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M4: Under the Volcano [Nimisgod judging] -CONCLUDED
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<blockquote data-quote="orsal" data-source="post: 3084542" data-attributes="member: 16016"><p>Creating a god for the purpose would have made more sense to me, but it's not a big issue. Although it seemed strange to have a bunch of gnolls worshipping a goblin god, it didn't detract from the enjoyment of the game.</p><p></p><p></p><p></p><p>No problem there. When dealing with a powerful mage, I don't think the PCs need to be able to analyze the spells causing whatever he's achieving by magic. I don't have a problem with supposing that he's got his own spells without needing to specify exactly what they are.</p><p></p><p></p><p></p><p>Good call.</p><p></p><p></p><p></p><p>Likewise, even though I wasn't posting as actively as in the first three adventures. In part I think this has to do with me DMing at the same time. It used to be that, when I'd log into ENWorld, I'd turn first to the game Nurlan was in, and direct my D&D-energies entirely to that. Now, attention for my creative juices is divided. It may also have something to do with Rinaldo emerging as the de facto party leader, especially since he outshines all in the most roleplay-intensive skills. In M3, Nurlan and Rinaldo were operating in separate scenes for most of the game, and each of us had a leadership (and spokesperson) role cut out for us in our respective teams. In M2, Rinaldo was new to the group, so it was the holdovers from M1, especially Nurlan and Charlarn, who were most in leadership.</p><p></p><p>However, Nurlan's return from death does fit in very well with his character development. I had always conceived of him as a sort of "accidental adventurer", rising to the occasion but never feeling that it was really what he was all about. Sort of like a typical Hitchcockian hero more than a James Bond type. But the game is set up so that most roleplay opportunities happen in the context of an adventure. So I figured, if I kept playing him, there would have to be some tension between what he thought of himself as and what he was becoming. Either he'd gradually be transformed into a serious adventurer, or he'd recoil and return to minstrel mode. Death gave him the perfect cue to do that -- and at the same time, acquiring a concert venue of his own gives me an opportunity to play that out more. At some point, I'm sure he'll get sucked into another adventure sequence, but not right now.</p><p></p><p>BTW, if we're going to be adding funds to our character sheet weekly, when does that start?</p></blockquote><p></p>
[QUOTE="orsal, post: 3084542, member: 16016"] Creating a god for the purpose would have made more sense to me, but it's not a big issue. Although it seemed strange to have a bunch of gnolls worshipping a goblin god, it didn't detract from the enjoyment of the game. No problem there. When dealing with a powerful mage, I don't think the PCs need to be able to analyze the spells causing whatever he's achieving by magic. I don't have a problem with supposing that he's got his own spells without needing to specify exactly what they are. Good call. Likewise, even though I wasn't posting as actively as in the first three adventures. In part I think this has to do with me DMing at the same time. It used to be that, when I'd log into ENWorld, I'd turn first to the game Nurlan was in, and direct my D&D-energies entirely to that. Now, attention for my creative juices is divided. It may also have something to do with Rinaldo emerging as the de facto party leader, especially since he outshines all in the most roleplay-intensive skills. In M3, Nurlan and Rinaldo were operating in separate scenes for most of the game, and each of us had a leadership (and spokesperson) role cut out for us in our respective teams. In M2, Rinaldo was new to the group, so it was the holdovers from M1, especially Nurlan and Charlarn, who were most in leadership. However, Nurlan's return from death does fit in very well with his character development. I had always conceived of him as a sort of "accidental adventurer", rising to the occasion but never feeling that it was really what he was all about. Sort of like a typical Hitchcockian hero more than a James Bond type. But the game is set up so that most roleplay opportunities happen in the context of an adventure. So I figured, if I kept playing him, there would have to be some tension between what he thought of himself as and what he was becoming. Either he'd gradually be transformed into a serious adventurer, or he'd recoil and return to minstrel mode. Death gave him the perfect cue to do that -- and at the same time, acquiring a concert venue of his own gives me an opportunity to play that out more. At some point, I'm sure he'll get sucked into another adventure sequence, but not right now. BTW, if we're going to be adding funds to our character sheet weekly, when does that start? [/QUOTE]
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