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[M&M] Unofficial Street Fighter Characters Thread
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<blockquote data-quote="Ruin Explorer" data-source="post: 609236" data-attributes="member: 18"><p>Why the higher INT than WIS? Ryu has never, through Street Fighter games since 2, up to the present, shown any particular signs of being "bright" or "clever", that I'm aware of, indeed, you could argue to the contrary fairly effectively. Nor does he seem particularly smart in the cartoon, manga comics, or the like, and his background, IIRC, doesn't seem to suggest any kind of academic study.</p><p></p><p>Whereas he has been persistently shown as wise, indeed, far more wise, than, say, Ken, or quite a number of the other Street Fighters over the years. He's no Gen, but then, not many people are. He spends a lot of time in meditation and contemplation, and generally does things associated with "wisdom", in an Eastern sense, so...</p><p></p><p>So I'd strongly suggest you swap the WIS and INT scores around, and possibly push the WIS up to 16.</p><p></p><p>The Dragon Punch and Hurricane Kick feats, whilst *very* good matches for his attacks from the games (kudos for that), are completely and utterly unbalanced, and totally unreasonable for 2 PPs each.</p><p></p><p>These are the sort of Feats that should be at the end of a long chain of Feats, not something you can take at the beginning.</p><p></p><p>Look at the other SF games. You see characters like Sakura, or the boy from SF3, who emulate Ryu's techniques, but have yet to master them. They have weaker versions of the same attacks.</p><p></p><p>So I would suggest that you either find out ways to make those things into powers, so that they can be had at various levels (I mean, Ken's DP is stronger than Ryu's but his Hurricane Kick is nowhere near as effective, in all the later games at least. I'd consider Street Fighter Alpha 3 the best source for comparison, I think), for make multiple Feats that you have to chain up to get these versions.</p><p></p><p>You could have a Quick DP, with only one hit and the 10ft up effect, with the knocked prone, then a Medium, then this, the Strong DP (or should that be Fierce? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). </p><p></p><p>The other issue is that you've basically given Ryu "10 in everything". This is a bad idea for a baseline character, I think, because you've given him the strongest punch, strongest resistance, and perfect ranged and close attacks, and so on, without thinking about how to do OTHER Street Fighters, some of whom are *better* at these things than him, and thus we have to assume a stronger than baseline character (i.e. more than PL 10) for everyone who is better in any area, or ignore the suggested rules.</p><p></p><p>Probably the latter of course, but I still think there are MANY harder-hitter than Ryu is the SF games, and they're all going to have to have Strike 11, 12, whatever, or Super-Strength *and* Strike.</p><p></p><p>Tomorrow, or maybe later, I'll give you an idea of what I'd have done for Ryu, and maybe another SF character or two.</p><p></p><p>PS - I've played pretty much every non-handheld SF game in existence, and most that even had SF characters in, read the old RPG, and used to be a bit of an SF fanboy, so hopefully I'm not totally off on this...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 609236, member: 18"] Why the higher INT than WIS? Ryu has never, through Street Fighter games since 2, up to the present, shown any particular signs of being "bright" or "clever", that I'm aware of, indeed, you could argue to the contrary fairly effectively. Nor does he seem particularly smart in the cartoon, manga comics, or the like, and his background, IIRC, doesn't seem to suggest any kind of academic study. Whereas he has been persistently shown as wise, indeed, far more wise, than, say, Ken, or quite a number of the other Street Fighters over the years. He's no Gen, but then, not many people are. He spends a lot of time in meditation and contemplation, and generally does things associated with "wisdom", in an Eastern sense, so... So I'd strongly suggest you swap the WIS and INT scores around, and possibly push the WIS up to 16. The Dragon Punch and Hurricane Kick feats, whilst *very* good matches for his attacks from the games (kudos for that), are completely and utterly unbalanced, and totally unreasonable for 2 PPs each. These are the sort of Feats that should be at the end of a long chain of Feats, not something you can take at the beginning. Look at the other SF games. You see characters like Sakura, or the boy from SF3, who emulate Ryu's techniques, but have yet to master them. They have weaker versions of the same attacks. So I would suggest that you either find out ways to make those things into powers, so that they can be had at various levels (I mean, Ken's DP is stronger than Ryu's but his Hurricane Kick is nowhere near as effective, in all the later games at least. I'd consider Street Fighter Alpha 3 the best source for comparison, I think), for make multiple Feats that you have to chain up to get these versions. You could have a Quick DP, with only one hit and the 10ft up effect, with the knocked prone, then a Medium, then this, the Strong DP (or should that be Fierce? ;)). The other issue is that you've basically given Ryu "10 in everything". This is a bad idea for a baseline character, I think, because you've given him the strongest punch, strongest resistance, and perfect ranged and close attacks, and so on, without thinking about how to do OTHER Street Fighters, some of whom are *better* at these things than him, and thus we have to assume a stronger than baseline character (i.e. more than PL 10) for everyone who is better in any area, or ignore the suggested rules. Probably the latter of course, but I still think there are MANY harder-hitter than Ryu is the SF games, and they're all going to have to have Strike 11, 12, whatever, or Super-Strength *and* Strike. Tomorrow, or maybe later, I'll give you an idea of what I'd have done for Ryu, and maybe another SF character or two. PS - I've played pretty much every non-handheld SF game in existence, and most that even had SF characters in, read the old RPG, and used to be a bit of an SF fanboy, so hopefully I'm not totally off on this... [/QUOTE]
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