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M&M - Chosen (Recruiting Closed)
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<blockquote data-quote="Shayuri" data-source="post: 4420971" data-attributes="member: 4936"><p>Jemal, the amnesia can be worked with. I like the idea of someone who's missing their identity and who's power therefore becomes a handicap...however, there are other drawbacks that can be explored. Amnesia can be a difficult thing in a game, I realize...it puts a lot more work on the GM, and it can distance the player from the character. Clear risks.</p><p></p><p>So lets assume for now I'm going with Facade. And yes, I do mean to make sure I get it right the first time this time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I am much more wary of situational limits to powers now.</p><p></p><p>Since I think the drawback will be just as defining (possibly more so) than the specific powers, I'd like to focus on that for now. </p><p></p><p>Here's some ideas for possible drawbacks that I'm brainstorming:</p><p></p><p>1) Unusual metabolic requirements. Perhaps the changes to the character's body requires intake of unusual "food." Metal, perhaps, or plastics. Or maybe she has some kind of weak Drain power that she uses to "feed" on living things.</p><p></p><p>2) Copies more than faces. When she samples a person, she might absorb elements of their psyches too. This could be reflected in an ability to gain memories (perhaps a limited form of telepathy), but also in a tendency to pick up psychological weaknesses. Moreover, much like a person is vulnerable to diseases they've never had, she would have no defenses against the insecurities, fears, emotions and so on of the people she scans. This makes their impact on her disproportionately high.</p><p></p><p>3) Unusual physiological weakness. Facade's strange new body will be pretty durable, but there's something that throws it for a loop. Maybe it's like a slug, and foams and convulses when you throw salt on her, or maybe it dissolves in alcohol. Whatever it is, a relatively ordinary substance reacts with her inhuman biology to either cause damage, or inflict a debilitating reaction.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4420971, member: 4936"] Jemal, the amnesia can be worked with. I like the idea of someone who's missing their identity and who's power therefore becomes a handicap...however, there are other drawbacks that can be explored. Amnesia can be a difficult thing in a game, I realize...it puts a lot more work on the GM, and it can distance the player from the character. Clear risks. So lets assume for now I'm going with Facade. And yes, I do mean to make sure I get it right the first time this time. :) I am much more wary of situational limits to powers now. Since I think the drawback will be just as defining (possibly more so) than the specific powers, I'd like to focus on that for now. Here's some ideas for possible drawbacks that I'm brainstorming: 1) Unusual metabolic requirements. Perhaps the changes to the character's body requires intake of unusual "food." Metal, perhaps, or plastics. Or maybe she has some kind of weak Drain power that she uses to "feed" on living things. 2) Copies more than faces. When she samples a person, she might absorb elements of their psyches too. This could be reflected in an ability to gain memories (perhaps a limited form of telepathy), but also in a tendency to pick up psychological weaknesses. Moreover, much like a person is vulnerable to diseases they've never had, she would have no defenses against the insecurities, fears, emotions and so on of the people she scans. This makes their impact on her disproportionately high. 3) Unusual physiological weakness. Facade's strange new body will be pretty durable, but there's something that throws it for a loop. Maybe it's like a slug, and foams and convulses when you throw salt on her, or maybe it dissolves in alcohol. Whatever it is, a relatively ordinary substance reacts with her inhuman biology to either cause damage, or inflict a debilitating reaction. [/QUOTE]
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