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M&M - Chosen (Recruiting Closed)
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<blockquote data-quote="Shayuri" data-source="post: 4427213" data-attributes="member: 4936"><p><em>Shayuri - Allright, I understand the regeneration, it does make sense for a shifter, but I'd prefer if the 'levels' of regeneration were toned down a bit.</em></p><p><em>As for the shifting, The way I was proposing was actually that you took some sort of touch-based super sense that lets you 'scan' the genetic make-up of any creature you touch (Say a standard action requiring an attack roll if the target is actively unwilling/hostile), and then you can 'store' that genetic make-up. THEN with your shape-shift, you can use your points to take on the traits of any creature you've 'scanned and stored'. Since the limit is based off your super-sense, it wouldn't reset every day, meaning you WOULD get more powerful with each passing day, but if you just take shapeshift and drop the object mimicry as you suggested, that wouldn't be too bad.</em></p><p><em>How's that sound?</em></p><p></p><p>Re: Regeneration - That's fine. I'll tone it down and redirect some of that into saves and combat, so I can try to 'hit' with that scan.</p><p></p><p>Re: Scan - I think that's how it already works. The "detect" I have doesn't have the Ranged mod, so it's touch only. It's a Detect, which means it requires an action to use (as opposed to a Sense, which I believe does not). So I'd call it Detect Genetic Structure, since that's clearer than Detect DNA. I give it the Acute and Analytic modifiers, which has interesting ramifications...she'd know about genetic disorders, genetic strengths...at the GM's discretion it might let her know about powers and drawbacks that were genetic in origin. In short, it gives her the knowledge to use her shifting power effectively. One idea I was tossing around too was the notion of "cellular telepathy." That would be an ability to interface with the nervous system of someone she's in contact with, and access their thoughts and so on. It'd be a limited form of Telepathy, with a Fort save perhaps instead of a Will save, and range reduced to Touch. Might be too much even so, but I like the visual image of little nerves snaking out of her hand and piercing into the subject to merge with their nervous system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Re: Shifting - I'm not sure I follow your logic. Let me explain how I understand it working, and you can correct me, and then I will understand.</p><p></p><p>Step 1: Scan. Touch someone and spend standard action to activate sense. This gives me knowledge of their genetic structure, and alerts me as to what traits of theirs I can imitate.</p><p></p><p>Step 2: Change. I reallocate the points in my Shapeshift pool to accommodate the traits I want. I can freely reduce existing traits, or remove them, but I cannot add traits unless they're from something I just scanned. Traits added are limited by my Shapeshift rank, or by the rank of the scanned creature, whichever is lowest. </p><p></p><p>Now, I thought that Shapeshift's pool would reset (that is, I'd lose the scanned traits currently in it) when I couldn't maintain the power anymore. Buying it with the Continuous duration modifier would stop that from happening.</p><p></p><p>Now...what are you suggesting, with that in mind?</p><p></p><p>Edit - To Shalimar: My Shapeshift is going to have the limit: Only scanned genetic traits. So I can't do skills or anything like that. Intentionally trying to keep clear of your stomping ground. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Edit - To Jemal: I had the weirdest thought the other night. If I buy a rank of that power that lets you detach body parts, would the detached part still have Facade's powers? Like, could she break off her hand, have it change into, say...a hummingbird...and fly off to snoop around? If a detached part scanned something, would that count for Facade too, or just the part?</p><p></p><p>Hee hee</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4427213, member: 4936"] [i]Shayuri - Allright, I understand the regeneration, it does make sense for a shifter, but I'd prefer if the 'levels' of regeneration were toned down a bit. As for the shifting, The way I was proposing was actually that you took some sort of touch-based super sense that lets you 'scan' the genetic make-up of any creature you touch (Say a standard action requiring an attack roll if the target is actively unwilling/hostile), and then you can 'store' that genetic make-up. THEN with your shape-shift, you can use your points to take on the traits of any creature you've 'scanned and stored'. Since the limit is based off your super-sense, it wouldn't reset every day, meaning you WOULD get more powerful with each passing day, but if you just take shapeshift and drop the object mimicry as you suggested, that wouldn't be too bad. How's that sound?[/i] Re: Regeneration - That's fine. I'll tone it down and redirect some of that into saves and combat, so I can try to 'hit' with that scan. Re: Scan - I think that's how it already works. The "detect" I have doesn't have the Ranged mod, so it's touch only. It's a Detect, which means it requires an action to use (as opposed to a Sense, which I believe does not). So I'd call it Detect Genetic Structure, since that's clearer than Detect DNA. I give it the Acute and Analytic modifiers, which has interesting ramifications...she'd know about genetic disorders, genetic strengths...at the GM's discretion it might let her know about powers and drawbacks that were genetic in origin. In short, it gives her the knowledge to use her shifting power effectively. One idea I was tossing around too was the notion of "cellular telepathy." That would be an ability to interface with the nervous system of someone she's in contact with, and access their thoughts and so on. It'd be a limited form of Telepathy, with a Fort save perhaps instead of a Will save, and range reduced to Touch. Might be too much even so, but I like the visual image of little nerves snaking out of her hand and piercing into the subject to merge with their nervous system. :) Re: Shifting - I'm not sure I follow your logic. Let me explain how I understand it working, and you can correct me, and then I will understand. Step 1: Scan. Touch someone and spend standard action to activate sense. This gives me knowledge of their genetic structure, and alerts me as to what traits of theirs I can imitate. Step 2: Change. I reallocate the points in my Shapeshift pool to accommodate the traits I want. I can freely reduce existing traits, or remove them, but I cannot add traits unless they're from something I just scanned. Traits added are limited by my Shapeshift rank, or by the rank of the scanned creature, whichever is lowest. Now, I thought that Shapeshift's pool would reset (that is, I'd lose the scanned traits currently in it) when I couldn't maintain the power anymore. Buying it with the Continuous duration modifier would stop that from happening. Now...what are you suggesting, with that in mind? Edit - To Shalimar: My Shapeshift is going to have the limit: Only scanned genetic traits. So I can't do skills or anything like that. Intentionally trying to keep clear of your stomping ground. :) Edit - To Jemal: I had the weirdest thought the other night. If I buy a rank of that power that lets you detach body parts, would the detached part still have Facade's powers? Like, could she break off her hand, have it change into, say...a hummingbird...and fly off to snoop around? If a detached part scanned something, would that count for Facade too, or just the part? Hee hee [/QUOTE]
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