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M&M - Chosen (Recruiting Closed)
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<blockquote data-quote="Shayuri" data-source="post: 4424336" data-attributes="member: 4936"><p>Okay, here's a sample to get things rolling, but mechanically speaking this is a complicated concept, and I could really use some input. What I have is a pair of supersenses that work by touch to sense either a genetic pattern or the material composition of the target. Once the target has been "scanned," the character can mimic it's properties, using a Shapeshifting or Object Mimic pool.</p><p></p><p>This feels like a kind of slipshod way to design the character though. One thing I'd like to try to retain is the notion that Facade has some freedom to determine what traits go with what traits. For example:</p><p></p><p>She scans a pigeon. Then later on she scans a reporter. She can then become that reporter (via Morph purchased with Shapeshifting), and still grow pigeon wings as well...because she scanned the pigeon traits earlier. And then, when using this winged reporter form, she could touch the sidewalk and become concrete as well...</p><p></p><p>Shapeshift/object mimicry seems like a way to do this, but are there better ones? I was looking at using the Mimic power, for example, but I'm not sure it's legal, or would do what I'm looking for. It may also be that what I'm looking for is too broad, or too vague to be useful.</p><p></p><p>Here's the sheet I'm using right now...still WIP of course.</p><p></p><p>[sblock]CODENAME Facade</p><p>Concept/Archetype: Shapeshifter</p><p>Power Level: 8</p><p>Power Points: 120</p><p>Experience Points:</p><p>Hero Points: 1</p><p></p><p>ABILITIES 28</p><p>STR 10 +0 (0 PP)</p><p>DEX 12 +1 (2 PP)</p><p>CON 14 +2 (4 PP)</p><p>INT 16 +3 (6 PP)</p><p>WIS 16 +3 (6 PP)</p><p>CHA 20 +5 (10 PP)</p><p></p><p>SAVES 15</p><p>TOUG +2 (+2 Con)</p><p>FORT +7 (5 Base + 2 Con) (5 PP)</p><p>REF +7 (6 Base + 1 Dex) (6 PP)</p><p>WILL +7 (4 Base + 3 Wis) (4 PP)</p><p></p><p>COMBAT 8</p><p>INIT +1</p><p>BASE DEF +2 (4 PP)</p><p>DEF 12 (10 + 2 Base)</p><p>FLAT-FOOTED 11</p><p>BASE ATT +2 (4 PP)</p><p></p><p>ATTACK</p><p></p><p>SKILLS 24 SP (6 PP)</p><p>Bluff +10 (5 ranks + 5 Cha)</p><p>Diplomacy +10 (5 ranks + 5 Cha)</p><p>Disguise +25 (5 ranks + 5 Cha + 15 Power)</p><p>Notice +7 (4 ranks + 3 Wis)</p><p>Sense Motive +8 (5 ranks + 3 Wis)</p><p></p><p>LANGUAGES (0 Ranks)</p><p></p><p>MOVEMENT</p><p>SPEED 30/60/120</p><p></p><p>FEATS 1</p><p>Equipment (5) 1</p><p></p><p>POWERS 62</p><p>Detect DNA Pattern (Analytical, Acute), 3pp</p><p>Detect Chemical Composition (Analytical, Acute), 3pp</p><p></p><p>ShapeShift +3 (Only to acquire traits from 'scanned' individuals) 21pp</p><p>Object Mimicry +4 24pp</p><p></p><p>Regeneration (PF: Regrowth) +11 (11pp)</p><p>- Bruised +1 (1 rnd, auto)</p><p>- Injured +2 (5 min)</p><p>- Unconscious +1 (1 rnd)</p><p>- Staggered +3 (1 min)</p><p>- Disabled +2 (1 hr)</p><p>- Dead +1 (1 week)</p><p></p><p>EQUIPEMENT</p><p>Equipment</p><p></p><p>COST</p><p>Abilities [28]</p><p>Combat [8]</p><p>Saves [15]</p><p>Skills [6]</p><p>Feats [1]</p><p>Powers [62]</p><p>Drawbacks [XX]</p><p>Total [120]</p><p>Unspent [0][/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4424336, member: 4936"] Okay, here's a sample to get things rolling, but mechanically speaking this is a complicated concept, and I could really use some input. What I have is a pair of supersenses that work by touch to sense either a genetic pattern or the material composition of the target. Once the target has been "scanned," the character can mimic it's properties, using a Shapeshifting or Object Mimic pool. This feels like a kind of slipshod way to design the character though. One thing I'd like to try to retain is the notion that Facade has some freedom to determine what traits go with what traits. For example: She scans a pigeon. Then later on she scans a reporter. She can then become that reporter (via Morph purchased with Shapeshifting), and still grow pigeon wings as well...because she scanned the pigeon traits earlier. And then, when using this winged reporter form, she could touch the sidewalk and become concrete as well... Shapeshift/object mimicry seems like a way to do this, but are there better ones? I was looking at using the Mimic power, for example, but I'm not sure it's legal, or would do what I'm looking for. It may also be that what I'm looking for is too broad, or too vague to be useful. Here's the sheet I'm using right now...still WIP of course. [sblock]CODENAME Facade Concept/Archetype: Shapeshifter Power Level: 8 Power Points: 120 Experience Points: Hero Points: 1 ABILITIES 28 STR 10 +0 (0 PP) DEX 12 +1 (2 PP) CON 14 +2 (4 PP) INT 16 +3 (6 PP) WIS 16 +3 (6 PP) CHA 20 +5 (10 PP) SAVES 15 TOUG +2 (+2 Con) FORT +7 (5 Base + 2 Con) (5 PP) REF +7 (6 Base + 1 Dex) (6 PP) WILL +7 (4 Base + 3 Wis) (4 PP) COMBAT 8 INIT +1 BASE DEF +2 (4 PP) DEF 12 (10 + 2 Base) FLAT-FOOTED 11 BASE ATT +2 (4 PP) ATTACK SKILLS 24 SP (6 PP) Bluff +10 (5 ranks + 5 Cha) Diplomacy +10 (5 ranks + 5 Cha) Disguise +25 (5 ranks + 5 Cha + 15 Power) Notice +7 (4 ranks + 3 Wis) Sense Motive +8 (5 ranks + 3 Wis) LANGUAGES (0 Ranks) MOVEMENT SPEED 30/60/120 FEATS 1 Equipment (5) 1 POWERS 62 Detect DNA Pattern (Analytical, Acute), 3pp Detect Chemical Composition (Analytical, Acute), 3pp ShapeShift +3 (Only to acquire traits from 'scanned' individuals) 21pp Object Mimicry +4 24pp Regeneration (PF: Regrowth) +11 (11pp) - Bruised +1 (1 rnd, auto) - Injured +2 (5 min) - Unconscious +1 (1 rnd) - Staggered +3 (1 min) - Disabled +2 (1 hr) - Dead +1 (1 week) EQUIPEMENT Equipment COST Abilities [28] Combat [8] Saves [15] Skills [6] Feats [1] Powers [62] Drawbacks [XX] Total [120] Unspent [0][/sblock] [/QUOTE]
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