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M4: Under the Volcano [Nimisgod judging] -CONCLUDED
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<blockquote data-quote="Manzanita" data-source="post: 2902312" data-attributes="member: 10109"><p><em>Looks like we have a plan. Good thing Velmont/Rinaldo is around to split everything, as usual. KO's plan for his private spells gaining money sound good. We'll use the DM credits as stated. Another first.</em></p><p></p><p>Rinaldo stays behind with Frump. He proves to be a pleasent companion, who shows no signs of betraying the party. Several times gnolls come. Rinaldo hides behind a pillar and Frump speaks to them awhile in gnoll and they leave.</p><p></p><p>The rest of the party makes the trip back through the swamp to Three Rings. There they take the fast road to Monemvassia. They are able to find a temple of Sela willing to raise ashnar for the standard fee. Tenebrynn prepares two identify spells and pegs the magic items as a <strong>+1 light hammer - returning</strong>, and a <strong>ring of counterspells.</strong> The two potions are identified through spellcraft as a potion of <strong>cure moderate wounds</strong>, and <strong>oil of bless weapon.</strong></p><p></p><p>The party then purchases a wand of CLW for the standard price and takes the long trek back to the underground complex. Despite several close calls, the party manages to avoid serious trouble with alligators, gnolls and quicksand. By now everyone's wounds are healed.</p><p></p><p>I'll post XPs here in a minute. These should be applied to Ashnar after he has been raised.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 2902312, member: 10109"] [I]Looks like we have a plan. Good thing Velmont/Rinaldo is around to split everything, as usual. KO's plan for his private spells gaining money sound good. We'll use the DM credits as stated. Another first.[/I] Rinaldo stays behind with Frump. He proves to be a pleasent companion, who shows no signs of betraying the party. Several times gnolls come. Rinaldo hides behind a pillar and Frump speaks to them awhile in gnoll and they leave. The rest of the party makes the trip back through the swamp to Three Rings. There they take the fast road to Monemvassia. They are able to find a temple of Sela willing to raise ashnar for the standard fee. Tenebrynn prepares two identify spells and pegs the magic items as a [B]+1 light hammer - returning[/B], and a [B]ring of counterspells.[/B] The two potions are identified through spellcraft as a potion of [B]cure moderate wounds[/b], and [b]oil of bless weapon.[/B] The party then purchases a wand of CLW for the standard price and takes the long trek back to the underground complex. Despite several close calls, the party manages to avoid serious trouble with alligators, gnolls and quicksand. By now everyone's wounds are healed. I'll post XPs here in a minute. These should be applied to Ashnar after he has been raised. [/QUOTE]
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M4: Under the Volcano [Nimisgod judging] -CONCLUDED
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