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General Tabletop Discussion
D&D Older Editions
M:tG 3.0 to 3.5, Wave 3 - Thallids!
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<blockquote data-quote="HellHound" data-source="post: 1979118" data-attributes="member: 3397"><p>Again - these were all written in 3.0, so I'm posting them hereto both kick my own ass into gear with the conversion to 3.5 and to see if anyone else wants the task. This set of thrulls is also incomplete, as it only includes the original thallids. Combined with the other two threads, this pretty much gives away *when* I was playing Magic</p><p></p><p><strong>Thallid Devourer</strong></p><p></p><p>Large (Long) Plant</p><p>Hit Dice: 5d8+10 (32 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 20 ft</p><p>AC: 18 (+1 Dex, -1 Size, +8 Natural)</p><p>Attacks: 1 Slam +7 melee, 1 Bite +2 melee</p><p>Damage: Slam 1d6+3, Bite 1d8+3</p><p>Face/Reach: 5 ft by 10 ft / 10 ft</p><p>Special Qualities: Natural Appearance, Devouring, Saproling Factory</p><p>Saves: Fort +6, Refl +2, Will +2</p><p>Abilities: Str 16, Dex 12, Con 15, Int 8, Wis 12, Cha 10</p><p>Skills: Hide +4*, Spot +4, Listen +2, Intimidate +4</p><p>Feats: Weapon Focus (Slam)</p><p>Climate/Terrain: Forests and Valleys</p><p>Organization: Solitary, Clutch (2-3), Army (2-16)</p><p>Challenge Rating: 3</p><p>Treasure: ½ Normal</p><p>Alignment: Neutral</p><p>Advancement: 6-10 HD (large-size), 11-14 HD (huge-size)</p><p></p><p>Devourers are a mutation of basic Thallid stock that occurred fairly recently, sometime after the fall of the elves that created the base Thallid and Saproling stocks. They are large green fungal beasts, often with tentacular growths or pseudopods. They have an obvious maw and use it to great effect. They are also the first truly carnivorous Thallid, as well as being cannibalistic. They attack living foes in order to consume them immediately instead of allowing</p><p>them to rot and be absorbed through their root structure.</p><p></p><p>COMBAT</p><p></p><p>Thallid Devourers stride forward into combat swinging their appendages around and trying to bring food to it’s mighty maw, or otherwise bringing it’s maw to the food if necessary.</p><p></p><p>Saproling Factory: A well-fed Thallid Devourer continuously buds and sprouts Saprolings. Under optimal conditions they bud a Saproling every day. Under typical conditions they will</p><p>have 3d4 Saprolings in their immediate area for every Thallid Devourer encountered. Many of these Saprolings will be crawling over and about the Thallid Devourers themselves.</p><p>Under dryer or harsher conditions 1d4 or 2d4 Saprolings will be encountered per Thallid Devourer. See the Saproling entry for more information.</p><p></p><p>Devouring (Su): Thallid Devourers have the ability to assimilate Saprolings and add their life force to it’s own. It may assimilate up to it’s HD in Saprolings in a turn, and each Saproling so devoured adds it’s Hit Dice (and hit points as temporary hit points) as well as a +4 Strength bonus to the Devourer for 1 minute.</p><p></p><p>Natural Appearance: Thallid Devourers gain a +4 racial bonus to Hide rolls in naturally wooded environments.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1979118, member: 3397"] Again - these were all written in 3.0, so I'm posting them hereto both kick my own ass into gear with the conversion to 3.5 and to see if anyone else wants the task. This set of thrulls is also incomplete, as it only includes the original thallids. Combined with the other two threads, this pretty much gives away *when* I was playing Magic [b]Thallid Devourer[/b] Large (Long) Plant Hit Dice: 5d8+10 (32 hp) Initiative: +1 (+1 Dex) Speed: 20 ft AC: 18 (+1 Dex, -1 Size, +8 Natural) Attacks: 1 Slam +7 melee, 1 Bite +2 melee Damage: Slam 1d6+3, Bite 1d8+3 Face/Reach: 5 ft by 10 ft / 10 ft Special Qualities: Natural Appearance, Devouring, Saproling Factory Saves: Fort +6, Refl +2, Will +2 Abilities: Str 16, Dex 12, Con 15, Int 8, Wis 12, Cha 10 Skills: Hide +4*, Spot +4, Listen +2, Intimidate +4 Feats: Weapon Focus (Slam) Climate/Terrain: Forests and Valleys Organization: Solitary, Clutch (2-3), Army (2-16) Challenge Rating: 3 Treasure: ½ Normal Alignment: Neutral Advancement: 6-10 HD (large-size), 11-14 HD (huge-size) Devourers are a mutation of basic Thallid stock that occurred fairly recently, sometime after the fall of the elves that created the base Thallid and Saproling stocks. They are large green fungal beasts, often with tentacular growths or pseudopods. They have an obvious maw and use it to great effect. They are also the first truly carnivorous Thallid, as well as being cannibalistic. They attack living foes in order to consume them immediately instead of allowing them to rot and be absorbed through their root structure. COMBAT Thallid Devourers stride forward into combat swinging their appendages around and trying to bring food to it’s mighty maw, or otherwise bringing it’s maw to the food if necessary. Saproling Factory: A well-fed Thallid Devourer continuously buds and sprouts Saprolings. Under optimal conditions they bud a Saproling every day. Under typical conditions they will have 3d4 Saprolings in their immediate area for every Thallid Devourer encountered. Many of these Saprolings will be crawling over and about the Thallid Devourers themselves. Under dryer or harsher conditions 1d4 or 2d4 Saprolings will be encountered per Thallid Devourer. See the Saproling entry for more information. Devouring (Su): Thallid Devourers have the ability to assimilate Saprolings and add their life force to it’s own. It may assimilate up to it’s HD in Saprolings in a turn, and each Saproling so devoured adds it’s Hit Dice (and hit points as temporary hit points) as well as a +4 Strength bonus to the Devourer for 1 minute. Natural Appearance: Thallid Devourers gain a +4 racial bonus to Hide rolls in naturally wooded environments. [/QUOTE]
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