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M4: Under the Volcano [Nimisgod judging] -CONCLUDED
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<blockquote data-quote="Manzanita" data-source="post: 3083728" data-attributes="member: 10109"><p><strong>DM Commentary</strong></p><p></p><p>From the beginning, I knew I had two challenges on this adventure. One was that I wanted to have Frump disguised as a gnoll god. There wasn’t one, and I was tempted to use Yenougha, as the module states. But the judges talked me out of it and I settled for Kazikazi.</p><p></p><p>The other challenge was to get the party captured without getting it killed. I contemplated having this happen by DM fiat, but again, the judges talked me out of it. I wasn’t sure how I would do it until just before it happened. If the party hadn’t taken Frump with them, or if they’d taken his spellbook, it still probably would have played out similarly. I would have just invented some other excuse for the Dragon’s forces to descend suddenly, and with overwhelming power.</p><p></p><p>I knew the battle with ‘kazikazi’ would be tough, but I also knew the party was sure to overcome unless it chickened out. The module says a glass wall is in front of the throne (there occupied by the gnoll diety-demon Yenougha). I didn’t think a real glass wall made sense with no support beams, so I made it glassteel. Later I realized glassteel is not a spell in 3E. It was a 6th level magic user spell in 1E, which is the era in which the module was published. The illusions were supposed to last the entire fight, as the spectral force spell would have in 1E. Too late, I noticed in 3.5E that the Major Image spell lasts only 3 rounds after concentration ends. The throne was supposed to double spell range, instead, I decided it increased the duration of certain illusions.</p><p></p><p>My recollection of playing it under 1E rules is that our spellcasters were able to cast their light spell underground. Perhaps the component was different. I added the moss in the crocodile room as it did seem less fun when no one could see. I replaced a giant crab with the crocodile b/c I couldn’t find a giant crab in the creature catalog.</p><p></p><p>I had expected the party to come into conflict with the Viscount in M3, but given the uncertainties of how that module would play out, I’m not too surprised they didn’t. I think the final battle of M4 might have been more fun if they’d had more run ins with the Viscount. </p><p></p><p>The party only played out a small part of the A3 & A4 modules. In fact, you could probably get away with doing them again as players. The party took the first escape from the underground caves. While this was smart on their part, they did miss some of the more interesting underground encounters.</p><p></p><p>This was a great group of players, and I thank you for making this a fun game for me too.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 3083728, member: 10109"] [B]DM Commentary[/B] From the beginning, I knew I had two challenges on this adventure. One was that I wanted to have Frump disguised as a gnoll god. There wasn’t one, and I was tempted to use Yenougha, as the module states. But the judges talked me out of it and I settled for Kazikazi. The other challenge was to get the party captured without getting it killed. I contemplated having this happen by DM fiat, but again, the judges talked me out of it. I wasn’t sure how I would do it until just before it happened. If the party hadn’t taken Frump with them, or if they’d taken his spellbook, it still probably would have played out similarly. I would have just invented some other excuse for the Dragon’s forces to descend suddenly, and with overwhelming power. I knew the battle with ‘kazikazi’ would be tough, but I also knew the party was sure to overcome unless it chickened out. The module says a glass wall is in front of the throne (there occupied by the gnoll diety-demon Yenougha). I didn’t think a real glass wall made sense with no support beams, so I made it glassteel. Later I realized glassteel is not a spell in 3E. It was a 6th level magic user spell in 1E, which is the era in which the module was published. The illusions were supposed to last the entire fight, as the spectral force spell would have in 1E. Too late, I noticed in 3.5E that the Major Image spell lasts only 3 rounds after concentration ends. The throne was supposed to double spell range, instead, I decided it increased the duration of certain illusions. My recollection of playing it under 1E rules is that our spellcasters were able to cast their light spell underground. Perhaps the component was different. I added the moss in the crocodile room as it did seem less fun when no one could see. I replaced a giant crab with the crocodile b/c I couldn’t find a giant crab in the creature catalog. I had expected the party to come into conflict with the Viscount in M3, but given the uncertainties of how that module would play out, I’m not too surprised they didn’t. I think the final battle of M4 might have been more fun if they’d had more run ins with the Viscount. The party only played out a small part of the A3 & A4 modules. In fact, you could probably get away with doing them again as players. The party took the first escape from the underground caves. While this was smart on their part, they did miss some of the more interesting underground encounters. This was a great group of players, and I thank you for making this a fun game for me too. [/QUOTE]
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