leave your opponent bound (defenseless, immobile, and impaired)</p><p></p><p>Okay, so first you make an attack roll, a melee attack roll (unless you have some kind of 'grapple at range' power). If your attack roll hits the target's defense, the target makes a check against a DC equal to your Strength. This resistance check works kind of like a Toughness check against damage, in that your margin of success against the target is actually a measure of how badly the target flubbed his check.</p><p></p><p>So you'd be using your melee attack, and if it hits they have to try to equal or exceed your Strength using either their own Strength bonus, or their Dodge bonus. If they fail that roll, you apply one of those two effects (restrained or bound) based on how badly they fail.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6956035, member: 4936"] Your Strength can be higher. But you won't do more than 10 damage rank. It's artificial, but it protects the system from someone sacrificing negative points on a bunch of things to get ridiculously game-breaking defenses or attacks. I believe it's an opposed check? I need to look. Okay. from the SRD: Make an attack check against the target. If successful, the target makes a resistance check against your Strength (or the rank of a grabbing effect) using the better of Strength or Dodge. If you win with one degree of success, the target is restrained (immobile and vulnerable). Two or more degrees leave your opponent bound (defenseless, immobile, and impaired) Okay, so first you make an attack roll, a melee attack roll (unless you have some kind of 'grapple at range' power). If your attack roll hits the target's defense, the target makes a check against a DC equal to your Strength. This resistance check works kind of like a Toughness check against damage, in that your margin of success against the target is actually a measure of how badly the target flubbed his check. So you'd be using your melee attack, and if it hits they have to try to equal or exceed your Strength using either their own Strength bonus, or their Dodge bonus. If they fail that roll, you apply one of those two effects (restrained or bound) based on how badly they fail. [/QUOTE]
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