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[M&M3] Astonishing Tales of Centropolis Vol. #3, Issue 1 ‘This Island Apocalypse’
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<blockquote data-quote="GreenKarl" data-source="post: 7475600" data-attributes="member: 6801242"><p>[gm]That's cool [MENTION=6810779]jonathonhawke[/MENTION]... it was a bit off for me also <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Also <a href="http://roll.coyotecode.net/lookup.php?rollid=213529" target="_blank">Secret roll: 1D20+16 = [19]+16 = 35</a>[/gm]</p><p></p><p>The Shadow disappeared into the shadows and found himself within the thick overgrown jungle of the island. Looking around the forest looks just like what he had seen on TV and online... a tropical rain forest jungle. The underbrush was not too bad though so he figured the group should be able to make good time. </p><p></p><p>The rest of the heroes head for the forest as just as they about to pass under the thick canopy, something fast and metal rushes past them in the darkness! With almost blinding speed a sleek robot looking machine races by the group and slashes Princess Starlight be surprise! It slides to a stop on the sandy beach 100 feet away. As it leaps back to face the heroes, a mechanical roar booms from it. </p><p></p><p>[gm]The secret roll was the robot's stealth check. [sblock=rolls]It does a move by attack against one random character from party (1=Shadow, 2=Kitsune, 3=Princess Starlight, 4=Silver Streak, 5=Rumble <a href="http://roll.coyotecode.net/lookup.php?rollid=213530" target="_blank">Random check: 1D5 = [3] = 3</a>, the Princess. You are <strong>Vulnerable</strong> when surprise so 1/2 (round up) Parry vs. this attack so it drops to 16. Robot <a href="http://roll.coyotecode.net/lookup.php?rollid=213531" target="_blank">Close attack, damage +9 if successful (Toughness save DC 24): 1D20+9 = [18]+9 = 27</a>, oh almost a critical. Princess needs to make a Toughness save. Then everyone needs to roll initiative. Robot <a href="http://roll.coyotecode.net/lookup.php?rollid=213532" target="_blank">Initiative: 1D20+9 = [8]+9 = 17</a>[/sblock]</p><p>[sblock=Killer Robot -feline form][ATTACH]100091[/ATTACH]</p><p></p><p><strong>PL 9</strong> (Power Points 104)</p><p><strong>STR</strong> 5 <strong>STA</strong> 5 <strong>AGL</strong> 9 <strong>DEX</strong> 2 <strong>FGT </strong>9 <strong>INT</strong> 0 <strong>AWE</strong> 2 <strong>PRE</strong> 2</p><p><strong>Powers</strong>: <strong><em>Armor Plating</em></strong> (Protecting 4); <strong><em>Claws & Teeth</em></strong> (Strength-based Damage 4); <strong><em>Jumping</em></strong> (Leaping 4 (120 feet)); Robot Senses (Sense 3 (Dark Vision, Direction Sense)); <strong><em>Running</em></strong> (Speed 3 [240ft])</p><p><strong>Advantages</strong>: Evasion, Fearless, Improved Critical (melee 19-20) 1, Improved Initiative, Instant Up, Move-by Attack</p><p><strong>Skills</strong>: Athletics 7 (+12), Perception 10 (+12), Stealth 7 (+16)</p><p><strong>Offense</strong>: Initiative +9, Claws & Teeth +9 (Close, Damage +9)</p><p><strong>Defense</strong>: Dodge 9, Parry 9, Fortitude 5, Toughness 9, Will 2</p><p><strong>Totals</strong>: Abilities 68 + Powers 18 + Advantages 6 + Skills 12 + Defenses 0 = 104[/sblock]</p><p>Note that only Rumble has Danger Sense. If you get a Perception check DC 20 you can act in the surprise round. Otherwise everyone needs to roll for Initiative to act on the next round. Without some kind of night vision you are at -2 to attack/perception checks (unless someone lights up the area or such)[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7475600, member: 6801242"] [gm]That's cool [MENTION=6810779]jonathonhawke[/MENTION]... it was a bit off for me also :D Also [URL="http://roll.coyotecode.net/lookup.php?rollid=213529"]Secret roll: 1D20+16 = [19]+16 = 35[/URL][/gm] The Shadow disappeared into the shadows and found himself within the thick overgrown jungle of the island. Looking around the forest looks just like what he had seen on TV and online... a tropical rain forest jungle. The underbrush was not too bad though so he figured the group should be able to make good time. The rest of the heroes head for the forest as just as they about to pass under the thick canopy, something fast and metal rushes past them in the darkness! With almost blinding speed a sleek robot looking machine races by the group and slashes Princess Starlight be surprise! It slides to a stop on the sandy beach 100 feet away. As it leaps back to face the heroes, a mechanical roar booms from it. [gm]The secret roll was the robot's stealth check. [sblock=rolls]It does a move by attack against one random character from party (1=Shadow, 2=Kitsune, 3=Princess Starlight, 4=Silver Streak, 5=Rumble [URL="http://roll.coyotecode.net/lookup.php?rollid=213530"]Random check: 1D5 = [3] = 3[/URL], the Princess. You are [B]Vulnerable[/B] when surprise so 1/2 (round up) Parry vs. this attack so it drops to 16. Robot [URL="http://roll.coyotecode.net/lookup.php?rollid=213531"]Close attack, damage +9 if successful (Toughness save DC 24): 1D20+9 = [18]+9 = 27[/URL], oh almost a critical. Princess needs to make a Toughness save. Then everyone needs to roll initiative. Robot [URL="http://roll.coyotecode.net/lookup.php?rollid=213532"]Initiative: 1D20+9 = [8]+9 = 17[/URL][/sblock] [sblock=Killer Robot -feline form][ATTACH=CONFIG]100091._xfImport[/ATTACH] [B]PL 9[/B] (Power Points 104) [B]STR[/B] 5 [B]STA[/B] 5 [B]AGL[/B] 9 [B]DEX[/B] 2 [B]FGT [/B]9 [B]INT[/B] 0 [B]AWE[/B] 2 [B]PRE[/B] 2 [B]Powers[/B]: [B][I]Armor Plating[/I][/B] (Protecting 4); [B][I]Claws & Teeth[/I][/B] (Strength-based Damage 4); [B][I]Jumping[/I][/B] (Leaping 4 (120 feet)); Robot Senses (Sense 3 (Dark Vision, Direction Sense)); [B][I]Running[/I][/B] (Speed 3 [240ft]) [B]Advantages[/B]: Evasion, Fearless, Improved Critical (melee 19-20) 1, Improved Initiative, Instant Up, Move-by Attack [B]Skills[/B]: Athletics 7 (+12), Perception 10 (+12), Stealth 7 (+16) [B]Offense[/B]: Initiative +9, Claws & Teeth +9 (Close, Damage +9) [B]Defense[/B]: Dodge 9, Parry 9, Fortitude 5, Toughness 9, Will 2 [B]Totals[/B]: Abilities 68 + Powers 18 + Advantages 6 + Skills 12 + Defenses 0 = 104[/sblock] Note that only Rumble has Danger Sense. If you get a Perception check DC 20 you can act in the surprise round. Otherwise everyone needs to roll for Initiative to act on the next round. Without some kind of night vision you are at -2 to attack/perception checks (unless someone lights up the area or such)[/gm] [/QUOTE]
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