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General Tabletop Discussion
D&D Older Editions
M:tG 3.0 to 3.5, Wave 3 - Thallids!
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<blockquote data-quote="HellHound" data-source="post: 1979125" data-attributes="member: 3397"><p><strong>Thorn Thallid</strong></p><p></p><p>Medium Plant</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 20 ft</p><p>AC: 21 (+2 Dex, +9 Natural)</p><p>Attacks: 1 Slam +4 melee, Thorns +7 thrown</p><p>Damage: Slam 1d10+1, Thorns 1d6</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: Thorns</p><p>Special Qualities: Natural Appearance</p><p>Saves: Fort +6, Refl +3, Will +2</p><p>Abilities: Str 12, Dex 14, Con 14, Int 6, Wis 12, Cha 8</p><p>Skills: Hide +4*, Spot +6, Listen +2</p><p>Feats: Weapon Focus (Thorns)</p><p>Climate/Terrain: Forests and Valleys</p><p>Organization: Solitary, Clutch (2-4), Army (5-50)</p><p>Challenge Rating: 2</p><p>Treasure: ½ Normal</p><p>Alignment: Neutral</p><p>Advancement: 5-7 HD (medium-size), 8-11 HD (large-size)</p><p></p><p>As the weather grew cooler, the arcane farmers worked on hardier plants, and the Thorn Thallid was crafted. It once grew fruit but that was hundreds of generations ago, all that remains of it is it’s heritage of hard, rough bark and sharp spines.</p><p></p><p>Thorn Thallids come in a wide variety of forms and shapes much like the typical Thallid, but they are generally bigger (6 to 7 feet tall and wide and 400-plus pounds) and rougher in texture. They also tend not to crawl with Saprolings as they lack the means of producing them that is common among most Fungal Thallids.</p><p></p><p>COMBAT</p><p></p><p>Thorn Thallids are able to launch their thorns as well as attack in melee, and usually do so, closing with large targets while weakening them with thorns. In the case of many smaller targets, they will close with one will firing thorns at others.</p><p></p><p>Thorns: Thorn Thallids can launch their thorns as a free action. This is a missile attack with a +7 bonus and a base range of 15 feet. They can launch any number of thorns at</p><p>once, but usually launch 1d4 at a time. They regenerate these thorns at a rate of one per day, and may have up to twice their Hit Dice of thorns on their body at once.</p><p></p><p>Natural Appearance: Thorn Thallids gain a +4 racial bonus to Hide rolls in naturally wooded environments.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1979125, member: 3397"] [b]Thorn Thallid[/b] Medium Plant Hit Dice: 4d8+8 (26 hp) Initiative: +2 (+2 Dex) Speed: 20 ft AC: 21 (+2 Dex, +9 Natural) Attacks: 1 Slam +4 melee, Thorns +7 thrown Damage: Slam 1d10+1, Thorns 1d6 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: Thorns Special Qualities: Natural Appearance Saves: Fort +6, Refl +3, Will +2 Abilities: Str 12, Dex 14, Con 14, Int 6, Wis 12, Cha 8 Skills: Hide +4*, Spot +6, Listen +2 Feats: Weapon Focus (Thorns) Climate/Terrain: Forests and Valleys Organization: Solitary, Clutch (2-4), Army (5-50) Challenge Rating: 2 Treasure: ½ Normal Alignment: Neutral Advancement: 5-7 HD (medium-size), 8-11 HD (large-size) As the weather grew cooler, the arcane farmers worked on hardier plants, and the Thorn Thallid was crafted. It once grew fruit but that was hundreds of generations ago, all that remains of it is it’s heritage of hard, rough bark and sharp spines. Thorn Thallids come in a wide variety of forms and shapes much like the typical Thallid, but they are generally bigger (6 to 7 feet tall and wide and 400-plus pounds) and rougher in texture. They also tend not to crawl with Saprolings as they lack the means of producing them that is common among most Fungal Thallids. COMBAT Thorn Thallids are able to launch their thorns as well as attack in melee, and usually do so, closing with large targets while weakening them with thorns. In the case of many smaller targets, they will close with one will firing thorns at others. Thorns: Thorn Thallids can launch their thorns as a free action. This is a missile attack with a +7 bonus and a base range of 15 feet. They can launch any number of thorns at once, but usually launch 1d4 at a time. They regenerate these thorns at a rate of one per day, and may have up to twice their Hit Dice of thorns on their body at once. Natural Appearance: Thorn Thallids gain a +4 racial bonus to Hide rolls in naturally wooded environments. [/QUOTE]
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M:tG 3.0 to 3.5, Wave 3 - Thallids!
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