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M&M: What types of heroes are in your games?
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<blockquote data-quote="edemaitre" data-source="post: 2693075" data-attributes="member: 3372"><p><strong>D20 "Mutants & Masterminds" 2nd Ed. Player Characters</strong></p><p></p><p>My latest superhero game is relatively light-hearted, like an episode of "Teen Titans" or some "Excalibur" comic books. I don't have my notes in front of me for names, but the characters include:</p><p></p><p>-a Canadian ex-military bodyguard with telekinesis, age 27</p><p>-a graduate student with superstrength, age 24</p><p>-"Scourge," a French nature documentarian who turns into swarms, age 26</p><p>-"Captain Oblivious," a clueless but lucky college student, age 22</p><p>-a teenage Mafia princess hiding her mutant wings and telepathy, age 16</p><p></p><p>This past weekend, I ran a session in which they first met (but didn't necessarily cooperate), fought mysterious retro-style robots on a hoversled, and got an apartment building blown up by a V2 missile...</p><p></p><p>My previous party, which used M&M 1st Ed., foiled a bank robbery involving metahuman goons in the fictional New England city of "Drake's Port, U.S.A.:"</p><p></p><p>-"Eric Chan/Mist"-male mutant human florist and martial artist who gained the ability to change his body into steam or to make his skin metallic from a rare orchid in South America, age 27</p><p></p><p>-"Pinkie Karpov"-female metahuman librarian who gained psychic and force-projection abilities in an industrial accident in her Eastern European homeland, age 31</p><p></p><p>-"Thomas Golden/Necroid"-male metahuman alderman cursed with the ability to drain life force after exposure to chemical waste and radiation, age 31</p><p></p><p>-"John Greenfield"-male mutant human confidence artist and per diem nurse in training with the power of shapeshifting, age 32</p><p></p><p>I think M&M2 would scale nicely for previous parties in my DC Heroes/GURPS "Supers" campaigns, which ranged from junior X-Men to the Justice League in terms of power (say, levels 6 through 15), as well as in tone from horror (fighting vampires below Saint Patrick's Cathedral in New York City) to time travel (Old West) to science fiction, as well as traditional four-color comic book superheroics...</p></blockquote><p></p>
[QUOTE="edemaitre, post: 2693075, member: 3372"] [b]D20 "Mutants & Masterminds" 2nd Ed. Player Characters[/b] My latest superhero game is relatively light-hearted, like an episode of "Teen Titans" or some "Excalibur" comic books. I don't have my notes in front of me for names, but the characters include: -a Canadian ex-military bodyguard with telekinesis, age 27 -a graduate student with superstrength, age 24 -"Scourge," a French nature documentarian who turns into swarms, age 26 -"Captain Oblivious," a clueless but lucky college student, age 22 -a teenage Mafia princess hiding her mutant wings and telepathy, age 16 This past weekend, I ran a session in which they first met (but didn't necessarily cooperate), fought mysterious retro-style robots on a hoversled, and got an apartment building blown up by a V2 missile... My previous party, which used M&M 1st Ed., foiled a bank robbery involving metahuman goons in the fictional New England city of "Drake's Port, U.S.A.:" -"Eric Chan/Mist"-male mutant human florist and martial artist who gained the ability to change his body into steam or to make his skin metallic from a rare orchid in South America, age 27 -"Pinkie Karpov"-female metahuman librarian who gained psychic and force-projection abilities in an industrial accident in her Eastern European homeland, age 31 -"Thomas Golden/Necroid"-male metahuman alderman cursed with the ability to drain life force after exposure to chemical waste and radiation, age 31 -"John Greenfield"-male mutant human confidence artist and per diem nurse in training with the power of shapeshifting, age 32 I think M&M2 would scale nicely for previous parties in my DC Heroes/GURPS "Supers" campaigns, which ranged from junior X-Men to the Justice League in terms of power (say, levels 6 through 15), as well as in tone from horror (fighting vampires below Saint Patrick's Cathedral in New York City) to time travel (Old West) to science fiction, as well as traditional four-color comic book superheroics... [/QUOTE]
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