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M&M - Chosen (Recruiting Closed)
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<blockquote data-quote="Jemal" data-source="post: 4427069" data-attributes="member: 9026"><p>Mal - Ah, that's too bad. If you get more time in the future, feel free to drop in and If I have a spot I'll work you in. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Shalimar - Looks pretty good so far. Ordinarily, I'd be following the suggested ruling that reflex memory only works 'in person', but I'll allow this marathon thing as a special case so that your character doesn't start the game with nothing.</p><p>Also, the way you word the Equipment seems as though you're looking at it like a shifting pool, but they can't be just interchanged, once you pick your equipment it stays until you actively do something to change it (Like buy/sell more/spend more points on EP).</p><p>And finally, why do you have the quarterstaff listed as a 1 point AP? AP of what?</p><p></p><p>H4H - To me, Impervious means you don't GET hurt, not that you don't register the hurt. Tha's enough for a high toughness save, but not impervious. The best example I can think of is: WHY would a bullet to the head not injure your character? What about his power makes him immune to "knife in the eye", as someone with even Impervious 1 is immune to normal knives?</p><p></p><p>Bialaska - I would HIGHLY suggest not taking such a hit to your combat stats. I didn't want everybody to be highly trained martial artists, but neither do I want you to be innefective. I'd suggest at least adding Accurate onto an attack (Or taking Attack Specialization: melee) just to indicate that the power and speed of your blows makes them not-so-easy to dodge. </p><p>Also, Removing a few ranks of that Strength would, indeed, be nice. (I have no problem with your super-strength increasing after play begins, just trying to keep the 'starting levels' in check.) Immovable I have no problem with.</p><p></p><p>Shayuri - Allright, I understand the regeneration, it does make sense for a shifter, but I'd prefer if the 'levels' of regeneration were toned down a bit.</p><p>As for the shifting, The way I was proposing was actually that you took some sort of touch-based super sense that lets you 'scan' the genetic make-up of any creature you touch (Say a standard action requiring an attack roll if the target is actively unwilling/hostile), and then you can 'store' that genetic make-up. THEN with your shape-shift, you can use your points to take on the traits of any creature you've 'scanned and stored'. Since the limit is based off your super-sense, it wouldn't reset every day, meaning you WOULD get more powerful with each passing day, but if you just take shapeshift and drop the object mimicry as you suggested, that wouldn't be too bad.</p><p>How's that sound?</p><p></p><p>Allright, Roster so far: </p><p>ShaggySpellsword - King Arthur(Nuff Said)</p><p>Hero4Hire - Overdrive (Self-Adrenal Boosts)</p><p>Bialaska - Daisy-Lyn (Metal girl)</p><p>Rellique - Edgar (Artist)</p><p>Shayuri - Facade (Shape-shifter)</p><p>Shalimar - Carly Pope (Reflex Memory)</p><p>WalkingDad - Iceman(Cold Control)</p><p></p><p>I think with the drop-outs I'm gonna just go with everyone who's left unless some serious problems come up, so could everyone post a copy of your most-recently-revised character to the new <a href="http://www.enworld.org/forum/showthread.php?p=4427089" target="_blank">Character Thread</a> ASAP for me to look them over again?</p></blockquote><p></p>
[QUOTE="Jemal, post: 4427069, member: 9026"] Mal - Ah, that's too bad. If you get more time in the future, feel free to drop in and If I have a spot I'll work you in. :) Shalimar - Looks pretty good so far. Ordinarily, I'd be following the suggested ruling that reflex memory only works 'in person', but I'll allow this marathon thing as a special case so that your character doesn't start the game with nothing. Also, the way you word the Equipment seems as though you're looking at it like a shifting pool, but they can't be just interchanged, once you pick your equipment it stays until you actively do something to change it (Like buy/sell more/spend more points on EP). And finally, why do you have the quarterstaff listed as a 1 point AP? AP of what? H4H - To me, Impervious means you don't GET hurt, not that you don't register the hurt. Tha's enough for a high toughness save, but not impervious. The best example I can think of is: WHY would a bullet to the head not injure your character? What about his power makes him immune to "knife in the eye", as someone with even Impervious 1 is immune to normal knives? Bialaska - I would HIGHLY suggest not taking such a hit to your combat stats. I didn't want everybody to be highly trained martial artists, but neither do I want you to be innefective. I'd suggest at least adding Accurate onto an attack (Or taking Attack Specialization: melee) just to indicate that the power and speed of your blows makes them not-so-easy to dodge. Also, Removing a few ranks of that Strength would, indeed, be nice. (I have no problem with your super-strength increasing after play begins, just trying to keep the 'starting levels' in check.) Immovable I have no problem with. Shayuri - Allright, I understand the regeneration, it does make sense for a shifter, but I'd prefer if the 'levels' of regeneration were toned down a bit. As for the shifting, The way I was proposing was actually that you took some sort of touch-based super sense that lets you 'scan' the genetic make-up of any creature you touch (Say a standard action requiring an attack roll if the target is actively unwilling/hostile), and then you can 'store' that genetic make-up. THEN with your shape-shift, you can use your points to take on the traits of any creature you've 'scanned and stored'. Since the limit is based off your super-sense, it wouldn't reset every day, meaning you WOULD get more powerful with each passing day, but if you just take shapeshift and drop the object mimicry as you suggested, that wouldn't be too bad. How's that sound? Allright, Roster so far: ShaggySpellsword - King Arthur(Nuff Said) Hero4Hire - Overdrive (Self-Adrenal Boosts) Bialaska - Daisy-Lyn (Metal girl) Rellique - Edgar (Artist) Shayuri - Facade (Shape-shifter) Shalimar - Carly Pope (Reflex Memory) WalkingDad - Iceman(Cold Control) I think with the drop-outs I'm gonna just go with everyone who's left unless some serious problems come up, so could everyone post a copy of your most-recently-revised character to the new [url=http://www.enworld.org/forum/showthread.php?p=4427089]Character Thread[/url] ASAP for me to look them over again? [/QUOTE]
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