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<blockquote data-quote="fireinthedust" data-source="post: 5399689" data-attributes="member: 51930"><p>Edition: I got a copy of DCA, and would like to learn it as best I can. 2e is great, and I've enjoyed it, but 3e is current; if I created a setting and wanted to publish it one day (which I might), it would need to be in 3e. Ergo less work. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Power Level: I don't know. Approximately?</p><p></p><p>1) Doesn't matter. The emphasis would be as much on combat as it would be in solving the crimes. There would be a puzzle or series of puzzles, a la the Riddler, or Long Halloween. I could do this Gotham Knights style, or Justice League level (so low PL or medium/PL10). </p><p></p><p>2) PL10. Both A and B are heroic options, although A might not need the plastic-and-neon aspect if we're going more gritty. Characters would be champions on said fantasy planet, either Eternia/Etheria (option B), or else a homebrew setting (option A).</p><p></p><p>3) PL10, less restriction on powers. Expect monkeys with jet packs, space stations orbiting the dark side of the moon, and a league of villainy. This could take itself very seriously, however.</p><p></p><p>4) PL 6-8, with emphasis on villains and heroes making a big deal about how you're sidekicks, and emphasis on trying to show you're worthy of the big leagues. You'd literally all be sidekicks. Some similarity to 3 and 1, and is more along the lines of what age your characters are, and the role they fill. Likely serious 4-color, if that makes sense.</p><p></p><p>5) PL5-6, or by concept. Less emphasis on stats, way more on concept and situations. Watch the Venture Bros. Not serious. In theory, experimental. You'd be responsible for determining what you're interested in doing, even if it's unusual.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5399689, member: 51930"] Edition: I got a copy of DCA, and would like to learn it as best I can. 2e is great, and I've enjoyed it, but 3e is current; if I created a setting and wanted to publish it one day (which I might), it would need to be in 3e. Ergo less work. ;) Power Level: I don't know. Approximately? 1) Doesn't matter. The emphasis would be as much on combat as it would be in solving the crimes. There would be a puzzle or series of puzzles, a la the Riddler, or Long Halloween. I could do this Gotham Knights style, or Justice League level (so low PL or medium/PL10). 2) PL10. Both A and B are heroic options, although A might not need the plastic-and-neon aspect if we're going more gritty. Characters would be champions on said fantasy planet, either Eternia/Etheria (option B), or else a homebrew setting (option A). 3) PL10, less restriction on powers. Expect monkeys with jet packs, space stations orbiting the dark side of the moon, and a league of villainy. This could take itself very seriously, however. 4) PL 6-8, with emphasis on villains and heroes making a big deal about how you're sidekicks, and emphasis on trying to show you're worthy of the big leagues. You'd literally all be sidekicks. Some similarity to 3 and 1, and is more along the lines of what age your characters are, and the role they fill. Likely serious 4-color, if that makes sense. 5) PL5-6, or by concept. Less emphasis on stats, way more on concept and situations. Watch the Venture Bros. Not serious. In theory, experimental. You'd be responsible for determining what you're interested in doing, even if it's unusual. [/QUOTE]
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